Add the Renderscript library. (Not in the build by default yet.)

This library can be used to create animated 3D User Interfaces.

This library is currently under heavy development, so it's not part of
the build by default.

In order to build this library, you must define

   BUILD_RENDERSCRIPT=true

in your build environment.

You will also have to manually edit

 build/core/prelink-linux-arm.map

And add libRS and libRS_jni at the end like this (exact address may change.)

libRS.so                0x9A100000
libRS_jni.so            0x9A000000
diff --git a/libs/rs/rsTriangleMesh.h b/libs/rs/rsTriangleMesh.h
new file mode 100644
index 0000000..67f964f
--- /dev/null
+++ b/libs/rs/rsTriangleMesh.h
@@ -0,0 +1,92 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_TRIANGLE_MESH_H
+#define ANDROID_RS_TRIANGLE_MESH_H
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include <math.h>
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <utils/Vector.h>
+
+#include "RenderScript.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+
+// An element is a group of Components that occupies one cell in a structure.
+class TriangleMesh
+{
+public:
+    TriangleMesh();
+    ~TriangleMesh();
+
+    const Element * mVertexElement;
+    const Element * mIndexElement;
+
+    void * mVertexData;
+    void * mIndexData;
+
+    size_t mVertexDataSize;
+    size_t mIndexDataSize;
+    uint32_t mTriangleCount;
+
+    size_t mOffsetCoord;
+    size_t mOffsetTex;
+    size_t mOffsetNorm;
+
+    size_t mSizeCoord;
+    size_t mSizeTex;
+    size_t mSizeNorm;
+
+    // GL buffer info
+    GLuint mBufferObjects[2];
+
+    void analyzeElement();
+protected:
+};
+
+class TriangleMeshContext
+{
+public:
+    TriangleMeshContext();
+    ~TriangleMeshContext();
+
+    const Element * mVertexElement;
+    const Element * mIndexElement;
+    size_t mVertexSizeBits;
+    size_t mIndexSizeBits;
+
+    Vector<uint8_t> mVertexData; 
+    Vector<uint16_t> mIndexData; 
+
+    uint32_t mTriangleCount;
+
+    void clear();
+};
+
+
+}
+}
+#endif //ANDROID_RS_TRIANGLE_MESH_H
+