changing vec4 to vec2 for perf reasons.
Change-Id: Ic885a6dc697af4fd82e184158772863673f041bd
diff --git a/libs/rs/rsFont.cpp b/libs/rs/rsFont.cpp
index b9de7e1..a951005 100644
--- a/libs/rs/rsFont.cpp
+++ b/libs/rs/rsFont.cpp
@@ -497,7 +497,7 @@
void FontState::initRenderState()
{
- String8 shaderString("varying vec4 varTex0;\n");
+ String8 shaderString("varying vec2 varTex0;\n");
shaderString.append("void main() {\n");
shaderString.append(" lowp vec4 col = UNI_Color;\n");
shaderString.append(" col.a = texture2D(UNI_Tex0, varTex0.xy).a;\n");