ANativeWindow: add queues-to-window-composer check.

This change adds a new 'method' to the ANativeWindow interface to check
whether buffers queued to the window will be sent directly to the system
window compositor.

Change-Id: I4d4b199e328c110b68b250029aea650f03c8724d
Bug: 3495535
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index 43b330c..a40fac9 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -156,6 +156,10 @@
     case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
         *value = MIN_UNDEQUEUED_BUFFERS;
         return NO_ERROR;
+    case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
+        // SurfaceTextureClient currently never queues frames to SurfaceFlinger.
+        *value = 0;
+        return NO_ERROR;
     }
     return BAD_VALUE;
 }
diff --git a/libs/gui/tests/Android.mk b/libs/gui/tests/Android.mk
new file mode 100644
index 0000000..1dd8885
--- /dev/null
+++ b/libs/gui/tests/Android.mk
@@ -0,0 +1,53 @@
+# Build the unit tests.
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+ifneq ($(TARGET_SIMULATOR),true)
+
+# Build the unit tests.
+test_src_files := \
+    SurfaceTextureClient_test.cpp \
+
+shared_libraries := \
+	libcutils \
+	libutils \
+	libbinder \
+	libgui \
+	libstlport \
+
+static_libraries := \
+	libgtest \
+	libgtest_main \
+
+c_includes := \
+    bionic \
+    bionic/libstdc++/include \
+    external/gtest/include \
+    external/stlport/stlport \
+
+module_tags := tests
+
+$(foreach file,$(test_src_files), \
+    $(eval include $(CLEAR_VARS)) \
+    $(eval LOCAL_SHARED_LIBRARIES := $(shared_libraries)) \
+    $(eval LOCAL_STATIC_LIBRARIES := $(static_libraries)) \
+    $(eval LOCAL_C_INCLUDES := $(c_includes)) \
+    $(eval LOCAL_SRC_FILES := $(file)) \
+    $(eval LOCAL_MODULE := $(notdir $(file:%.cpp=%))) \
+    $(eval LOCAL_MODULE_TAGS := $(module_tags)) \
+    $(eval include $(BUILD_EXECUTABLE)) \
+)
+
+# Build the manual test programs.
+include $(call all-subdir-makefiles)
+
+endif
+
+# Include subdirectory makefiles
+# ============================================================
+
+# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
+# team really wants is to build the stuff defined by this makefile.
+ifeq (,$(ONE_SHOT_MAKEFILE))
+include $(call first-makefiles-under,$(LOCAL_PATH))
+endif
diff --git a/libs/gui/tests/SurfaceTextureClient_test.cpp b/libs/gui/tests/SurfaceTextureClient_test.cpp
new file mode 100644
index 0000000..0f140ff
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureClient_test.cpp
@@ -0,0 +1,47 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <gui/SurfaceTextureClient.h>
+#include <gtest/gtest.h>
+
+namespace android {
+
+class SurfaceTextureClientTest : public ::testing::Test {
+protected:
+    virtual void SetUp() {
+        mST = new SurfaceTexture(123);
+        mSTC = new SurfaceTextureClient(mST);
+    }
+
+    virtual void TearDown() {
+        mST.clear();
+        mSTC.clear();
+    }
+
+    sp<SurfaceTexture> mST;
+    sp<SurfaceTextureClient> mSTC;
+};
+
+TEST_F(SurfaceTextureClientTest, QueuesToWindowCompositorIsFalse) {
+    sp<ANativeWindow> anw(mSTC);
+    int result = -123;
+    int err = anw->query(anw.get(), NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER,
+            &result);
+    EXPECT_EQ(NO_ERROR, err);
+    EXPECT_EQ(0, result);
+}
+
+}