Fix trackball down and movement bugs.
Bug: 2823788
Change-Id: Icb0c392b58f7e735614460b5eb87439cb73ac4f2
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index a438c69..a55864b 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -650,10 +650,20 @@
firstMotionSample = & motionEntry->firstSample;
}
+ // Set the X and Y offset depending on the input source.
+ float xOffset, yOffset;
+ if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
+ xOffset = dispatchEntry->xOffset;
+ yOffset = dispatchEntry->yOffset;
+ } else {
+ xOffset = 0.0f;
+ yOffset = 0.0f;
+ }
+
// Publish the motion event and the first motion sample.
status = connection->inputPublisher.publishMotionEvent(motionEntry->deviceId,
motionEntry->source, action, motionEntry->edgeFlags, motionEntry->metaState,
- dispatchEntry->xOffset, dispatchEntry->yOffset,
+ xOffset, yOffset,
motionEntry->xPrecision, motionEntry->yPrecision,
motionEntry->downTime, firstMotionSample->eventTime,
motionEntry->pointerCount, motionEntry->pointerIds,