Implement SkSL cache

Implement SkSL cache by reusing code and logic from egl_cache_t.

Test: Improves startup times for gmail by 15ms and 10ms for calc app.
Bug: 66740665
Change-Id: I9ba479c649ba97a2c29a48d40579ba001264c957
diff --git a/libs/hwui/renderthread/CacheManager.cpp b/libs/hwui/renderthread/CacheManager.cpp
index a33b287..c22364b 100644
--- a/libs/hwui/renderthread/CacheManager.cpp
+++ b/libs/hwui/renderthread/CacheManager.cpp
@@ -18,6 +18,7 @@
 
 #include "Layer.h"
 #include "RenderThread.h"
+#include "pipeline/skia/ShaderCache.h"
 #include "renderstate/RenderState.h"
 
 #include <GrContextOptions.h>
@@ -127,6 +128,8 @@
         }
         contextOptions->fExecutor = mTaskProcessor.get();
     }
+
+    contextOptions->fPersistentCache = &skiapipeline::ShaderCache::get();
 }
 
 void CacheManager::trimMemory(TrimMemoryMode mode) {
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index c117cb8..574bb02 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -16,6 +16,7 @@
 
 #include "RenderThread.h"
 
+#include "pipeline/skia/ShaderCache.h"
 #include "CanvasContext.h"
 #include "EglManager.h"
 #include "OpenGLReadback.h"
@@ -105,6 +106,7 @@
     mRenderState = new RenderState(*this);
     mVkManager = new VulkanManager(*this);
     mCacheManager = new CacheManager(mDisplayInfo);
+    uirenderer::skiapipeline::ShaderCache::get().initShaderDiskCache();
 }
 
 void RenderThread::dumpGraphicsMemory(int fd) {
diff --git a/libs/hwui/renderthread/VulkanManager.cpp b/libs/hwui/renderthread/VulkanManager.cpp
index 3272d69..1d8cdd6 100644
--- a/libs/hwui/renderthread/VulkanManager.cpp
+++ b/libs/hwui/renderthread/VulkanManager.cpp
@@ -107,8 +107,11 @@
 
     mGetDeviceQueue(mBackendContext->fDevice, mPresentQueueIndex, 0, &mPresentQueue);
 
+    GrContextOptions options;
+    options.fDisableDistanceFieldPaths = true;
+    mRenderThread.cacheManager().configureContext(&options);
     mRenderThread.setGrContext(
-            GrContext::Create(kVulkan_GrBackend, (GrBackendContext)mBackendContext.get()));
+            GrContext::Create(kVulkan_GrBackend, (GrBackendContext)mBackendContext.get(), options));
     DeviceInfo::initialize(mRenderThread.getGrContext()->caps()->maxRenderTargetSize());
 
     if (Properties::enablePartialUpdates && Properties::useBufferAge) {