Move GL specific code away from header
Bug: 117921091
Test: all tests should pass
Change-Id: I124a17ac6a378029fc6836ad234bf45095675aae
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index 3bee301..f300703 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -15,6 +15,9 @@
*/
#include "DeferredLayerUpdater.h"
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
#include "renderstate/RenderState.h"
#include "utils/PaintUtils.h"
@@ -38,6 +41,16 @@
destroyLayer();
}
+void DeferredLayerUpdater::setSurfaceTexture(const sp<SurfaceTexture>& consumer) {
+ if (consumer.get() != mSurfaceTexture.get()) {
+ mSurfaceTexture = consumer;
+
+ GLenum target = consumer->getCurrentTextureTarget();
+ LOG_ALWAYS_FATAL_IF(target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES,
+ "set unsupported SurfaceTexture with target %x", target);
+ }
+}
+
void DeferredLayerUpdater::onContextDestroyed() {
destroyLayer();
}