Move GL specific code away from header
Bug: 117921091
Test: all tests should pass
Change-Id: I124a17ac6a378029fc6836ad234bf45095675aae
diff --git a/libs/hwui/DeferredLayerUpdater.h b/libs/hwui/DeferredLayerUpdater.h
index a91c111..1491f99 100644
--- a/libs/hwui/DeferredLayerUpdater.h
+++ b/libs/hwui/DeferredLayerUpdater.h
@@ -24,9 +24,6 @@
#include <system/graphics.h>
#include <utils/StrongPointer.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
#include "renderstate/RenderState.h"
#include "surfacetexture/SurfaceTexture.h"
#include "Layer.h"
@@ -67,15 +64,7 @@
return false;
}
- ANDROID_API void setSurfaceTexture(const sp<SurfaceTexture>& consumer) {
- if (consumer.get() != mSurfaceTexture.get()) {
- mSurfaceTexture = consumer;
-
- GLenum target = consumer->getCurrentTextureTarget();
- LOG_ALWAYS_FATAL_IF(target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES,
- "set unsupported SurfaceTexture with target %x", target);
- }
- }
+ ANDROID_API void setSurfaceTexture(const sp<SurfaceTexture>& consumer);
ANDROID_API void updateTexImage() { mUpdateTexImage = true; }