Fix another memory leak in OpenGLRenderer
Change-Id: I23ed56891452a05cf3ca13f6919c4fef90d5ff4e
diff --git a/libs/hwui/ResourceCache.cpp b/libs/hwui/ResourceCache.cpp
index 9aade51..cd2c405 100644
--- a/libs/hwui/ResourceCache.cpp
+++ b/libs/hwui/ResourceCache.cpp
@@ -48,9 +48,6 @@
void ResourceCache::incrementRefcount(void* resource, ResourceType resourceType) {
Mutex::Autolock _l(mLock);
- for (size_t i = 0; i < mCache->size(); ++i) {
- void* ref = mCache->valueAt(i);
- }
ResourceReference* ref = mCache->indexOfKey(resource) >= 0 ? mCache->valueFor(resource) : NULL;
if (ref == NULL || mCache->size() == 0) {
ref = new ResourceReference(resourceType);
@@ -144,7 +141,6 @@
ref->destroyed = true;
if (ref->refCount == 0) {
deleteResourceReference(resource, ref);
- return;
}
}
@@ -162,7 +158,6 @@
ref->destroyed = true;
if (ref->refCount == 0) {
deleteResourceReference(resource, ref);
- return;
}
}
@@ -180,7 +175,6 @@
ref->destroyed = true;
if (ref->refCount == 0) {
deleteResourceReference(resource, ref);
- return;
}
}
@@ -195,7 +189,6 @@
ref->destroyed = true;
if (ref->refCount == 0) {
deleteResourceReference(resource, ref);
- return;
}
}
@@ -209,36 +202,32 @@
}
if (ref->destroyed) {
switch (ref->resourceType) {
- case kBitmap:
- {
- SkBitmap* bitmap = (SkBitmap*)resource;
+ case kBitmap: {
+ SkBitmap* bitmap = (SkBitmap*) resource;
if (Caches::hasInstance()) {
Caches::getInstance().textureCache.removeDeferred(bitmap);
}
delete bitmap;
}
break;
- case kPath:
- {
- SkPath* path = (SkPath*)resource;
+ case kPath: {
+ SkPath* path = (SkPath*) resource;
if (Caches::hasInstance()) {
Caches::getInstance().pathCache.removeDeferred(path);
}
delete path;
}
break;
- case kShader:
- {
- SkiaShader* shader = (SkiaShader*)resource;
+ case kShader: {
+ SkiaShader* shader = (SkiaShader*) resource;
if (Caches::hasInstance()) {
Caches::getInstance().gradientCache.removeDeferred(shader->getSkShader());
}
delete shader;
}
break;
- case kColorFilter:
- {
- SkiaColorFilter* filter = (SkiaColorFilter*)resource;
+ case kColorFilter: {
+ SkiaColorFilter* filter = (SkiaColorFilter*) resource;
delete filter;
}
break;