Use const access to snapshot from OpenGLRenderer
Additionally, move clipping methods to StatefulBaseRenderer
Change-Id: Iff232bf16fc1ad3b7d89493da6d8915db7bc5e4f
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 35fd46e..0b38c4d 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -117,7 +117,7 @@
///////////////////////////////////////////////////////////////////////////////
Region* LayerRenderer::getRegion() const {
- if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
+ if (currentSnapshot()->flags & Snapshot::kFlagFboTarget) {
return OpenGLRenderer::getRegion();
}
return &mLayer->region;