Re-jigger layers
Bug: 15185239
Bug: 15238382
Make DeferredLayerUpdater ref counted so that
HardwareLayer:finalizer() works non-crashily on
leaked layers
Give DeferredLayerUpdater the ability to have a layer destroyer
set so that leaked layers can still be recycled on the
RenderThread
Order layer updates based off of pushLayerUpdate() calls to fix
issue with nested layers
Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index a04269b..00c5bf0 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -55,7 +55,8 @@
void setup(int width, int height, const Vector3& lightCenter, float lightRadius);
void setOpaque(bool opaque);
void makeCurrent();
- void prepareDraw(const Vector<DeferredLayerUpdater*>* layerUpdaters, TreeInfo& info);
+ void processLayerUpdate(DeferredLayerUpdater* layerUpdater, TreeInfo& info);
+ void prepareTree(TreeInfo& info);
void draw(Rect* dirty);
void destroyCanvasAndSurface();
@@ -83,9 +84,6 @@
private:
friend class RegisterFrameCallbackTask;
- void processLayerUpdates(const Vector<DeferredLayerUpdater*>* layerUpdaters, TreeInfo& info);
- void prepareTree(TreeInfo& info);
-
void setSurface(ANativeWindow* window);
void swapBuffers();
void requireSurface();