Begin naming cleanup for renderscript runtime.
Prefix functions with "rs" or "rsg".
Change-Id: I4435b486831bfab1ea473ccfad435b404e68f1c9
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index da85f83..f99e5f2 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -111,9 +111,6 @@
LOGE("eglCreateContext returned EGL_NO_CONTEXT");
}
gGLContextCount++;
-
- eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
- eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
}
void Context::deinitEGL()
@@ -156,21 +153,7 @@
uint32_t Context::runRootScript()
{
- timerSet(RS_TIMER_CLEAR_SWAP);
-
glViewport(0, 0, mWidth, mHeight);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glClearColor(mRootScript->mEnviroment.mClearColor[0],
- mRootScript->mEnviroment.mClearColor[1],
- mRootScript->mEnviroment.mClearColor[2],
- mRootScript->mEnviroment.mClearColor[3]);
- if (mUseDepth) {
- glDepthMask(GL_TRUE);
- glClearDepthf(mRootScript->mEnviroment.mClearDepth);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- } else {
- glClear(GL_COLOR_BUFFER_BIT);
- }
timerSet(RS_TIMER_SCRIPT);
mStateFragmentStore.mLast.clear();
@@ -485,8 +468,6 @@
checkEglError("eglDestroySurface", ret);
mEGL.mSurface = NULL;
- mEGL.mWidth = 0;
- mEGL.mHeight = 0;
mWidth = 0;
mHeight = 0;
}
@@ -514,10 +495,6 @@
mStateVertex.updateSize(this);
- if ((int)mWidth != mEGL.mWidth || (int)mHeight != mEGL.mHeight) {
- LOGE("EGL/Surface mismatch EGL (%i x %i) SF (%i x %i)", mEGL.mWidth, mEGL.mHeight, mWidth, mHeight);
- }
-
if (first) {
mGL.mVersion = glGetString(GL_VERSION);
mGL.mVendor = glGetString(GL_VENDOR);
@@ -762,8 +739,7 @@
LOGE("RS Context debug");
LOGE(" EGL ver %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
- LOGE(" EGL context %p surface %p, w=%i h=%i Display=%p", mEGL.mContext,
- mEGL.mSurface, mEGL.mWidth, mEGL.mHeight, mEGL.mDisplay);
+ LOGE(" EGL context %p surface %p, Display=%p", mEGL.mContext, mEGL.mSurface, mEGL.mDisplay);
LOGE(" GL vendor: %s", mGL.mVendor);
LOGE(" GL renderer: %s", mGL.mRenderer);
LOGE(" GL Version: %s", mGL.mVersion);