Simplify shadow task cleanup

bug:26964750

Removes 3 news/deletes per task, as well as the waitOnTask inside destruction

Change-Id: Iec11165bcfa7f98ca41574885734c2ad39328cc8
diff --git a/libs/hwui/BakedOpDispatcher.cpp b/libs/hwui/BakedOpDispatcher.cpp
index ca1f8f94..12e64f6 100644
--- a/libs/hwui/BakedOpDispatcher.cpp
+++ b/libs/hwui/BakedOpDispatcher.cpp
@@ -663,7 +663,7 @@
 }
 
 void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
-    TessellationCache::vertexBuffer_pair_t buffers = *(op.shadowTask->getResult());
+    TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
     renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
 }
 
diff --git a/libs/hwui/TessellationCache.cpp b/libs/hwui/TessellationCache.cpp
index 461e819..fd9fb852 100644
--- a/libs/hwui/TessellationCache.cpp
+++ b/libs/hwui/TessellationCache.cpp
@@ -242,23 +242,21 @@
             spotBuffer);
 }
 
-class ShadowProcessor : public TaskProcessor<TessellationCache::vertexBuffer_pair_t*> {
+class ShadowProcessor : public TaskProcessor<TessellationCache::vertexBuffer_pair_t> {
 public:
     ShadowProcessor(Caches& caches)
-            : TaskProcessor<TessellationCache::vertexBuffer_pair_t*>(&caches.tasks) {}
+            : TaskProcessor<TessellationCache::vertexBuffer_pair_t>(&caches.tasks) {}
     ~ShadowProcessor() {}
 
-    virtual void onProcess(const sp<Task<TessellationCache::vertexBuffer_pair_t*> >& task) override {
+    virtual void onProcess(const sp<Task<TessellationCache::vertexBuffer_pair_t> >& task) override {
         TessellationCache::ShadowTask* t = static_cast<TessellationCache::ShadowTask*>(task.get());
         ATRACE_NAME("shadow tessellation");
 
-        VertexBuffer* ambientBuffer = new VertexBuffer;
-        VertexBuffer* spotBuffer = new VertexBuffer;
         tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter,
                 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius,
-                *ambientBuffer, *spotBuffer);
+                t->ambientBuffer, t->spotBuffer);
 
-        t->setResult(new TessellationCache::vertexBuffer_pair_t(ambientBuffer, spotBuffer));
+        t->setResult(TessellationCache::vertexBuffer_pair_t(&t->ambientBuffer, &t->spotBuffer));
     }
 };
 
@@ -373,7 +371,7 @@
         task = static_cast<ShadowTask*>(mShadowCache.get(key));
     }
     LOG_ALWAYS_FATAL_IF(task == nullptr, "shadow not precached");
-    outBuffers = *(task->getResult());
+    outBuffers = task->getResult();
 }
 
 sp<TessellationCache::ShadowTask> TessellationCache::getShadowTask(
@@ -392,13 +390,6 @@
     return task;
 }
 
-TessellationCache::ShadowTask::~ShadowTask() {
-    TessellationCache::vertexBuffer_pair_t* bufferPair = getResult();
-    delete bufferPair->getFirst();
-    delete bufferPair->getSecond();
-    delete bufferPair;
-}
-
 ///////////////////////////////////////////////////////////////////////////////
 // Tessellation precaching
 ///////////////////////////////////////////////////////////////////////////////
diff --git a/libs/hwui/TessellationCache.h b/libs/hwui/TessellationCache.h
index 977c2d9e..6dcc8120 100644
--- a/libs/hwui/TessellationCache.h
+++ b/libs/hwui/TessellationCache.h
@@ -21,6 +21,7 @@
 #include "Matrix.h"
 #include "Rect.h"
 #include "Vector.h"
+#include "VertexBuffer.h"
 #include "thread/TaskProcessor.h"
 #include "utils/Macros.h"
 #include "utils/Pair.h"
@@ -89,7 +90,7 @@
         hash_t hash() const;
     };
 
-    class ShadowTask : public Task<TessellationCache::vertexBuffer_pair_t*> {
+    class ShadowTask : public Task<vertexBuffer_pair_t> {
     public:
         ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque,
                 const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ,
@@ -104,13 +105,11 @@
             , lightRadius(lightRadius) {
         }
 
-        ~ShadowTask();
-
         /* Note - we deep copy all task parameters, because *even though* pointers into Allocator
          * controlled objects (like the SkPath and Matrix4s) should be safe for the entire frame,
          * certain Allocators are destroyed before trim() is called to flush incomplete tasks.
          *
-         * These deep copies could be avoided, long term, by cancelling or flushing outstanding
+         * These deep copies could be avoided, long term, by canceling or flushing outstanding
          * tasks before tearing down single-frame LinearAllocators.
          */
         const Matrix4 drawTransform;
@@ -121,6 +120,8 @@
         const Matrix4 transformZ;
         const Vector3 lightCenter;
         const float lightRadius;
+        VertexBuffer ambientBuffer;
+        VertexBuffer spotBuffer;
     };
 
     TessellationCache();
@@ -217,12 +218,12 @@
     ///////////////////////////////////////////////////////////////////////////////
     // Shadow tessellation caching
     ///////////////////////////////////////////////////////////////////////////////
-    sp<TaskProcessor<vertexBuffer_pair_t*> > mShadowProcessor;
+    sp<TaskProcessor<vertexBuffer_pair_t> > mShadowProcessor;
 
     // holds a pointer, and implicit strong ref to each shadow task of the frame
-    LruCache<ShadowDescription, Task<vertexBuffer_pair_t*>*> mShadowCache;
-    class BufferPairRemovedListener : public OnEntryRemoved<ShadowDescription, Task<vertexBuffer_pair_t*>*> {
-        void operator()(ShadowDescription& description, Task<vertexBuffer_pair_t*>*& bufferPairTask) override {
+    LruCache<ShadowDescription, Task<vertexBuffer_pair_t>*> mShadowCache;
+    class BufferPairRemovedListener : public OnEntryRemoved<ShadowDescription, Task<vertexBuffer_pair_t>*> {
+        void operator()(ShadowDescription& description, Task<vertexBuffer_pair_t>*& bufferPairTask) override {
             bufferPairTask->decStrong(nullptr);
         }
     };