Add API to set tonal shadow color
Bug: 68211332
Test: HwAccelerationTests's coloredshadow demo & CTS test in topic
Change-Id: I09f5d1067b3200564a9d47219f70985edf3a2527
diff --git a/libs/hwui/RenderProperties.h b/libs/hwui/RenderProperties.h
index 3d2c252..55f4d89 100644
--- a/libs/hwui/RenderProperties.h
+++ b/libs/hwui/RenderProperties.h
@@ -507,12 +507,20 @@
getOutline().getAlpha() != 0.0f;
}
- SkColor getShadowColor() const {
- return mPrimitiveFields.mShadowColor;
+ SkColor getSpotShadowColor() const {
+ return mPrimitiveFields.mSpotShadowColor;
}
- bool setShadowColor(SkColor shadowColor) {
- return RP_SET(mPrimitiveFields.mShadowColor, shadowColor);
+ bool setSpotShadowColor(SkColor shadowColor) {
+ return RP_SET(mPrimitiveFields.mSpotShadowColor, shadowColor);
+ }
+
+ SkColor getAmbientShadowColor() const {
+ return mPrimitiveFields.mAmbientShadowColor;
+ }
+
+ bool setAmbientShadowColor(SkColor shadowColor) {
+ return RP_SET(mPrimitiveFields.mAmbientShadowColor, shadowColor);
}
bool fitsOnLayer() const {
@@ -538,7 +546,8 @@
int mLeft = 0, mTop = 0, mRight = 0, mBottom = 0;
int mWidth = 0, mHeight = 0;
int mClippingFlags = CLIP_TO_BOUNDS;
- SkColor mShadowColor = SK_ColorBLACK;
+ SkColor mSpotShadowColor = SK_ColorBLACK;
+ SkColor mAmbientShadowColor = SK_ColorBLACK;
float mAlpha = 1;
float mTranslationX = 0, mTranslationY = 0, mTranslationZ = 0;
float mElevation = 0;
diff --git a/libs/hwui/pipeline/skia/ReorderBarrierDrawables.cpp b/libs/hwui/pipeline/skia/ReorderBarrierDrawables.cpp
index 7b59ccf..25c51f2 100644
--- a/libs/hwui/pipeline/skia/ReorderBarrierDrawables.cpp
+++ b/libs/hwui/pipeline/skia/ReorderBarrierDrawables.cpp
@@ -111,6 +111,10 @@
}
}
+static SkColor multiplyAlpha(SkColor color, float alpha) {
+ return SkColorSetA(color, alpha * SkColorGetA(color));
+}
+
// copied from FrameBuilder::deferShadow
void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable* caster) {
const RenderProperties& casterProperties = caster->getNodeProperties();
@@ -187,9 +191,11 @@
} else {
zParams = SkPoint3::Make(0, 0, casterProperties.getZ());
}
+ SkColor ambientColor = multiplyAlpha(casterProperties.getAmbientShadowColor(), ambientAlpha);
+ SkColor spotColor = multiplyAlpha(casterProperties.getSpotShadowColor(), spotAlpha);
SkShadowUtils::DrawShadow(
canvas, *casterPath, zParams, skiaLightPos, SkiaPipeline::getLightRadius(),
- ambientAlpha, spotAlpha, casterProperties.getShadowColor(),
+ ambientColor, spotColor,
casterAlpha < 1.0f ? SkShadowFlags::kTransparentOccluder_ShadowFlag : 0);
}