Delete a bunch of code
This removes the duality of DisplayList, removing a small amount of
overhead
Test: buids & hwuiunit passes
Change-Id: I8bb3a20e9ead1caec4b4a8a3e9f2c08f717a7096
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index aaef85a..358b842 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -16,10 +16,8 @@
#pragma once
-#include "BakedOpDispatcher.h"
-#include "BakedOpRenderer.h"
#include "DamageAccumulator.h"
-#include "FrameBuilder.h"
+#include "Lighting.h"
#include "FrameInfo.h"
#include "FrameInfoVisualizer.h"
#include "FrameMetricsReporter.h"
@@ -231,8 +229,8 @@
bool mOpaque;
bool mWideColorGamut = false;
- BakedOpRenderer::LightInfo mLightInfo;
- FrameBuilder::LightGeometry mLightGeometry = {{0, 0, 0}, 0};
+ LightInfo mLightInfo;
+ LightGeometry mLightGeometry = {{0, 0, 0}, 0};
bool mHaveNewSurface = false;
DamageAccumulator mDamageAccumulator;
diff --git a/libs/hwui/renderthread/DrawFrameTask.h b/libs/hwui/renderthread/DrawFrameTask.h
index d8c43e0..0037a0f 100644
--- a/libs/hwui/renderthread/DrawFrameTask.h
+++ b/libs/hwui/renderthread/DrawFrameTask.h
@@ -32,7 +32,6 @@
namespace uirenderer {
class DeferredLayerUpdater;
-class DisplayList;
class RenderNode;
namespace renderthread {
diff --git a/libs/hwui/renderthread/IRenderPipeline.h b/libs/hwui/renderthread/IRenderPipeline.h
index b1de497..b94a758 100644
--- a/libs/hwui/renderthread/IRenderPipeline.h
+++ b/libs/hwui/renderthread/IRenderPipeline.h
@@ -17,7 +17,10 @@
#pragma once
#include "FrameInfoVisualizer.h"
+#include "LayerUpdateQueue.h"
#include "SwapBehavior.h"
+#include "hwui/Bitmap.h"
+#include "thread/TaskManager.h"
#include <SkRect.h>
#include <utils/RefBase.h>
@@ -50,9 +53,9 @@
virtual MakeCurrentResult makeCurrent() = 0;
virtual Frame getFrame() = 0;
virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
- const FrameBuilder::LightGeometry& lightGeometry,
+ const LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
- bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo,
+ bool opaque, bool wideColorGamut, const LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes,
FrameInfoVisualizer* profiler) = 0;
virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
@@ -64,9 +67,9 @@
virtual bool isSurfaceReady() = 0;
virtual bool isContextReady() = 0;
virtual void onDestroyHardwareResources() = 0;
- virtual void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
+ virtual void renderLayers(const LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
- const BakedOpRenderer::LightInfo& lightInfo) = 0;
+ const LightInfo& lightInfo) = 0;
virtual TaskManager* getTaskManager() = 0;
virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
bool wideColorGamut, ErrorHandler* errorHandler) = 0;
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 0caf59b..4d1e1e8 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -66,10 +66,7 @@
bool RenderProxy::loadSystemProperties() {
return mRenderThread.queue().runSync([this]() -> bool {
- bool needsRedraw = false;
- if (Caches::hasInstance()) {
- needsRedraw = Properties::load();
- }
+ bool needsRedraw = Properties::load();
if (mContext->profiler().consumeProperties()) {
needsRedraw = true;
}