update info about usb debugging for mr1 changes
bug: 7333465 bug: 7318666
Change-Id: If657d5c31f3c0d418448d916d22ce865b2691db2
diff --git a/docs/html/tools/building/building-cmdline.jd b/docs/html/tools/building/building-cmdline.jd
index 6154d96..e0d0d3f 100644
--- a/docs/html/tools/building/building-cmdline.jd
+++ b/docs/html/tools/building/building-cmdline.jd
@@ -261,8 +261,18 @@
device:</p>
<ul>
- <li>Enable USB Debugging on your device. You can find the setting on most Android devices by
- going to <strong>Settings > Applications > Development > USB debugging</strong>.</li>
+ <li>Enable <strong>USB debugging</strong> on your device.
+ <ul>
+ <li>On most devices running Android 3.2 or older, you can find the option under
+ <strong>Settings > Applications > Development</strong>.</li>
+ <li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>.
+ <p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer
+ options</strong> is hidden by default. To make it available, go
+ to <strong>Settings > About phone</strong> and tap <strong>Build number</strong>
+ seven times. Return to the previous screen to find <strong>Developer options</strong>.</p>
+ </li>
+ </ul>
+ </li>
<li>Ensure that your development computer can detect your device when connected via USB</li>
</ul>
diff --git a/docs/html/tools/building/building-eclipse.jd b/docs/html/tools/building/building-eclipse.jd
index c73fe97..304aa7e 100644
--- a/docs/html/tools/building/building-eclipse.jd
+++ b/docs/html/tools/building/building-eclipse.jd
@@ -84,8 +84,18 @@
<code>android:debuggable</code> attribute of the <code><application></code>
element to <code>true</code>. As of ADT 8.0, this is done by default when you build in debug mode.</li>
- <li>Enable USB Debugging on your device. You can find the setting on most Android devices by
- going to <strong>Settings > Applications > Development > USB debugging</strong>.</li>
+ <li>Enable <strong>USB debugging</strong> on your device.
+ <ul>
+ <li>On most devices running Android 3.2 or older, you can find the option under
+ <strong>Settings > Applications > Development</strong>.</li>
+ <li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>.
+ <p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer
+ options</strong> is hidden by default. To make it available, go
+ to <strong>Settings > About phone</strong> and tap <strong>Build number</strong>
+ seven times. Return to the previous screen to find <strong>Developer options</strong>.</p>
+ </li>
+ </ul>
+ </li>
<li>Ensure that your development computer can detect your device when connected via USB</li>
</ul>
diff --git a/docs/html/tools/device.jd b/docs/html/tools/device.jd
index d5fd581..61cd08a 100644
--- a/docs/html/tools/device.jd
+++ b/docs/html/tools/device.jd
@@ -58,11 +58,17 @@
<p class="note"><strong>Note:</strong> If you manually enable debugging in the manifest
file, be sure to disable it before you build for release (your published application
should usually <em>not</em> be debuggable).</p></li>
- <li>Turn on "USB Debugging" on your device.
- <p>On the device, go to <strong>Settings > Applications > Development</strong>
- and enable <strong>USB debugging</strong>
- (on an Android 4.0 device, the setting is
-located in <strong>Settings > Developer options</strong>).</p>
+ <li>Enable <strong>USB debugging</strong> on your device.
+ <ul>
+ <li>On most devices running Android 3.2 or older, you can find the option under
+ <strong>Settings > Applications > Development</strong>.</li>
+ <li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>.
+ <p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer
+ options</strong> is hidden by default. To make it available, go
+ to <strong>Settings > About phone</strong> and tap <strong>Build number</strong>
+ seven times. Return to the previous screen to find <strong>Developer options</strong>.</p>
+ </li>
+ </ul>
</li>
<li>Set up your system to detect your device.
<ul>