Move OpenGL specific details behind renderPipeline interface.
Test: new and existing unit tests still pass.
Change-Id: I6164f30f45ebe450788ed8d949eca5af9a44e585
diff --git a/libs/hwui/renderthread/OpenGLPipeline.cpp b/libs/hwui/renderthread/OpenGLPipeline.cpp
index 1ad3803..cca0fca 100644
--- a/libs/hwui/renderthread/OpenGLPipeline.cpp
+++ b/libs/hwui/renderthread/OpenGLPipeline.cpp
@@ -165,6 +165,10 @@
}
void OpenGLPipeline::onDestroyHardwareResources() {
+ Caches& caches = Caches::getInstance();
+ // Make sure to release all the textures we were owning as there won't
+ // be another draw
+ caches.textureCache.resetMarkInUse(this);
mRenderThread.renderState().flush(Caches::FlushMode::Layers);
}
@@ -225,6 +229,21 @@
}
}
+void OpenGLPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
+ if (Caches::hasInstance() && thread.eglManager().hasEglContext()) {
+ ATRACE_NAME("Bitmap#prepareToDraw task");
+ Caches::getInstance().textureCache.prefetch(bitmap);
+ }
+}
+
+void OpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
+ DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
+ if (thread.eglManager().hasEglContext()) {
+ mode = DrawGlInfo::kModeProcess;
+ }
+ thread.renderState().invokeFunctor(functor, mode, nullptr);
+}
+
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */