Add support for ColorFilters.
Color filters are fully supported and can be used with shaders.
Change-Id: Id90ccf1c81cb462f2431f366f3f8f710d7971e04
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index dc0f50f..d2a291f 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -43,6 +43,7 @@
#include "FontRenderer.h"
#include "ProgramCache.h"
#include "SkiaShader.h"
+#include "SkiaColorFilter.h"
namespace android {
namespace uirenderer {
@@ -95,6 +96,9 @@
void resetShader();
void setupShader(SkiaShader* shader);
+ void resetColorFilter();
+ void setupColorFilter(SkiaColorFilter* filter);
+
void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
private:
@@ -281,6 +285,9 @@
Program* mCurrentProgram;
SkiaShader* mShader;
+ // Color filters
+ SkiaColorFilter* mColorFilter;
+
// Used to draw textured quads
TextureVertex mMeshVertices[4];