commit | f85b559a7f72c72c19167aa4fedec8e67cbd2268 | [log] [tgz] |
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author | Ana Krulec <akrulec@google.com> | Mon Dec 14 14:28:22 2020 -0800 |
committer | Ana Krulec <akrulec@google.com> | Tue Dec 15 16:19:13 2020 -0800 |
tree | afb5647c013154c38c7e8f7d8f4b74a3c5ae718e | |
parent | 70829412220d231e1dfffcac8b794086fdf67862 [diff] |
Plumbing through GPU context priority If the SF's RE priority is set to REALTIME, then SysUI set's it's ThreadedRendererCompat priority to EGL_CONTEXT_PRIORITY_HIGH_IMG. Test: Compile and observe logcat. Bug: 168740533 Change-Id: Ib2fdac90c22b357d8b9f5c80c03a3d9c4e1a515d