Populate java objects with native data from a3d file.
Remove legacy constructor from programraster
Make a3d object creation synchronous
Change-Id: Ic7d7547cf6eee6f9a7c6e3ee12cd104e80056a7b
diff --git a/libs/rs/rsElement.cpp b/libs/rs/rsElement.cpp
index aa20275..37b8bd6 100644
--- a/libs/rs/rsElement.cpp
+++ b/libs/rs/rsElement.cpp
@@ -293,6 +293,32 @@
return (RsElement)e;
}
+void rsi_ElementGetNativeData(Context *rsc, RsElement elem, uint32_t *elemData, uint32_t elemDataSize)
+{
+ rsAssert(elemDataSize == 5);
+ // we will pack mType; mKind; mNormalized; mVectorSize; NumSubElements
+ Element *e = static_cast<Element *>(elem);
+
+ (*elemData++) = (uint32_t)e->getType();
+ (*elemData++) = (uint32_t)e->getKind();
+ (*elemData++) = e->getComponent().getIsNormalized() ? 1 : 0;
+ (*elemData++) = e->getComponent().getVectorSize();
+ (*elemData++) = e->getFieldCount();
+
+}
+
+void rsi_ElementGetSubElements(Context *rsc, RsElement elem, uint32_t *ids, const char **names, uint32_t dataSize)
+{
+ Element *e = static_cast<Element *>(elem);
+ rsAssert(e->getFieldCount() == dataSize);
+
+ for(uint32_t i = 0; i < dataSize; i ++) {
+ ids[i] = (uint32_t)e->getField(i);
+ names[i] = e->getFieldName(i);
+ }
+
+}
+
}
}