Add memory tracing in HWUI

Add ATRACE memory counters to track memory usage at the end
of each frame in HWUI.
There are 3 catagories: CPU, GPU and Texture memory.
There are 3 more counters for memory that can be purged.
This CL deletes GpuMemoryTracker class, which implemented
similar function for Android O HWUI renderer.

Test: Collected systrace with gmail and setting.
Test: memory tracing adds ~0.1ms per frame when ATRACE is enabled
Bug: 146580770
Change-Id: Icbcc0478bc426dff578e83726fe7c95df171ed93
diff --git a/libs/hwui/renderthread/CacheManager.cpp b/libs/hwui/renderthread/CacheManager.cpp
index eaed46c..d177855 100644
--- a/libs/hwui/renderthread/CacheManager.cpp
+++ b/libs/hwui/renderthread/CacheManager.cpp
@@ -20,10 +20,12 @@
 #include "Layer.h"
 #include "Properties.h"
 #include "RenderThread.h"
+#include "pipeline/skia/ATraceMemoryDump.h"
 #include "pipeline/skia/ShaderCache.h"
 #include "pipeline/skia/SkiaMemoryTracer.h"
 #include "renderstate/RenderState.h"
 #include "thread/CommonPool.h"
+#include <utils/Trace.h>
 
 #include <GrContextOptions.h>
 #include <SkExecutor.h>
@@ -184,6 +186,18 @@
     gpuTracer.logTotals(log);
 }
 
+void CacheManager::onFrameCompleted() {
+    if (ATRACE_ENABLED()) {
+        static skiapipeline::ATraceMemoryDump tracer;
+        tracer.startFrame();
+        SkGraphics::DumpMemoryStatistics(&tracer);
+        if (mGrContext) {
+            mGrContext->dumpMemoryStatistics(&tracer);
+        }
+        tracer.logTraces();
+    }
+}
+
 } /* namespace renderthread */
 } /* namespace uirenderer */
 } /* namespace android */