Add memory tracing in HWUI
Add ATRACE memory counters to track memory usage at the end
of each frame in HWUI.
There are 3 catagories: CPU, GPU and Texture memory.
There are 3 more counters for memory that can be purged.
This CL deletes GpuMemoryTracker class, which implemented
similar function for Android O HWUI renderer.
Test: Collected systrace with gmail and setting.
Test: memory tracing adds ~0.1ms per frame when ATRACE is enabled
Bug: 146580770
Change-Id: Icbcc0478bc426dff578e83726fe7c95df171ed93
diff --git a/libs/hwui/renderthread/CacheManager.cpp b/libs/hwui/renderthread/CacheManager.cpp
index eaed46c..d177855 100644
--- a/libs/hwui/renderthread/CacheManager.cpp
+++ b/libs/hwui/renderthread/CacheManager.cpp
@@ -20,10 +20,12 @@
#include "Layer.h"
#include "Properties.h"
#include "RenderThread.h"
+#include "pipeline/skia/ATraceMemoryDump.h"
#include "pipeline/skia/ShaderCache.h"
#include "pipeline/skia/SkiaMemoryTracer.h"
#include "renderstate/RenderState.h"
#include "thread/CommonPool.h"
+#include <utils/Trace.h>
#include <GrContextOptions.h>
#include <SkExecutor.h>
@@ -184,6 +186,18 @@
gpuTracer.logTotals(log);
}
+void CacheManager::onFrameCompleted() {
+ if (ATRACE_ENABLED()) {
+ static skiapipeline::ATraceMemoryDump tracer;
+ tracer.startFrame();
+ SkGraphics::DumpMemoryStatistics(&tracer);
+ if (mGrContext) {
+ mGrContext->dumpMemoryStatistics(&tracer);
+ }
+ tracer.logTraces();
+ }
+}
+
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */