Require minimum 4 bit stencil for layers.

bug:19270131
Change-Id: I81367179d268e7c1642259c456c1f3d0018f6c0d
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 30935d5..f1ec8ae 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1262,7 +1262,7 @@
         endTiling();
 
         RenderBuffer* buffer = mCaches.renderBufferCache.get(
-                Stencil::getSmallestStencilFormat(),
+                Stencil::getLayerStencilFormat(),
                 layer->getWidth(), layer->getHeight());
         layer->setStencilRenderBuffer(buffer);