A better HW Bitmap uploader

Move all HW bitmap upload operations off of RenderThread.
Ensure EGL context outlives all upload requests

Bug: 79250950
Test: builds, boots, systrace is good, CTS bitmap tests pass

Change-Id: I5ace6c516d33b1afdf1a407cd8b183f6b60c22c1
diff --git a/libs/hwui/Outline.h b/libs/hwui/Outline.h
index 4ddacc8..f1c3803 100644
--- a/libs/hwui/Outline.h
+++ b/libs/hwui/Outline.h
@@ -42,9 +42,8 @@
         mBounds.set(left, top, right, bottom);
         mRadius = radius;
 
-
         // Reuse memory if previous outline was the same shape (rect or round rect).
-        if ( mPath.countVerbs() > 10) {
+        if (mPath.countVerbs() > 10) {
             mPath.reset();
         } else {
             mPath.rewind();