Support multiple cameras in framework.

Change-Id: I081f0fbdca4b633715ea7c3b3d42f8662d27598a
diff --git a/camera/libcameraservice/CameraService.h b/camera/libcameraservice/CameraService.h
index bc49b1d..86986ca 100644
--- a/camera/libcameraservice/CameraService.h
+++ b/camera/libcameraservice/CameraService.h
@@ -21,207 +21,171 @@
 
 #include <camera/ICameraService.h>
 #include <camera/CameraHardwareInterface.h>
-#include <camera/Camera.h>
+
+/* This needs to be increased if we can have more cameras */
+#define MAX_CAMERAS 2
 
 namespace android {
 
 class MemoryHeapBase;
 class MediaPlayer;
 
-// ----------------------------------------------------------------------------
-
-#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
-#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
-
-// When enabled, this feature allows you to send an event to the CameraService
-// so that you can cause all references to the heap object gWeakHeap, defined
-// below, to be printed. You will also need to set DEBUG_REFS=1 and
-// DEBUG_REFS_ENABLED_BY_DEFAULT=0 in libutils/RefBase.cpp. You just have to
-// set gWeakHeap to the appropriate heap you want to track.
-
-#define DEBUG_HEAP_LEAKS 0
-
-// ----------------------------------------------------------------------------
-
-class CameraService : public BnCameraService
+class CameraService: public BnCameraService
 {
     class Client;
-
 public:
-    static void instantiate();
+    static void         instantiate();
 
-    // ICameraService interface
-    virtual sp<ICamera>     connect(const sp<ICameraClient>& cameraClient);
+                        CameraService();
+    virtual             ~CameraService();
 
-    virtual status_t        dump(int fd, const Vector<String16>& args);
+    virtual int32_t     getNumberOfCameras();
+    virtual sp<ICamera> connect(const sp<ICameraClient>& cameraClient, int cameraId);
+    virtual void        removeClient(const sp<ICameraClient>& cameraClient);
+    virtual sp<Client>  getClientById(int cameraId);
 
-            void            removeClient(const sp<ICameraClient>& cameraClient);
+    virtual status_t    dump(int fd, const Vector<String16>& args);
+    virtual status_t    onTransact(uint32_t code, const Parcel& data,
+                                   Parcel* reply, uint32_t flags);
 
-    virtual status_t onTransact(
-        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
+    enum sound_kind {
+        SOUND_SHUTTER = 0,
+        SOUND_RECORDING = 1,
+        NUM_SOUNDS
+    };
+
+    void                loadSound();
+    void                playSound(sound_kind kind);
+    void                releaseSound();
 
 private:
+    Mutex               mServiceLock;
+    wp<Client>          mClient[MAX_CAMERAS];  // protected by mServiceLock
 
-// ----------------------------------------------------------------------------
+    // atomics to record whether the hardware is allocated to some client.
+    volatile int32_t    mBusy[MAX_CAMERAS];
+    void                setCameraBusy(int cameraId);
+    void                setCameraFree(int cameraId);
 
-    class Client : public BnCamera {
+    // sounds
+    Mutex               mSoundLock;
+    sp<MediaPlayer>     mSoundPlayer[NUM_SOUNDS];
+    int                 mSoundRef;  // reference count (release all MediaPlayer when 0)
 
+    class Client : public BnCamera
+    {
     public:
+        // ICamera interface (see ICamera for details)
         virtual void            disconnect();
-
-        // connect new client with existing camera remote
         virtual status_t        connect(const sp<ICameraClient>& client);
-
-        // prevent other processes from using this ICamera interface
         virtual status_t        lock();
-
-        // allow other processes to use this ICamera interface
         virtual status_t        unlock();
-
-        // pass the buffered ISurface to the camera service
         virtual status_t        setPreviewDisplay(const sp<ISurface>& surface);
-
-        // set the preview callback flag to affect how the received frames from
-        // preview are handled.
-        virtual void            setPreviewCallbackFlag(int callback_flag);
-
-        // start preview mode, must call setPreviewDisplay first
+        virtual void            setPreviewCallbackFlag(int flag);
         virtual status_t        startPreview();
-
-        // stop preview mode
         virtual void            stopPreview();
-
-        // get preview state
         virtual bool            previewEnabled();
-
-        // start recording mode
         virtual status_t        startRecording();
-
-        // stop recording mode
         virtual void            stopRecording();
-
-        // get recording state
         virtual bool            recordingEnabled();
-
-        // release a recording frame
         virtual void            releaseRecordingFrame(const sp<IMemory>& mem);
-
-        // auto focus
         virtual status_t        autoFocus();
-
-        // cancel auto focus
         virtual status_t        cancelAutoFocus();
-
-        // take a picture - returns an IMemory (ref-counted mmap)
         virtual status_t        takePicture();
-
-        // set preview/capture parameters - key/value pairs
         virtual status_t        setParameters(const String8& params);
-
-        // get preview/capture parameters - key/value pairs
         virtual String8         getParameters() const;
-
-        // send command to camera driver
         virtual status_t        sendCommand(int32_t cmd, int32_t arg1, int32_t arg2);
-
-        // our client...
-        const sp<ICameraClient>&    getCameraClient() const { return mCameraClient; }
-
     private:
         friend class CameraService;
                                 Client(const sp<CameraService>& cameraService,
-                                        const sp<ICameraClient>& cameraClient,
-                                        pid_t clientPid);
-                                Client();
-        virtual                 ~Client();
+                                       const sp<ICameraClient>& cameraClient,
+                                       int cameraId,
+                                       int clientPid);
+                                ~Client();
 
-                    status_t    checkPid();
+        // return our camera client
+        const sp<ICameraClient>&    getCameraClient() { return mCameraClient; }
 
-        static      void        notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2, void* user);
-        static      void        dataCallback(int32_t msgType, const sp<IMemory>& dataPtr, void* user);
-        static      void        dataCallbackTimestamp(nsecs_t timestamp, int32_t msgType,
-                                                      const sp<IMemory>& dataPtr, void* user);
+        // check whether the calling process matches mClientPid.
+        status_t                checkPid() const;
+        status_t                checkPidAndHardware() const;  // also check mHardware != 0
 
-        static      sp<Client>  getClientFromCookie(void* user);
-
-                    void        handlePreviewData(const sp<IMemory>&);
-                    void        handleShutter(image_rect_type *image);
-                    void        handlePostview(const sp<IMemory>&);
-                    void        handleRawPicture(const sp<IMemory>&);
-                    void        handleCompressedPicture(const sp<IMemory>&);
-
-                    void        copyFrameAndPostCopiedFrame(const sp<ICameraClient>& client,
-                                    const sp<IMemoryHeap>& heap, size_t offset, size_t size);
+        // these are internal functions used to set up preview buffers
+        status_t                registerPreviewBuffers();
+        status_t                setOverlay();
 
         // camera operation mode
         enum camera_mode {
             CAMERA_PREVIEW_MODE   = 0,  // frame automatically released
             CAMERA_RECORDING_MODE = 1,  // frame has to be explicitly released by releaseRecordingFrame()
         };
+        // these are internal functions used for preview/recording
         status_t                startCameraMode(camera_mode mode);
         status_t                startPreviewMode();
         status_t                startRecordingMode();
-        status_t                setOverlay();
-        status_t                registerPreviewBuffers();
+
+        // these are static callback functions
+        static void             notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2, void* user);
+        static void             dataCallback(int32_t msgType, const sp<IMemory>& dataPtr, void* user);
+        static void             dataCallbackTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr, void* user);
+        // convert client from cookie
+        static sp<Client>       getClientFromCookie(void* user);
+        // handlers for messages
+        void                    handleShutter(image_rect_type *size);
+        void                    handlePreviewData(const sp<IMemory>& mem);
+        void                    handlePostview(const sp<IMemory>& mem);
+        void                    handleRawPicture(const sp<IMemory>& mem);
+        void                    handleCompressedPicture(const sp<IMemory>& mem);
+        void                    handleGenericNotify(int32_t msgType, int32_t ext1, int32_t ext2);
+        void                    handleGenericData(int32_t msgType, const sp<IMemory>& dataPtr);
+        void                    handleGenericDataTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr);
+
+        void                    copyFrameAndPostCopiedFrame(
+                                    const sp<ICameraClient>& client,
+                                    const sp<IMemoryHeap>& heap,
+                                    size_t offset, size_t size);
+
+        // these are initialized in the constructor.
+        sp<CameraService>               mCameraService;  // immutable after constructor
+        sp<ICameraClient>               mCameraClient;
+        int                             mCameraId;       // immutable after constructor
+        pid_t                           mClientPid;
+        sp<CameraHardwareInterface>     mHardware;       // cleared after disconnect()
+        bool                            mUseOverlay;     // immutable after constructor
+        sp<OverlayRef>                  mOverlayRef;
+        int                             mOverlayW;
+        int                             mOverlayH;
+        int                             mPreviewCallbackFlag;
+        int                             mOrientation;
 
         // Ensures atomicity among the public methods
-        mutable     Mutex                       mLock;
+        mutable Mutex                   mLock;
+        sp<ISurface>                    mSurface;
 
-        // mSurfaceLock synchronizes access to mSurface between
-        // setPreviewSurface() and postPreviewFrame().  Note that among
-        // the public methods, all accesses to mSurface are
-        // syncrhonized by mLock.  However, postPreviewFrame() is called
-        // by the CameraHardwareInterface callback, and needs to
-        // access mSurface.  It cannot hold mLock, however, because
-        // stopPreview() may be holding that lock while attempting
-        // to stop preview, and stopPreview itself will block waiting
-        // for a callback from CameraHardwareInterface.  If this
-        // happens, it will cause a deadlock.
-        mutable     Mutex                       mSurfaceLock;
-        mutable     Condition                   mReady;
-                    sp<CameraService>           mCameraService;
-                    sp<ISurface>                mSurface;
-                    int                         mPreviewCallbackFlag;
-                    int                         mOrientation;
+        // If the user want us to return a copy of the preview frame (instead
+        // of the original one), we allocate mPreviewBuffer and reuse it if possible.
+        sp<MemoryHeapBase>              mPreviewBuffer;
 
-                    sp<MediaPlayer>             mMediaPlayerClick;
-                    sp<MediaPlayer>             mMediaPlayerBeep;
+        // We need to avoid the deadlock when the incoming command thread and
+        // the CameraHardwareInterface callback thread both want to grab mLock.
+        // An extra flag is used to tell the callback thread that it should stop
+        // trying to deliver the callback messages if the client is not
+        // interested in it anymore. For example, if the client is calling
+        // stopPreview(), the preview frame messages do not need to be delivered
+        // anymore.
 
-                    // these are immutable once the object is created,
-                    // they don't need to be protected by a lock
-                    sp<ICameraClient>           mCameraClient;
-                    sp<CameraHardwareInterface> mHardware;
-                    pid_t                       mClientPid;
-                    bool                        mUseOverlay;
+        // This function takes the same parameter as the enableMsgType() and
+        // disableMsgType() functions in CameraHardwareInterface.
+        void                    enableMsgType(int32_t msgType);
+        void                    disableMsgType(int32_t msgType);
+        volatile int32_t        mMsgEnabled;
 
-                    sp<OverlayRef>              mOverlayRef;
-                    int                         mOverlayW;
-                    int                         mOverlayH;
-
-        mutable     Mutex                       mPreviewLock;
-                    sp<MemoryHeapBase>          mPreviewBuffer;
+        // This function keeps trying to grab mLock, or give up if the message
+        // is found to be disabled. It returns true if mLock is grabbed.
+        bool                    lockIfMessageWanted(int32_t msgType);
     };
-
-// ----------------------------------------------------------------------------
-
-                            CameraService();
-    virtual                 ~CameraService();
-
-    // We use a count for number of clients (shoule only be 0 or 1).
-    volatile    int32_t                     mUsers;
-    virtual     void                        incUsers();
-    virtual     void                        decUsers();
-
-    mutable     Mutex                       mServiceLock;
-                wp<Client>                  mClient;
-
-#if DEBUG_HEAP_LEAKS
-                wp<IMemoryHeap>             gWeakHeap;
-#endif
 };
 
-// ----------------------------------------------------------------------------
-
-}; // namespace android
+} // namespace android
 
 #endif