Add debug mode to measure performance.

Change-Id: I9d4c84034dc200b99c8266165942a7cdbcb5c0c5
diff --git a/libs/hwui/OpenGLDebugRenderer.cpp b/libs/hwui/OpenGLDebugRenderer.cpp
new file mode 100644
index 0000000..f5a4286
--- /dev/null
+++ b/libs/hwui/OpenGLDebugRenderer.cpp
@@ -0,0 +1,114 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <utils/StopWatch.h>
+
+#include "OpenGLDebugRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+void OpenGLDebugRenderer::prepare() {
+    mPrimitivesCount = 0;
+    LOGD("========= Frame start =========");
+    OpenGLRenderer::prepare();
+}
+
+void OpenGLDebugRenderer::finish() {
+    LOGD("========= Frame end =========");
+    LOGD("Primitives draw count = %d", mPrimitivesCount);
+    OpenGLRenderer::finish();
+}
+
+void OpenGLDebugRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
+    mPrimitivesCount++;
+    StopWatch w("composeLayer");
+    return OpenGLRenderer::composeLayer(current, previous);
+}
+
+int OpenGLDebugRenderer::saveLayer(float left, float top, float right, float bottom,
+        const SkPaint* p, int flags) {
+    mPrimitivesCount++;
+    StopWatch w("saveLayer");
+    return OpenGLRenderer::saveLayer(left, top, right, bottom, p, flags);
+}
+
+void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float left, float top,
+        const SkPaint* paint) {
+    mPrimitivesCount++;
+    StopWatch w("drawBitmap");
+    OpenGLRenderer::drawBitmap(bitmap, left, top, paint);
+}
+
+void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix,
+        const SkPaint* paint) {
+    mPrimitivesCount++;
+    StopWatch w("drawBitmapMatrix");
+    OpenGLRenderer::drawBitmap(bitmap, matrix, paint);
+}
+
+void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
+        float srcRight, float srcBottom, float dstLeft, float dstTop,
+        float dstRight, float dstBottom, const SkPaint* paint) {
+    mPrimitivesCount++;
+    StopWatch w("drawBitmapRect");
+    OpenGLRenderer::drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom,
+            dstLeft, dstTop, dstRight, dstBottom, paint);
+}
+
+void OpenGLDebugRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
+        float left, float top, float right, float bottom, const SkPaint* paint) {
+    mPrimitivesCount++;
+    StopWatch w("drawPatch");
+    OpenGLRenderer::drawPatch(bitmap, patch, left, top, right, bottom, paint);
+}
+
+void OpenGLDebugRenderer::drawColor(int color, SkXfermode::Mode mode) {
+    mPrimitivesCount++;
+    StopWatch w("drawColor");
+    OpenGLRenderer::drawColor(color, mode);
+}
+
+void OpenGLDebugRenderer::drawRect(float left, float top, float right, float bottom,
+        const SkPaint* paint) {
+    mPrimitivesCount++;
+    StopWatch w("drawRect");
+    OpenGLRenderer::drawRect(left, top, right, bottom, paint);
+}
+
+void OpenGLDebugRenderer::drawPath(SkPath* path, SkPaint* paint) {
+    mPrimitivesCount++;
+    StopWatch w("drawPath");
+    OpenGLRenderer::drawPath(path, paint);
+}
+
+void OpenGLDebugRenderer::drawLines(float* points, int count, const SkPaint* paint) {
+    mPrimitivesCount++;
+    StopWatch w("drawLines");
+    OpenGLRenderer::drawLines(points, count, paint);
+}
+
+void OpenGLDebugRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
+        SkPaint* paint) {
+    mPrimitivesCount++;
+    StopWatch w("drawText");
+    OpenGLRenderer::drawText(text, bytesCount, count, x, y, paint);
+}
+
+}; // namespace uirenderer
+}; // namespace android