Even FASTER damage calculations!

 * Now with more native!
 * Less matrix math thanks to bulk-property-update support!
 * Zero JNI on the View.damageInParent() path!
 * Fully aware of RT-driven animators!
 * Likely full of new and exciting bugs!
 * But it also fixes at least 1 existing invalidate bug!

Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index 1a5377b..393d4ea 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -148,7 +148,7 @@
         mDirtyPropertyFields |= fields;
     }
 
-    const RenderProperties& properties() {
+    const RenderProperties& properties() const {
         return mProperties;
     }
 
@@ -187,6 +187,9 @@
         mNeedsAnimatorsSync = true;
     }
 
+protected:
+    virtual void damageSelf(TreeInfo& info);
+
 private:
     typedef key_value_pair_t<float, DrawDisplayListOp*> ZDrawDisplayListOpPair;