Even FASTER damage calculations!

 * Now with more native!
 * Less matrix math thanks to bulk-property-update support!
 * Zero JNI on the View.damageInParent() path!
 * Fully aware of RT-driven animators!
 * Likely full of new and exciting bugs!
 * But it also fixes at least 1 existing invalidate bug!

Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index 944ff9c..a95f8f0 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -70,7 +70,7 @@
     ANDROID_API void setup(int width, int height, const Vector3& lightCenter, float lightRadius);
     ANDROID_API void setOpaque(bool opaque);
     ANDROID_API int syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
-            float density, int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom);
+            float density);
     ANDROID_API void destroyCanvasAndSurface();
 
     ANDROID_API void invokeFunctor(Functor* functor, bool waitForCompletion);