clean-up surfaceflinger a bit
get rid of the glDrawTexi path and use floating points instead of fixed point maths
Change-Id: I3aa9ce2dc082f702160e605a16ba5fe987cdf087
diff --git a/libs/surfaceflinger/LayerBase.h b/libs/surfaceflinger/LayerBase.h
index 62ec839..4ff1927 100644
--- a/libs/surfaceflinger/LayerBase.h
+++ b/libs/surfaceflinger/LayerBase.h
@@ -278,7 +278,7 @@
bool mTransformed;
bool mUseLinearFiltering;
int32_t mOrientation;
- GLfixed mVertices[4][2];
+ GLfloat mVertices[4][2];
Rect mTransformedBounds;
int mLeft;
int mTop;