Constructor cleanup
Change-Id: Ic39911d08f44c3174de91fb92fcd4cab73fe4654
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 7a026ef..458f35b 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -37,7 +37,7 @@
namespace android {
namespace uirenderer {
-Layer::Layer(Type layerType, RenderState& renderState, const uint32_t layerWidth, const uint32_t layerHeight)
+Layer::Layer(Type layerType, RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight)
: state(kState_Uncached)
, caches(Caches::getInstance())
, renderState(renderState)
@@ -46,24 +46,9 @@
// TODO: This is a violation of Android's typical ref counting, but it
// preserves the old inc/dec ref locations. This should be changed...
incStrong(nullptr);
- mesh = nullptr;
- meshElementCount = 0;
- cacheable = true;
- dirty = false;
renderTarget = GL_TEXTURE_2D;
texture.width = layerWidth;
texture.height = layerHeight;
- colorFilter = nullptr;
- deferredUpdateScheduled = false;
- renderNode = nullptr;
- fbo = 0;
- stencil = nullptr;
- debugDrawUpdate = false;
- hasDrawnSinceUpdate = false;
- forceFilter = false;
- convexMask = nullptr;
- rendererLightPosDirty = true;
- wasBuildLayered = false;
renderState.registerLayer(this);
}