Fix clipping issue in StackView.
Change-Id: I7ec28f25c3993a2bd7ef6399ba1923839d239905
diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp
index 5502e66..1a0fcf4 100644
--- a/libs/hwui/Matrix.cpp
+++ b/libs/hwui/Matrix.cpp
@@ -87,7 +87,7 @@
data[kScaleZ] = 1.0f;
- mSimpleMatrix = (v.getType() <= SkMatrix::kScale_Mask);
+ mSimpleMatrix = (v.getType() <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask));
}
void Matrix4::copyTo(SkMatrix& v) const {
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 81fa1ea..0a95408 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -597,8 +597,10 @@
}
void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
- mat4 m(*matrix);
- mSnapshot->transform->multiply(m);
+ SkMatrix transform;
+ mSnapshot->transform->copyTo(transform);
+ transform.preConcat(*matrix);
+ mSnapshot->transform->load(transform);
}
///////////////////////////////////////////////////////////////////////////////
@@ -606,7 +608,8 @@
///////////////////////////////////////////////////////////////////////////////
void OpenGLRenderer::setScissorFromClip() {
- const Rect& clip = *mSnapshot->clipRect;
+ Rect clip(*mSnapshot->clipRect);
+ clip.snapToPixelBoundaries();
glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
}