Clean unused parameters, disable warnings
Change-Id: Iddb872f53075dd022eeef45265594d1c6a9e2bc0
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 9afb7ad..6e9c747 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -654,12 +654,11 @@
* @param alpha The translucency of the layer
* @param mode The blending mode of the layer
* @param flags The layer save flags
- * @param previousFbo The name of the current framebuffer
*
* @return True if the layer was successfully created, false otherwise
*/
bool createLayer(float left, float top, float right, float bottom,
- int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
+ int alpha, SkXfermode::Mode mode, int flags);
/**
* Creates a new layer stored in the specified snapshot as an FBO.
@@ -667,9 +666,8 @@
* @param layer The layer to store as an FBO
* @param snapshot The snapshot associated with the new layer
* @param bounds The bounds of the layer
- * @param previousFbo The name of the current framebuffer
*/
- bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
+ bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
/**
* Compose the specified layer as a region.
@@ -868,8 +866,7 @@
* @param y The y coordinate where the text will be drawn
* @param paint The paint to draw the text with
*/
- void drawTextDecorations(const char* text, int bytesCount, float totalAdvance,
- float x, float y, SkPaint* paint);
+ void drawTextDecorations(float totalAdvance, float x, float y, SkPaint* paint);
/**
* Draws shadow layer on text (with optional positions).
@@ -1004,11 +1001,13 @@
void updateLayers();
void flushLayers();
+#if DEBUG_LAYERS_AS_REGIONS
/**
* Renders the specified region as a series of rectangles. This method
* is used for debugging only.
*/
- void drawRegionRects(const Region& region);
+ void drawRegionRectsDebug(const Region& region);
+#endif
/**
* Renders the specified region as a series of rectangles. The region