Remove all usage of fmin and fmax
bug:22208220
Removes needless call, and upconversion to doubles in multiple places.
Change-Id: I1b949fa5f206446ac34de800154c0147d6bd8034
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 87ed84f..ed2a4db 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1670,10 +1670,10 @@
if (!texture) return;
const AutoTexture autoCleanup(texture);
- Rect uv(fmax(0.0f, src.left / texture->width),
- fmax(0.0f, src.top / texture->height),
- fmin(1.0f, src.right / texture->width),
- fmin(1.0f, src.bottom / texture->height));
+ Rect uv(std::max(0.0f, src.left / texture->width),
+ std::max(0.0f, src.top / texture->height),
+ std::min(1.0f, src.right / texture->width),
+ std::min(1.0f, src.bottom / texture->height));
const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
@@ -2450,7 +2450,7 @@
if (CC_LIKELY(underlineWidth > 0.0f)) {
const float textSize = paintCopy.getTextSize();
- const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
+ const float strokeWidth = std::max(textSize * kStdUnderline_Thickness, 1.0f);
const float left = x;
float top = 0.0f;