rework a bit how we manage EGL extensions

- don't advertise extensions that are not supported
  by any implementation

- remove EGL_ANDROID_swap_rectangle which is not
  implemented by anybody and confuses people

- add some comments about mandatory extensions

Bug: 5428001
Change-Id: Id8dc48116ac1d1eb79ec9ef55d03e29d4257c1f3
diff --git a/opengl/include/EGL/eglext.h b/opengl/include/EGL/eglext.h
index c926670..ca11863 100644
--- a/opengl/include/EGL/eglext.h
+++ b/opengl/include/EGL/eglext.h
@@ -229,14 +229,6 @@
 #define EGL_NATIVE_BUFFER_ANDROID               0x3140  /* eglCreateImageKHR target */
 #endif
 
-#ifndef EGL_ANDROID_swap_rectangle
-#define EGL_ANDROID_swap_rectangle 1
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglSetSwapRectangleANDROID (EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSWAPRECTANGLEANDROIDPROC) (EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height);
-#endif
-
 #ifndef EGL_ANDROID_recordable
 #define EGL_ANDROID_recordable 1
 #define EGL_RECORDABLE_ANDROID                  0x3142  /* EGLConfig attribute */
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 03db8d7..6d4098c 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -49,6 +49,11 @@
 #undef NELEM
 #define NELEM(x) (sizeof(x)/sizeof(*(x)))
 
+
+EGLBoolean EGLAPI eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
+        EGLint left, EGLint top, EGLint width, EGLint height);
+
+
 // ----------------------------------------------------------------------------
 namespace android {
 // ----------------------------------------------------------------------------
diff --git a/opengl/libagl2/Android.mk b/opengl/libagl2/Android.mk
deleted file mode 100644
index b442a2d..0000000
--- a/opengl/libagl2/Android.mk
+++ /dev/null
@@ -1,56 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-
-#
-# Build the software OpenGL ES library
-#
-
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= \
-	src/api.cpp \
-	src/egl.cpp \
-    src/get.cpp \
-	src/shader.cpp \
-	src/state.cpp \
-	src/texture.cpp \
-	src/vertex.cpp
-
-LOCAL_C_INCLUDES :=	\
-    $(LOCAL_PATH) \
-    external/mesa3d/include \
-    external/mesa3d/src \
-    external/stlport/stlport \
-    bionic
-    
-#LOCAL_CFLAGS += -DLOG_TAG=\"libagl2\"
-#LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
-#LOCAL_CFLAGS += -fvisibility=hidden
-#LOCAL_CFLAGS += -O0 -g -DDEBUG -UNDEBUG
-LOCAL_CFLAGS += -O3
-LOCAL_STATIC_LIBRARIES := libMesa
-LOCAL_SHARED_LIBRARIES := libstlport libcutils libhardware libutils libbcc libdl
-LOCAL_LDLIBS := -lpthread
-
-ifeq ($(TARGET_ARCH),arm)
-	LOCAL_CFLAGS += -fstrict-aliasing
-endif
-
-ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
-    LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
-endif
-
-# we need to access the private Bionic header <bionic_tls.h>
-# on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER
-# behavior from the bionic Android.mk file
-ifeq ($(TARGET_ARCH)-$(ARCH_ARM_HAVE_TLS_REGISTER),arm-true)
-    LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
-endif
-LOCAL_C_INCLUDES += bionic/libc/private
-
-LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl
-#replace libagl for now
-LOCAL_MODULE:= libGLES_android
-LOCAL_MODULE_TAGS := eng
-
-## Disable this makefile for now
-## include $(BUILD_SHARED_LIBRARY)
diff --git a/opengl/libagl2/README b/opengl/libagl2/README
deleted file mode 100644
index 34746d3..0000000
--- a/opengl/libagl2/README
+++ /dev/null
@@ -1,26 +0,0 @@
-libAgl2 provides software GL ES 2.0 implementation using Pixelflinger2 in external/mesa3d
-
-To build, enable Android.mk, which builds libGLES_android.so, then replace the one built from libAgl in system/lib/egl.
-ES 1.0 functions are not implemented and will cause exit, so do not setprop debug.egl.hw 0 until launcher is loaded.
-
-All functions have little to none error checking.
-Not thread safe, Pixelflinger2 uses some static data.
-
-Most shader functions are implemented, however, most Get* functions for shaders/programs/uniforms/attribs are not.
-No name system for shaders/programs, just using the pointers as names.
-
-Basic glTexImage2D, glTexSubImage2D, glCopyImage2D and glCopySubImage2D are implemented, with a range of 8/16/24/32bpp formats.
-Cube map support is minimal. No mipmapping.
-TexParameter is mostly implemented, supports texcoord wrap modes, and only linear for both min and mag, or nearest for both min and mag filtering.
-Texture names are implemented, but bad.
-
-Frame buffer and render buffers are not implemented.
-
-Depth and stencil are implemented, but not tested.
-Blending seems to work.
-Colorbuffer supports RGBA_8888 and RGB_565.
-
-Vertex buffer objects are implemented.
-Some GL_TRIANGLES and GL_TRIANGLE_STRIPS modes for glDrawArrays and glDrawElements are implemented, but vertex order is probably wrong so culling is disabled.
-
-Basic apps should work, and some libhwui should work, except for frame buffer operations, which will cause exit.
diff --git a/opengl/libagl2/libagl2.project b/opengl/libagl2/libagl2.project
deleted file mode 100644
index f234421..0000000
--- a/opengl/libagl2/libagl2.project
+++ /dev/null
@@ -1,108 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<CodeLite_Project Name="libagl2" InternalType="Console">
-  <Plugins>
-    <Plugin Name="qmake">
-      <![CDATA[00010001N0005Debug000000000000]]>
-    </Plugin>
-  </Plugins>
-  <Description/>
-  <Dependencies/>
-  <Dependencies Name="Release"/>
-  <VirtualDirectory Name="src">
-    <File Name="src/egl.cpp"/>
-    <File Name="src/api.cpp"/>
-    <File Name="src/gles2context.h"/>
-    <File Name="src/shader.cpp"/>
-    <File Name="src/vertex.cpp"/>
-    <File Name="src/state.cpp"/>
-    <File Name="src/texture.cpp"/>
-    <File Name="src/get.cpp"/>
-  </VirtualDirectory>
-  <VirtualDirectory Name="include"/>
-  <Settings Type="Executable">
-    <Configuration Name="Debug" CompilerType="gnu gcc" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
-      <Compiler Options="-g;-m32" Required="yes" PreCompiledHeader="">
-        <IncludePath Value="/usr/include/c++/4.4"/>
-        <IncludePath Value="/usr/include/c++/4.4/ext"/>
-        <IncludePath Value="."/>
-        <IncludePath Value="include"/>
-        <IncludePath Value="../../../../external/mesa3d/include"/>
-        <IncludePath Value="../../../../external/mesa3d/src"/>
-        <IncludePath Value="../../../../hardware/libhardware/include"/>
-        <IncludePath Value="../../../../system/core/include"/>
-        <IncludePath Value="../include"/>
-        <IncludePath Value="../../include"/>
-        <IncludePath Value="../../../../development/ndk/platforms/android-9/include"/>
-        <IncludePath Value="../../../../bionic/libc/include/"/>
-        <IncludePath Value="/../../../../development/ndk/platforms/android-5/arch-x86/include"/>
-        <IncludePath Value="../../../../bionic/libc/arch-x86/include"/>
-        <IncludePath Value="../../../../bionic/libc/kernel/arch-x86"/>
-        <IncludePath Value="/../../../../external/kernel-headers/original"/>
-        <IncludePath Value="../../../../prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include"/>
-      </Compiler>
-      <Linker Options="-m32;-lstdc++" Required="yes"/>
-      <ResourceCompiler Options="" Required="no"/>
-      <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Debug" Command="./$(ProjectName)" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
-      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
-        <PostConnectCommands/>
-        <StartupCommands/>
-      </Debugger>
-      <PreBuild/>
-      <PostBuild/>
-      <CustomBuild Enabled="no">
-        <RebuildCommand/>
-        <CleanCommand/>
-        <BuildCommand/>
-        <PreprocessFileCommand/>
-        <SingleFileCommand/>
-        <MakefileGenerationCommand/>
-        <ThirdPartyToolName>None</ThirdPartyToolName>
-        <WorkingDirectory/>
-      </CustomBuild>
-      <AdditionalRules>
-        <CustomPostBuild/>
-        <CustomPreBuild/>
-      </AdditionalRules>
-    </Configuration>
-    <Configuration Name="Release" CompilerType="gnu gcc" DebuggerType="GNU gdb debugger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
-      <Compiler Options="" Required="yes" PreCompiledHeader="">
-        <IncludePath Value="."/>
-      </Compiler>
-      <Linker Options="-O2" Required="yes"/>
-      <ResourceCompiler Options="" Required="no"/>
-      <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Release" Command="./$(ProjectName)" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
-      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
-        <PostConnectCommands/>
-        <StartupCommands/>
-      </Debugger>
-      <PreBuild/>
-      <PostBuild/>
-      <CustomBuild Enabled="no">
-        <RebuildCommand/>
-        <CleanCommand/>
-        <BuildCommand/>
-        <PreprocessFileCommand/>
-        <SingleFileCommand/>
-        <MakefileGenerationCommand/>
-        <ThirdPartyToolName>None</ThirdPartyToolName>
-        <WorkingDirectory/>
-      </CustomBuild>
-      <AdditionalRules>
-        <CustomPostBuild/>
-        <CustomPreBuild/>
-      </AdditionalRules>
-    </Configuration>
-    <GlobalSettings>
-      <Compiler Options="">
-        <IncludePath Value="."/>
-      </Compiler>
-      <Linker Options="">
-        <LibraryPath Value="."/>
-      </Linker>
-      <ResourceCompiler Options=""/>
-    </GlobalSettings>
-  </Settings>
-  <Dependencies Name="Debug">
-    <Project Name="libMesa"/>
-  </Dependencies>
-</CodeLite_Project>
diff --git a/opengl/libagl2/src/api.cpp b/opengl/libagl2/src/api.cpp
deleted file mode 100644
index bb8d62b..0000000
--- a/opengl/libagl2/src/api.cpp
+++ /dev/null
@@ -1,266 +0,0 @@
-#include "gles2context.h"
-
-#define API_ENTRY
-#define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0);
-#define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0;
-
-
-void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer)
-{
-   CALL_GL_API(glBindFramebuffer, target, framebuffer);
-}
-void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer)
-{
-   CALL_GL_API(glBindRenderbuffer, target, renderbuffer);
-}
-GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target)
-{
-   CALL_GL_API_RETURN(glCheckFramebufferStatus, target);
-}
-void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
-   CALL_GL_API(glColorMask, red, green, blue, alpha);
-}
-void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers)
-{
-   CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
-}
-void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers)
-{
-   CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
-}
-void API_ENTRY(glDepthFunc)(GLenum func)
-{
-   CALL_GL_API(glDepthFunc, func);
-}
-void API_ENTRY(glDepthMask)(GLboolean flag)
-{
-   CALL_GL_API(glDepthMask, flag);
-}
-void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar)
-{
-   CALL_GL_API(glDepthRangef, zNear, zFar);
-}
-void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
-   CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer);
-}
-void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
-   CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level);
-}
-void glGenerateMipmap(GLenum target)
-{
-   //CALL_GL_API(glGenerateMipmap, target);
-   LOGD("agl2: glGenerateMipmap not implemented");
-}
-void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers)
-{
-   CALL_GL_API(glGenFramebuffers, n, framebuffers);
-}
-void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers)
-{
-   CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
-}
-void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
-   CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
-}
-void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
-   CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
-}
-void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-{
-   CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
-}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params)
-{
-   CALL_GL_API(glGetBooleanv, pname, params);
-}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params)
-{
-   CALL_GL_API(glGetBufferParameteriv, target, pname, params);
-}
-GLenum glGetError(void)
-{
-   puts("agl2: glGetError");
-   return GL_NO_ERROR;
-   //CALL_GL_API_RETURN(glGetError);
-}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params)
-{
-   CALL_GL_API(glGetFloatv, pname, params);
-}
-void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
-   CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
-}
-void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params)
-{
-   CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
-}
-void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-{
-   CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
-}
-void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-{
-   CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
-}
-void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params)
-{
-   CALL_GL_API(glGetUniformfv, program, location, params);
-}
-void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params)
-{
-   CALL_GL_API(glGetUniformiv, program, location, params);
-}
-void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params)
-{
-   CALL_GL_API(glGetVertexAttribfv, index, pname, params);
-}
-void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params)
-{
-   CALL_GL_API(glGetVertexAttribiv, index, pname, params);
-}
-void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer)
-{
-   CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
-}
-GLboolean API_ENTRY(glIsBuffer)(GLuint buffer)
-{
-   CALL_GL_API_RETURN(glIsBuffer, buffer);
-}
-GLboolean API_ENTRY(glIsEnabled)(GLenum cap)
-{
-   CALL_GL_API_RETURN(glIsEnabled, cap);
-}
-GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer)
-{
-   CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
-}
-GLboolean API_ENTRY(glIsProgram)(GLuint program)
-{
-   CALL_GL_API_RETURN(glIsProgram, program);
-}
-GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer)
-{
-   CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer);
-}
-GLboolean API_ENTRY(glIsShader)(GLuint shader)
-{
-   CALL_GL_API_RETURN(glIsShader, shader);
-}
-void API_ENTRY(glLineWidth)(GLfloat width)
-{
-   CALL_GL_API(glLineWidth, width);
-}
-void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units)
-{
-   CALL_GL_API(glPolygonOffset, factor, units);
-}
-void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
-   CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
-}
-void API_ENTRY(glReleaseShaderCompiler)(void)
-{
-   CALL_GL_API(glReleaseShaderCompiler);
-}
-void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
-   CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height);
-}
-void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert)
-{
-   CALL_GL_API(glSampleCoverage, value, invert);
-}
-void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
-{
-   CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
-}
-void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask)
-{
-   CALL_GL_API(glStencilFunc, func, ref, mask);
-}
-void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
-   CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask);
-}
-void API_ENTRY(glStencilMask)(GLuint mask)
-{
-   CALL_GL_API(glStencilMask, mask);
-}
-void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask)
-{
-   CALL_GL_API(glStencilMaskSeparate, face, mask);
-}
-void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
-{
-   CALL_GL_API(glStencilOp, fail, zfail, zpass);
-}
-void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
-   CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
-}
-void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v)
-{
-   CALL_GL_API(glUniform1fv, location, count, v);
-}
-void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v)
-{
-   CALL_GL_API(glUniform1iv, location, count, v);
-}
-void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v)
-{
-   CALL_GL_API(glUniform2fv, location, count, v);
-}
-void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y)
-{
-   CALL_GL_API(glUniform2i, location, x, y);
-}
-void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v)
-{
-   CALL_GL_API(glUniform2iv, location, count, v);
-}
-void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
-   CALL_GL_API(glUniform3f, location, x, y, z);
-}
-void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v)
-{
-   CALL_GL_API(glUniform3fv, location, count, v);
-}
-void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z)
-{
-   CALL_GL_API(glUniform3i, location, x, y, z);
-}
-void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v)
-{
-   CALL_GL_API(glUniform3iv, location, count, v);
-}
-void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v)
-{
-   CALL_GL_API(glUniform4fv, location, count, v);
-}
-void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
-   CALL_GL_API(glUniform4i, location, x, y, z, w);
-}
-void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v)
-{
-   CALL_GL_API(glUniform4iv, location, count, v);
-}
-void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-   CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
-}
-void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-   CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
-}
-void API_ENTRY(glValidateProgram)(GLuint program)
-{
-   CALL_GL_API(glValidateProgram, program);
-}
diff --git a/opengl/libagl2/src/egl.cpp b/opengl/libagl2/src/egl.cpp
deleted file mode 100644
index 0d02ce6..0000000
--- a/opengl/libagl2/src/egl.cpp
+++ /dev/null
@@ -1,2172 +0,0 @@
-/*
- **
- ** Copyright 2007 The Android Open Source Project
- **
- ** Licensed under the Apache License Version 2.0(the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- **     http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing software
- ** distributed under the License is distributed on an "AS IS" BASIS
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#include <errno.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <unistd.h>
-#include <fcntl.h>
-#include <sys/ioctl.h>
-#include <sys/types.h>
-#include <sys/mman.h>
-
-#include <cutils/atomic.h>
-
-
-#include <private/ui/android_natives_priv.h>
-
-#include "gles2context.h"
-
-// ----------------------------------------------------------------------------
-namespace android
-{
-// ----------------------------------------------------------------------------
-
-const unsigned int NUM_DISPLAYS = 1;
-
-static pthread_mutex_t gInitMutex = PTHREAD_MUTEX_INITIALIZER;
-static pthread_mutex_t gErrorKeyMutex = PTHREAD_MUTEX_INITIALIZER;
-static pthread_key_t gEGLErrorKey = -1;
-#ifndef HAVE_ANDROID_OS
-namespace gl {
-pthread_key_t gGLKey = -1;
-}; // namespace gl
-#endif
-
-template<typename T>
-static T setError(GLint error, T returnValue)
-{
-    if (ggl_unlikely(gEGLErrorKey == -1)) {
-        pthread_mutex_lock(&gErrorKeyMutex);
-        if (gEGLErrorKey == -1)
-            pthread_key_create(&gEGLErrorKey, NULL);
-        pthread_mutex_unlock(&gErrorKeyMutex);
-    }
-    pthread_setspecific(gEGLErrorKey, (void*)error);
-    return returnValue;
-}
-
-static GLint getError()
-{
-    if (ggl_unlikely(gEGLErrorKey == -1))
-        return EGL_SUCCESS;
-    GLint error = (GLint)pthread_getspecific(gEGLErrorKey);
-    if (error == 0) {
-        // The TLS key has been created by another thread, but the value for
-        // this thread has not been initialized.
-        return EGL_SUCCESS;
-    }
-    pthread_setspecific(gEGLErrorKey, (void*)EGL_SUCCESS);
-    return error;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_display_t {
-    egl_display_t() : type(0), initialized(0) { }
-
-    static egl_display_t& get_display(EGLDisplay dpy);
-
-    static EGLBoolean is_valid(EGLDisplay dpy) {
-        return ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) ? EGL_FALSE : EGL_TRUE;
-    }
-
-    NativeDisplayType   type;
-    volatile int32_t    initialized;
-};
-
-static egl_display_t gDisplays[NUM_DISPLAYS];
-
-egl_display_t& egl_display_t::get_display(EGLDisplay dpy)
-{
-    return gDisplays[uintptr_t(dpy)-1U];
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_surface_t {
-    enum {
-        PAGE_FLIP = 0x00000001,
-        MAGIC     = 0x31415265
-    };
-
-    uint32_t            magic;
-    EGLDisplay          dpy;
-    EGLConfig           config;
-    EGLContext          ctx;
-
-    egl_surface_t(EGLDisplay dpy, EGLConfig config, int32_t depthFormat);
-    virtual     ~egl_surface_t();
-    bool    isValid() const;
-    virtual     bool    initCheck() const = 0;
-
-    virtual     EGLBoolean  bindDrawSurface(GLES2Context* gl) = 0;
-    virtual     EGLBoolean  bindReadSurface(GLES2Context* gl) = 0;
-    virtual     EGLBoolean  connect() {
-        return EGL_TRUE;
-    }
-    virtual     void        disconnect() {}
-    virtual     EGLint      getWidth() const = 0;
-    virtual     EGLint      getHeight() const = 0;
-
-    virtual     EGLint      getHorizontalResolution() const;
-    virtual     EGLint      getVerticalResolution() const;
-    virtual     EGLint      getRefreshRate() const;
-    virtual     EGLint      getSwapBehavior() const;
-    virtual     EGLBoolean  swapBuffers();
-    virtual     EGLBoolean  setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h);
-protected:
-    GGLSurface              depth;
-};
-
-egl_surface_t::egl_surface_t(EGLDisplay dpy,
-        EGLConfig config,
-        int32_t depthFormat)
-: magic(MAGIC), dpy(dpy), config(config), ctx(0)
-{
-    depth.version = sizeof(GGLSurface);
-    depth.data = 0;
-    depth.format = (GGLPixelFormat)depthFormat;
-}
-egl_surface_t::~egl_surface_t()
-{
-    magic = 0;
-    free(depth.data);
-}
-bool egl_surface_t::isValid() const
-{
-    LOGE_IF(magic != MAGIC, "invalid EGLSurface (%p)", this);
-    return magic == MAGIC;
-}
-
-EGLBoolean egl_surface_t::swapBuffers()
-{
-    return EGL_FALSE;
-}
-EGLint egl_surface_t::getHorizontalResolution() const
-{
-    return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_surface_t::getVerticalResolution() const
-{
-    return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_surface_t::getRefreshRate() const
-{
-    return (60 * EGL_DISPLAY_SCALING);
-}
-EGLint egl_surface_t::getSwapBehavior() const
-{
-    return EGL_BUFFER_PRESERVED;
-}
-EGLBoolean egl_surface_t::setSwapRectangle(
-        EGLint l, EGLint t, EGLint w, EGLint h)
-{
-    return EGL_FALSE;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_window_surface_v2_t : public egl_surface_t {
-    egl_window_surface_v2_t(
-            EGLDisplay dpy, EGLConfig config,
-            int32_t depthFormat,
-            ANativeWindow* window);
-
-    ~egl_window_surface_v2_t();
-
-    virtual     bool        initCheck() const {
-        return true;   // TODO: report failure if ctor fails
-    }
-    virtual     EGLBoolean  swapBuffers();
-    virtual     EGLBoolean  bindDrawSurface(GLES2Context* gl);
-    virtual     EGLBoolean  bindReadSurface(GLES2Context* gl);
-    virtual     EGLBoolean  connect();
-    virtual     void        disconnect();
-    virtual     EGLint      getWidth() const    {
-        return width;
-    }
-    virtual     EGLint      getHeight() const   {
-        return height;
-    }
-    virtual     EGLint      getHorizontalResolution() const;
-    virtual     EGLint      getVerticalResolution() const;
-    virtual     EGLint      getRefreshRate() const;
-    virtual     EGLint      getSwapBehavior() const;
-    virtual     EGLBoolean  setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h);
-
-private:
-    status_t lock(ANativeWindowBuffer* buf, int usage, void** vaddr);
-    status_t unlock(ANativeWindowBuffer* buf);
-    ANativeWindow*   nativeWindow;
-    ANativeWindowBuffer*   buffer;
-    ANativeWindowBuffer*   previousBuffer;
-    gralloc_module_t const*    module;
-    int width;
-    int height;
-    void* bits;
-    GGLFormat const* pixelFormatTable;
-
-    struct Rect {
-        inline Rect() { };
-        inline Rect(int32_t w, int32_t h)
-        : left(0), top(0), right(w), bottom(h) { }
-        inline Rect(int32_t l, int32_t t, int32_t r, int32_t b)
-        : left(l), top(t), right(r), bottom(b) { }
-        Rect& andSelf(const Rect& r) {
-            left   = max(left, r.left);
-            top    = max(top, r.top);
-            right  = min(right, r.right);
-            bottom = min(bottom, r.bottom);
-            return *this;
-        }
-        bool isEmpty() const {
-            return (left>=right || top>=bottom);
-        }
-        void dump(char const* what) {
-            LOGD("%s { %5d, %5d, w=%5d, h=%5d }",
-                    what, left, top, right-left, bottom-top);
-        }
-
-        int32_t left;
-        int32_t top;
-        int32_t right;
-        int32_t bottom;
-    };
-
-    struct Region {
-        inline Region() : count(0) { }
-        typedef Rect const* const_iterator;
-        const_iterator begin() const {
-            return storage;
-        }
-        const_iterator end() const {
-            return storage+count;
-        }
-        static Region subtract(const Rect& lhs, const Rect& rhs) {
-            Region reg;
-            Rect* storage = reg.storage;
-            if (!lhs.isEmpty()) {
-                if (lhs.top < rhs.top) { // top rect
-                    storage->left   = lhs.left;
-                    storage->top    = lhs.top;
-                    storage->right  = lhs.right;
-                    storage->bottom = rhs.top;
-                    storage++;
-                }
-                const int32_t top = max(lhs.top, rhs.top);
-                const int32_t bot = min(lhs.bottom, rhs.bottom);
-                if (top < bot) {
-                    if (lhs.left < rhs.left) { // left-side rect
-                        storage->left   = lhs.left;
-                        storage->top    = top;
-                        storage->right  = rhs.left;
-                        storage->bottom = bot;
-                        storage++;
-                    }
-                    if (lhs.right > rhs.right) { // right-side rect
-                        storage->left   = rhs.right;
-                        storage->top    = top;
-                        storage->right  = lhs.right;
-                        storage->bottom = bot;
-                        storage++;
-                    }
-                }
-                if (lhs.bottom > rhs.bottom) { // bottom rect
-                    storage->left   = lhs.left;
-                    storage->top    = rhs.bottom;
-                    storage->right  = lhs.right;
-                    storage->bottom = lhs.bottom;
-                    storage++;
-                }
-                reg.count = storage - reg.storage;
-            }
-            return reg;
-        }
-        bool isEmpty() const {
-            return count<=0;
-        }
-    private:
-        Rect storage[4];
-        ssize_t count;
-    };
-
-    void copyBlt(
-            ANativeWindowBuffer* dst, void* dst_vaddr,
-            ANativeWindowBuffer* src, void const* src_vaddr,
-            const Region& clip);
-
-    Rect dirtyRegion;
-    Rect oldDirtyRegion;
-};
-
-egl_window_surface_v2_t::egl_window_surface_v2_t(EGLDisplay dpy,
-        EGLConfig config,
-        int32_t depthFormat,
-        ANativeWindow* window)
-: egl_surface_t(dpy, config, depthFormat),
-  nativeWindow(window), buffer(0), previousBuffer(0), module(0),
-  bits(NULL)
-{
-    pixelFormatTable = gglGetPixelFormatTable();
-
-    // keep a reference on the window
-    nativeWindow->common.incRef(&nativeWindow->common);
-    nativeWindow->query(nativeWindow, NATIVE_WINDOW_WIDTH, &width);
-    nativeWindow->query(nativeWindow, NATIVE_WINDOW_HEIGHT, &height);
-    int format = 0;
-    nativeWindow->query(nativeWindow, NATIVE_WINDOW_FORMAT, &format);
-    LOGD("agl2: egl_window_surface_v2_t format=0x%.4X", format);
-    //   assert(0);
-}
-
-egl_window_surface_v2_t::~egl_window_surface_v2_t()
-{
-    if (buffer) {
-        buffer->common.decRef(&buffer->common);
-    }
-    if (previousBuffer) {
-        previousBuffer->common.decRef(&previousBuffer->common);
-    }
-    nativeWindow->common.decRef(&nativeWindow->common);
-}
-
-EGLBoolean egl_window_surface_v2_t::connect()
-{
-    // we're intending to do software rendering
-    native_window_set_usage(nativeWindow,
-            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
-
-    // dequeue a buffer
-    if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) {
-        return setError(EGL_BAD_ALLOC, EGL_FALSE);
-    }
-
-    // allocate a corresponding depth-buffer
-    width = buffer->width;
-    height = buffer->height;
-    if (depth.format) {
-        depth.width   = width;
-        depth.height  = height;
-        depth.stride  = depth.width; // use the width here
-        assert(GGL_PIXEL_FORMAT_Z_32 == depth.format);
-        depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*4);
-        if (depth.data == 0) {
-            return setError(EGL_BAD_ALLOC, EGL_FALSE);
-        }
-    }
-
-    // keep a reference on the buffer
-    buffer->common.incRef(&buffer->common);
-
-    // Lock the buffer
-    nativeWindow->lockBuffer(nativeWindow, buffer);
-    // pin the buffer down
-    if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN |
-            GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
-        LOGE("connect() failed to lock buffer %p (%ux%u)",
-                buffer, buffer->width, buffer->height);
-        return setError(EGL_BAD_ACCESS, EGL_FALSE);
-        // FIXME: we should make sure we're not accessing the buffer anymore
-    }
-    return EGL_TRUE;
-}
-
-void egl_window_surface_v2_t::disconnect()
-{
-    if (buffer && bits) {
-        bits = NULL;
-        unlock(buffer);
-    }
-    // enqueue the last frame
-    if (buffer)
-        nativeWindow->queueBuffer(nativeWindow, buffer);
-    if (buffer) {
-        buffer->common.decRef(&buffer->common);
-        buffer = 0;
-    }
-    if (previousBuffer) {
-        previousBuffer->common.decRef(&previousBuffer->common);
-        previousBuffer = 0;
-    }
-}
-
-status_t egl_window_surface_v2_t::lock(
-        ANativeWindowBuffer* buf, int usage, void** vaddr)
-{
-    int err;
-
-    err = module->lock(module, buf->handle,
-            usage, 0, 0, buf->width, buf->height, vaddr);
-
-    return err;
-}
-
-status_t egl_window_surface_v2_t::unlock(ANativeWindowBuffer* buf)
-{
-    if (!buf) return BAD_VALUE;
-    int err = NO_ERROR;
-
-    err = module->unlock(module, buf->handle);
-
-    return err;
-}
-
-void egl_window_surface_v2_t::copyBlt(
-        ANativeWindowBuffer* dst, void* dst_vaddr,
-        ANativeWindowBuffer* src, void const* src_vaddr,
-        const Region& clip)
-{
-    // NOTE: dst and src must be the same format
-
-    Region::const_iterator cur = clip.begin();
-    Region::const_iterator end = clip.end();
-
-    const size_t bpp = pixelFormatTable[src->format].size;
-    const size_t dbpr = dst->stride * bpp;
-    const size_t sbpr = src->stride * bpp;
-
-    uint8_t const * const src_bits = (uint8_t const *)src_vaddr;
-    uint8_t       * const dst_bits = (uint8_t       *)dst_vaddr;
-
-    while (cur != end) {
-        const Rect& r(*cur++);
-        ssize_t w = r.right - r.left;
-        ssize_t h = r.bottom - r.top;
-        if (w <= 0 || h<=0) continue;
-        size_t size = w * bpp;
-        uint8_t const * s = src_bits + (r.left + src->stride * r.top) * bpp;
-        uint8_t       * d = dst_bits + (r.left + dst->stride * r.top) * bpp;
-        if (dbpr==sbpr && size==sbpr) {
-            size *= h;
-            h = 1;
-        }
-        do {
-            memcpy(d, s, size);
-            d += dbpr;
-            s += sbpr;
-        } while (--h > 0);
-    }
-}
-
-EGLBoolean egl_window_surface_v2_t::swapBuffers()
-{
-    if (!buffer) {
-        return setError(EGL_BAD_ACCESS, EGL_FALSE);
-    }
-
-    /*
-     * Handle eglSetSwapRectangleANDROID()
-     * We copyback from the front buffer
-     */
-    if (!dirtyRegion.isEmpty()) {
-        dirtyRegion.andSelf(Rect(buffer->width, buffer->height));
-        if (previousBuffer) {
-            // This was const Region copyBack, but that causes an
-            // internal compile error on simulator builds
-            /*const*/
-            Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion));
-            if (!copyBack.isEmpty()) {
-                void* prevBits;
-                if (lock(previousBuffer,
-                        GRALLOC_USAGE_SW_READ_OFTEN, &prevBits) == NO_ERROR) {
-                    // copy from previousBuffer to buffer
-                    copyBlt(buffer, bits, previousBuffer, prevBits, copyBack);
-                    unlock(previousBuffer);
-                }
-            }
-        }
-        oldDirtyRegion = dirtyRegion;
-    }
-
-    if (previousBuffer) {
-        previousBuffer->common.decRef(&previousBuffer->common);
-        previousBuffer = 0;
-    }
-
-    unlock(buffer);
-    previousBuffer = buffer;
-    nativeWindow->queueBuffer(nativeWindow, buffer);
-    buffer = 0;
-
-    // dequeue a new buffer
-    if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) == NO_ERROR) {
-
-        // TODO: lockBuffer should rather be executed when the very first
-        // direct rendering occurs.
-        nativeWindow->lockBuffer(nativeWindow, buffer);
-
-        // reallocate the depth-buffer if needed
-        if ((width != buffer->width) || (height != buffer->height)) {
-            // TODO: we probably should reset the swap rect here
-            // if the window size has changed
-            width = buffer->width;
-            height = buffer->height;
-            if (depth.data) {
-                free(depth.data);
-                depth.width   = width;
-                depth.height  = height;
-                depth.stride  = buffer->stride;
-                depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*2);
-                if (depth.data == 0) {
-                    setError(EGL_BAD_ALLOC, EGL_FALSE);
-                    return EGL_FALSE;
-                }
-            }
-        }
-
-        // keep a reference on the buffer
-        buffer->common.incRef(&buffer->common);
-
-        // finally pin the buffer down
-        if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN |
-                GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
-            LOGE("eglSwapBuffers() failed to lock buffer %p (%ux%u)",
-                    buffer, buffer->width, buffer->height);
-            return setError(EGL_BAD_ACCESS, EGL_FALSE);
-            // FIXME: we should make sure we're not accessing the buffer anymore
-        }
-    } else {
-        return setError(EGL_BAD_CURRENT_SURFACE, EGL_FALSE);
-    }
-
-    return EGL_TRUE;
-}
-
-EGLBoolean egl_window_surface_v2_t::setSwapRectangle(
-        EGLint l, EGLint t, EGLint w, EGLint h)
-{
-    dirtyRegion = Rect(l, t, l+w, t+h);
-    return EGL_TRUE;
-}
-
-EGLBoolean egl_window_surface_v2_t::bindDrawSurface(GLES2Context* gl)
-{
-    GGLSurface buffer;
-    buffer.version = sizeof(GGLSurface);
-    buffer.width   = this->buffer->width;
-    buffer.height  = this->buffer->height;
-    buffer.stride  = this->buffer->stride;
-    buffer.data    = (GGLubyte*)bits;
-    buffer.format  = (GGLPixelFormat)this->buffer->format;
-    gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &buffer);
-    if (depth.data != gl->rasterizer.depthSurface.data)
-        gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth);
-
-    return EGL_TRUE;
-}
-EGLBoolean egl_window_surface_v2_t::bindReadSurface(GLES2Context* gl)
-{
-    GGLSurface buffer;
-    buffer.version = sizeof(GGLSurface);
-    buffer.width   = this->buffer->width;
-    buffer.height  = this->buffer->height;
-    buffer.stride  = this->buffer->stride;
-    buffer.data    = (GGLubyte*)bits; // FIXME: hopefully is is LOCKED!!!
-    buffer.format  = (GGLPixelFormat)this->buffer->format;
-    puts("agl2: readBuffer not implemented");
-    //gl->rasterizer.interface.readBuffer(gl, &buffer);
-    return EGL_TRUE;
-}
-EGLint egl_window_surface_v2_t::getHorizontalResolution() const
-{
-    return (nativeWindow->xdpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_window_surface_v2_t::getVerticalResolution() const
-{
-    return (nativeWindow->ydpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_window_surface_v2_t::getRefreshRate() const
-{
-    return (60 * EGL_DISPLAY_SCALING); // FIXME
-}
-EGLint egl_window_surface_v2_t::getSwapBehavior() const
-{
-    /*
-     * EGL_BUFFER_PRESERVED means that eglSwapBuffers() completely preserves
-     * the content of the swapped buffer.
-     *
-     * EGL_BUFFER_DESTROYED means that the content of the buffer is lost.
-     *
-     * However when ANDROID_swap_retcangle is supported, EGL_BUFFER_DESTROYED
-     * only applies to the area specified by eglSetSwapRectangleANDROID(), that
-     * is, everything outside of this area is preserved.
-     *
-     * This implementation of EGL assumes the later case.
-     *
-     */
-
-    return EGL_BUFFER_DESTROYED;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_pixmap_surface_t : public egl_surface_t {
-    egl_pixmap_surface_t(
-            EGLDisplay dpy, EGLConfig config,
-            int32_t depthFormat,
-            egl_native_pixmap_t const * pixmap);
-
-    virtual ~egl_pixmap_surface_t() { }
-
-    virtual     bool        initCheck() const {
-        return !depth.format || depth.data!=0;
-    }
-    virtual     EGLBoolean  bindDrawSurface(GLES2Context* gl);
-    virtual     EGLBoolean  bindReadSurface(GLES2Context* gl);
-    virtual     EGLint      getWidth() const    {
-        return nativePixmap.width;
-    }
-    virtual     EGLint      getHeight() const   {
-        return nativePixmap.height;
-    }
-private:
-    egl_native_pixmap_t     nativePixmap;
-};
-
-egl_pixmap_surface_t::egl_pixmap_surface_t(EGLDisplay dpy,
-        EGLConfig config,
-        int32_t depthFormat,
-        egl_native_pixmap_t const * pixmap)
-: egl_surface_t(dpy, config, depthFormat), nativePixmap(*pixmap)
-{
-    if (depthFormat) {
-        depth.width   = pixmap->width;
-        depth.height  = pixmap->height;
-        depth.stride  = depth.width; // use the width here
-        depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*2);
-        if (depth.data == 0) {
-            setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
-        }
-    }
-}
-EGLBoolean egl_pixmap_surface_t::bindDrawSurface(GLES2Context* gl)
-{
-    GGLSurface buffer;
-    buffer.version = sizeof(GGLSurface);
-    buffer.width   = nativePixmap.width;
-    buffer.height  = nativePixmap.height;
-    buffer.stride  = nativePixmap.stride;
-    buffer.data    = nativePixmap.data;
-    buffer.format  = (GGLPixelFormat)nativePixmap.format;
-
-    gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &buffer);
-    if (depth.data != gl->rasterizer.depthSurface.data)
-        gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth);
-    return EGL_TRUE;
-}
-EGLBoolean egl_pixmap_surface_t::bindReadSurface(GLES2Context* gl)
-{
-    GGLSurface buffer;
-    buffer.version = sizeof(GGLSurface);
-    buffer.width   = nativePixmap.width;
-    buffer.height  = nativePixmap.height;
-    buffer.stride  = nativePixmap.stride;
-    buffer.data    = nativePixmap.data;
-    buffer.format  = (GGLPixelFormat)nativePixmap.format;
-    puts("agl2: readBuffer not implemented");
-    //gl->rasterizer.interface.readBuffer(gl, &buffer);
-    return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_pbuffer_surface_t : public egl_surface_t {
-    egl_pbuffer_surface_t(
-            EGLDisplay dpy, EGLConfig config, int32_t depthFormat,
-            int32_t w, int32_t h, int32_t f);
-
-    virtual ~egl_pbuffer_surface_t();
-
-    virtual     bool        initCheck() const   {
-        return pbuffer.data != 0;
-    }
-    virtual     EGLBoolean  bindDrawSurface(GLES2Context* gl);
-    virtual     EGLBoolean  bindReadSurface(GLES2Context* gl);
-    virtual     EGLint      getWidth() const    {
-        return pbuffer.width;
-    }
-    virtual     EGLint      getHeight() const   {
-        return pbuffer.height;
-    }
-private:
-    GGLSurface  pbuffer;
-};
-
-egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy,
-        EGLConfig config, int32_t depthFormat,
-        int32_t w, int32_t h, int32_t f)
-: egl_surface_t(dpy, config, depthFormat)
-{
-    size_t size = w*h;
-    switch (f) {
-        case GGL_PIXEL_FORMAT_A_8:
-            size *= 1;
-            break;
-        case GGL_PIXEL_FORMAT_RGB_565:
-            size *= 2;
-            break;
-        case GGL_PIXEL_FORMAT_RGBA_8888:
-            size *= 4;
-            break;
-        case GGL_PIXEL_FORMAT_RGBX_8888:
-            size *= 4;
-            break;
-        default:
-            LOGE("incompatible pixel format for pbuffer (format=%d)", f);
-            pbuffer.data = 0;
-            break;
-    }
-    pbuffer.version = sizeof(GGLSurface);
-    pbuffer.width   = w;
-    pbuffer.height  = h;
-    pbuffer.stride  = w;
-    pbuffer.data    = (GGLubyte*)malloc(size);
-    pbuffer.format  = (GGLPixelFormat)f;
-
-    if (depthFormat) {
-        depth.width   = pbuffer.width;
-        depth.height  = pbuffer.height;
-        depth.stride  = depth.width; // use the width here
-        depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*2);
-        if (depth.data == 0) {
-            setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
-            return;
-        }
-    }
-}
-egl_pbuffer_surface_t::~egl_pbuffer_surface_t()
-{
-    free(pbuffer.data);
-}
-EGLBoolean egl_pbuffer_surface_t::bindDrawSurface(GLES2Context* gl)
-{
-    gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &pbuffer);
-    if (depth.data != gl->rasterizer.depthSurface.data)
-        gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth);
-    return EGL_TRUE;
-}
-EGLBoolean egl_pbuffer_surface_t::bindReadSurface(GLES2Context* gl)
-{
-    puts("agl2: readBuffer not implemented");
-    //gl->rasterizer.interface.readBuffer(gl, &pbuffer);
-    return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-
-struct config_pair_t {
-    GLint key;
-    GLint value;
-};
-
-struct configs_t {
-    const config_pair_t* array;
-    int                  size;
-};
-
-struct config_management_t {
-    GLint key;
-    bool (*match)(GLint reqValue, GLint confValue);
-    static bool atLeast(GLint reqValue, GLint confValue) {
-        return (reqValue == EGL_DONT_CARE) || (confValue >= reqValue);
-    }
-    static bool exact(GLint reqValue, GLint confValue) {
-        return (reqValue == EGL_DONT_CARE) || (confValue == reqValue);
-    }
-    static bool mask(GLint reqValue, GLint confValue) {
-        return (confValue & reqValue) == reqValue;
-    }
-    static bool ignore(GLint reqValue, GLint confValue) {
-        return true;
-    }
-};
-
-// ----------------------------------------------------------------------------
-
-#define VERSION_MAJOR 1
-#define VERSION_MINOR 2
-static char const * const gVendorString     = "Google Inc.";
-static char const * const gVersionString    = "0.0 Android Driver 0.0.0";
-static char const * const gClientApiString  = "OpenGL ES2";
-static char const * const gExtensionsString =
-        //"EGL_KHR_image_base "
-        // "KHR_image_pixmap "
-        //"EGL_ANDROID_image_native_buffer "
-        //"EGL_ANDROID_swap_rectangle "
-        "";
-
-// ----------------------------------------------------------------------------
-
-struct extention_map_t {
-    const char * const name;
-    __eglMustCastToProperFunctionPointerType address;
-};
-
-static const extention_map_t gExtentionMap[] = {
-        //    { "glDrawTexsOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexsOES },
-        //    { "glDrawTexiOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexiOES },
-        //    { "glDrawTexfOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexfOES },
-        //    { "glDrawTexxOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexxOES },
-        //    { "glDrawTexsvOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexsvOES },
-        //    { "glDrawTexivOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexivOES },
-        //    { "glDrawTexfvOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexfvOES },
-        //    { "glDrawTexxvOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexxvOES },
-        //    { "glQueryMatrixxOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glQueryMatrixxOES },
-        //    { "glEGLImageTargetTexture2DOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetTexture2DOES },
-        //    { "glEGLImageTargetRenderbufferStorageOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetRenderbufferStorageOES },
-        //    { "glClipPlanef",
-        //            (__eglMustCastToProperFunctionPointerType)&glClipPlanef },
-        //    { "glClipPlanex",
-        //            (__eglMustCastToProperFunctionPointerType)&glClipPlanex },
-        //    { "glBindBuffer",
-        //            (__eglMustCastToProperFunctionPointerType)&glBindBuffer },
-        //    { "glBufferData",
-        //            (__eglMustCastToProperFunctionPointerType)&glBufferData },
-        //    { "glBufferSubData",
-        //            (__eglMustCastToProperFunctionPointerType)&glBufferSubData },
-        //    { "glDeleteBuffers",
-        //            (__eglMustCastToProperFunctionPointerType)&glDeleteBuffers },
-        //    { "glGenBuffers",
-        //            (__eglMustCastToProperFunctionPointerType)&glGenBuffers },
-        //    { "eglCreateImageKHR",
-        //            (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR },
-        //    { "eglDestroyImageKHR",
-        //            (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR },
-        //    { "eglSetSwapRectangleANDROID",
-        //            (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID },
-};
-
-/*
- * In the lists below, attributes names MUST be sorted.
- * Additionally, all configs must be sorted according to
- * the EGL specification.
- */
-
-static config_pair_t const config_base_attribute_list[] = {
-        { EGL_STENCIL_SIZE,               0                                 },
-        { EGL_CONFIG_CAVEAT,              EGL_SLOW_CONFIG                   },
-        { EGL_LEVEL,                      0                                 },
-        { EGL_MAX_PBUFFER_HEIGHT,         GGL_MAX_VIEWPORT_DIMS             },
-        { EGL_MAX_PBUFFER_PIXELS,
-                GGL_MAX_VIEWPORT_DIMS*GGL_MAX_VIEWPORT_DIMS                 },
-                { EGL_MAX_PBUFFER_WIDTH,          GGL_MAX_VIEWPORT_DIMS             },
-                { EGL_NATIVE_RENDERABLE,          EGL_TRUE                          },
-                { EGL_NATIVE_VISUAL_ID,           0                                 },
-                { EGL_NATIVE_VISUAL_TYPE,         GGL_PIXEL_FORMAT_RGBA_8888        },
-                { EGL_SAMPLES,                    0                                 },
-                { EGL_SAMPLE_BUFFERS,             0                                 },
-                { EGL_TRANSPARENT_TYPE,           EGL_NONE                          },
-                { EGL_TRANSPARENT_BLUE_VALUE,     0                                 },
-                { EGL_TRANSPARENT_GREEN_VALUE,    0                                 },
-                { EGL_TRANSPARENT_RED_VALUE,      0                                 },
-                { EGL_BIND_TO_TEXTURE_RGBA,       EGL_FALSE                         },
-                { EGL_BIND_TO_TEXTURE_RGB,        EGL_FALSE                         },
-                { EGL_MIN_SWAP_INTERVAL,          1                                 },
-                { EGL_MAX_SWAP_INTERVAL,          1                                 },
-                { EGL_LUMINANCE_SIZE,             0                                 },
-                { EGL_ALPHA_MASK_SIZE,            0                                 },
-                { EGL_COLOR_BUFFER_TYPE,          EGL_RGB_BUFFER                    },
-                { EGL_RENDERABLE_TYPE,            EGL_OPENGL_ES2_BIT                },
-                { EGL_CONFORMANT,                 0                                 }
-};
-
-// These configs can override the base attribute list
-// NOTE: when adding a config here, don't forget to update eglCreate*Surface()
-
-// 565 configs
-static config_pair_t const config_0_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     16 },
-        { EGL_ALPHA_SIZE,       0 },
-        { EGL_BLUE_SIZE,        5 },
-        { EGL_GREEN_SIZE,       6 },
-        { EGL_RED_SIZE,         5 },
-        { EGL_DEPTH_SIZE,       0 },
-        { EGL_CONFIG_ID,        0 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_1_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     16 },
-        { EGL_ALPHA_SIZE,       0 },
-        { EGL_BLUE_SIZE,        5 },
-        { EGL_GREEN_SIZE,       6 },
-        { EGL_RED_SIZE,         5 },
-        { EGL_DEPTH_SIZE,      16 },
-        { EGL_CONFIG_ID,        1 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-// RGB 888 configs
-static config_pair_t const config_2_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     32 },
-        { EGL_ALPHA_SIZE,       0 },
-        { EGL_BLUE_SIZE,        8 },
-        { EGL_GREEN_SIZE,       8 },
-        { EGL_RED_SIZE,         8 },
-        { EGL_DEPTH_SIZE,       0 },
-        { EGL_CONFIG_ID,        6 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_3_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     32 },
-        { EGL_ALPHA_SIZE,       0 },
-        { EGL_BLUE_SIZE,        8 },
-        { EGL_GREEN_SIZE,       8 },
-        { EGL_RED_SIZE,         8 },
-        { EGL_DEPTH_SIZE,      16 },
-        { EGL_CONFIG_ID,        7 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-// 8888 configs
-static config_pair_t const config_4_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     32 },
-        { EGL_ALPHA_SIZE,       8 },
-        { EGL_BLUE_SIZE,        8 },
-        { EGL_GREEN_SIZE,       8 },
-        { EGL_RED_SIZE,         8 },
-        { EGL_DEPTH_SIZE,       0 },
-        { EGL_CONFIG_ID,        2 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_5_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     32 },
-        { EGL_ALPHA_SIZE,       8 },
-        { EGL_BLUE_SIZE,        8 },
-        { EGL_GREEN_SIZE,       8 },
-        { EGL_RED_SIZE,         8 },
-        { EGL_DEPTH_SIZE,      16 },
-        { EGL_CONFIG_ID,        3 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-// A8 configs
-static config_pair_t const config_6_attribute_list[] = {
-        { EGL_BUFFER_SIZE,      8 },
-        { EGL_ALPHA_SIZE,       8 },
-        { EGL_BLUE_SIZE,        0 },
-        { EGL_GREEN_SIZE,       0 },
-        { EGL_RED_SIZE,         0 },
-        { EGL_DEPTH_SIZE,       0 },
-        { EGL_CONFIG_ID,        4 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_7_attribute_list[] = {
-        { EGL_BUFFER_SIZE,      8 },
-        { EGL_ALPHA_SIZE,       8 },
-        { EGL_BLUE_SIZE,        0 },
-        { EGL_GREEN_SIZE,       0 },
-        { EGL_RED_SIZE,         0 },
-        { EGL_DEPTH_SIZE,      16 },
-        { EGL_CONFIG_ID,        5 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static configs_t const gConfigs[] = {
-        { config_0_attribute_list, NELEM(config_0_attribute_list) },
-        { config_1_attribute_list, NELEM(config_1_attribute_list) },
-        { config_2_attribute_list, NELEM(config_2_attribute_list) },
-        { config_3_attribute_list, NELEM(config_3_attribute_list) },
-        { config_4_attribute_list, NELEM(config_4_attribute_list) },
-        { config_5_attribute_list, NELEM(config_5_attribute_list) },
-        //   { config_6_attribute_list, NELEM(config_6_attribute_list) },
-        //   { config_7_attribute_list, NELEM(config_7_attribute_list) },
-};
-
-static config_management_t const gConfigManagement[] = {
-        { EGL_BUFFER_SIZE,                config_management_t::atLeast },
-        { EGL_ALPHA_SIZE,                 config_management_t::atLeast },
-        { EGL_BLUE_SIZE,                  config_management_t::atLeast },
-        { EGL_GREEN_SIZE,                 config_management_t::atLeast },
-        { EGL_RED_SIZE,                   config_management_t::atLeast },
-        { EGL_DEPTH_SIZE,                 config_management_t::atLeast },
-        { EGL_STENCIL_SIZE,               config_management_t::atLeast },
-        { EGL_CONFIG_CAVEAT,              config_management_t::exact   },
-        { EGL_CONFIG_ID,                  config_management_t::exact   },
-        { EGL_LEVEL,                      config_management_t::exact   },
-        { EGL_MAX_PBUFFER_HEIGHT,         config_management_t::ignore   },
-        { EGL_MAX_PBUFFER_PIXELS,         config_management_t::ignore   },
-        { EGL_MAX_PBUFFER_WIDTH,          config_management_t::ignore   },
-        { EGL_NATIVE_RENDERABLE,          config_management_t::exact   },
-        { EGL_NATIVE_VISUAL_ID,           config_management_t::ignore   },
-        { EGL_NATIVE_VISUAL_TYPE,         config_management_t::exact   },
-        { EGL_SAMPLES,                    config_management_t::exact   },
-        { EGL_SAMPLE_BUFFERS,             config_management_t::exact   },
-        { EGL_SURFACE_TYPE,               config_management_t::mask    },
-        { EGL_TRANSPARENT_TYPE,           config_management_t::exact   },
-        { EGL_TRANSPARENT_BLUE_VALUE,     config_management_t::exact   },
-        { EGL_TRANSPARENT_GREEN_VALUE,    config_management_t::exact   },
-        { EGL_TRANSPARENT_RED_VALUE,      config_management_t::exact   },
-        { EGL_BIND_TO_TEXTURE_RGBA,       config_management_t::exact   },
-        { EGL_BIND_TO_TEXTURE_RGB,        config_management_t::exact   },
-        { EGL_MIN_SWAP_INTERVAL,          config_management_t::exact   },
-        { EGL_MAX_SWAP_INTERVAL,          config_management_t::exact   },
-        { EGL_LUMINANCE_SIZE,             config_management_t::atLeast },
-        { EGL_ALPHA_MASK_SIZE,            config_management_t::atLeast },
-        { EGL_COLOR_BUFFER_TYPE,          config_management_t::exact   },
-        { EGL_RENDERABLE_TYPE,            config_management_t::mask    },
-        { EGL_CONFORMANT,                 config_management_t::mask    }
-};
-
-
-static config_pair_t const config_defaults[] = {
-        // attributes that are not specified are simply ignored, if a particular
-        // one needs not be ignored, it must be specified here, eg:
-        // { EGL_SURFACE_TYPE, EGL_WINDOW_BIT },
-};
-
-// ----------------------------------------------------------------------------
-
-static status_t getConfigFormatInfo(EGLint configID,
-        int32_t& pixelFormat, int32_t& depthFormat)
-{
-    switch (configID) {
-        case 0:
-            pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
-            depthFormat = 0;
-            break;
-        case 1:
-            pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
-            depthFormat = GGL_PIXEL_FORMAT_Z_32;
-            break;
-        case 2:
-            pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
-            depthFormat = 0;
-            break;
-        case 3:
-            pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
-            depthFormat = GGL_PIXEL_FORMAT_Z_32;
-            break;
-        case 4:
-            pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
-            depthFormat = 0;
-            break;
-        case 5:
-            pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
-            depthFormat = GGL_PIXEL_FORMAT_Z_32;
-            break;
-        case 6:
-            pixelFormat = GGL_PIXEL_FORMAT_A_8;
-            depthFormat = 0;
-            break;
-        case 7:
-            pixelFormat = GGL_PIXEL_FORMAT_A_8;
-            depthFormat = GGL_PIXEL_FORMAT_Z_32;
-            break;
-        default:
-            return NAME_NOT_FOUND;
-    }
-    return NO_ERROR;
-}
-
-// ----------------------------------------------------------------------------
-
-template<typename T>
-static int binarySearch(T const sortedArray[], int first, int last, EGLint key)
-{
-    while (first <= last) {
-        int mid = (first + last) / 2;
-        if (key > sortedArray[mid].key) {
-            first = mid + 1;
-        } else if (key < sortedArray[mid].key) {
-            last = mid - 1;
-        } else {
-            return mid;
-        }
-    }
-    return -1;
-}
-
-static int isAttributeMatching(int i, EGLint attr, EGLint val)
-{
-    // look for the attribute in all of our configs
-    config_pair_t const* configFound = gConfigs[i].array;
-    int index = binarySearch<config_pair_t>(
-            gConfigs[i].array,
-            0, gConfigs[i].size-1,
-            attr);
-    if (index < 0) {
-        configFound = config_base_attribute_list;
-        index = binarySearch<config_pair_t>(
-                config_base_attribute_list,
-                0, NELEM(config_base_attribute_list)-1,
-                attr);
-    }
-    if (index >= 0) {
-        // attribute found, check if this config could match
-        int cfgMgtIndex = binarySearch<config_management_t>(
-                gConfigManagement,
-                0, NELEM(gConfigManagement)-1,
-                attr);
-        if (cfgMgtIndex >= 0) {
-            bool match = gConfigManagement[cfgMgtIndex].match(
-                    val, configFound[index].value);
-            if (match) {
-                // this config matches
-                return 1;
-            }
-        } else {
-            // attribute not found. this should NEVER happen.
-        }
-    } else {
-        // error, this attribute doesn't exist
-    }
-    return 0;
-}
-
-static int makeCurrent(GLES2Context* gl)
-{
-    GLES2Context* current = (GLES2Context*)getGlThreadSpecific();
-    if (gl) {
-        egl_context_t* c = egl_context_t::context(gl);
-        if (c->flags & egl_context_t::IS_CURRENT) {
-            if (current != gl) {
-                // it is an error to set a context current, if it's already
-                // current to another thread
-                return -1;
-            }
-        } else {
-            if (current) {
-                // mark the current context as not current, and flush
-                glFlush();
-                egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT;
-            }
-        }
-        if (!(c->flags & egl_context_t::IS_CURRENT)) {
-            // The context is not current, make it current!
-            setGlThreadSpecific(gl);
-            c->flags |= egl_context_t::IS_CURRENT;
-        }
-    } else {
-        if (current) {
-            // mark the current context as not current, and flush
-            glFlush();
-            egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT;
-        }
-        // this thread has no context attached to it
-        setGlThreadSpecific(0);
-    }
-    return 0;
-}
-
-static EGLBoolean getConfigAttrib(EGLDisplay dpy, EGLConfig config,
-        EGLint attribute, EGLint *value)
-{
-    size_t numConfigs =  NELEM(gConfigs);
-    int index = (int)config;
-    if (uint32_t(index) >= numConfigs)
-        return setError(EGL_BAD_CONFIG, EGL_FALSE);
-
-    int attrIndex;
-    attrIndex = binarySearch<config_pair_t>(
-            gConfigs[index].array,
-            0, gConfigs[index].size-1,
-            attribute);
-    if (attrIndex>=0) {
-        *value = gConfigs[index].array[attrIndex].value;
-        return EGL_TRUE;
-    }
-
-    attrIndex = binarySearch<config_pair_t>(
-            config_base_attribute_list,
-            0, NELEM(config_base_attribute_list)-1,
-            attribute);
-    if (attrIndex>=0) {
-        *value = config_base_attribute_list[attrIndex].value;
-        return EGL_TRUE;
-    }
-    return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
-}
-
-static EGLSurface createWindowSurface(EGLDisplay dpy, EGLConfig config,
-        NativeWindowType window, const EGLint *attrib_list)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-    if (window == 0)
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    EGLint surfaceType;
-    if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
-        return EGL_FALSE;
-
-    if (!(surfaceType & EGL_WINDOW_BIT))
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    if (reinterpret_cast<ANativeWindow*>(window)->common.magic !=
-            ANDROID_NATIVE_WINDOW_MAGIC) {
-        return setError(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
-    }
-
-    EGLint configID;
-    if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
-        return EGL_FALSE;
-
-    int32_t depthFormat;
-    int32_t pixelFormat;
-    if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-    }
-
-    // FIXME: we don't have access to the pixelFormat here just yet.
-    // (it's possible that the surface is not fully initialized)
-    // maybe this should be done after the page-flip
-    //if (EGLint(info.format) != pixelFormat)
-    //    return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    egl_surface_t* surface;
-    surface = new egl_window_surface_v2_t(dpy, config, depthFormat,
-            reinterpret_cast<ANativeWindow*>(window));
-
-    if (!surface->initCheck()) {
-        // there was a problem in the ctor, the error
-        // flag has been set.
-        delete surface;
-        surface = 0;
-    }
-    return surface;
-}
-
-static EGLSurface createPixmapSurface(EGLDisplay dpy, EGLConfig config,
-        NativePixmapType pixmap, const EGLint *attrib_list)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-    if (pixmap == 0)
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    EGLint surfaceType;
-    if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
-        return EGL_FALSE;
-
-    if (!(surfaceType & EGL_PIXMAP_BIT))
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    if (reinterpret_cast<egl_native_pixmap_t*>(pixmap)->version !=
-            sizeof(egl_native_pixmap_t)) {
-        return setError(EGL_BAD_NATIVE_PIXMAP, EGL_NO_SURFACE);
-    }
-
-    EGLint configID;
-    if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
-        return EGL_FALSE;
-
-    int32_t depthFormat;
-    int32_t pixelFormat;
-    if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-    }
-
-    if (reinterpret_cast<egl_native_pixmap_t *>(pixmap)->format != pixelFormat)
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    egl_surface_t* surface =
-            new egl_pixmap_surface_t(dpy, config, depthFormat,
-                    reinterpret_cast<egl_native_pixmap_t*>(pixmap));
-
-    if (!surface->initCheck()) {
-        // there was a problem in the ctor, the error
-        // flag has been set.
-        delete surface;
-        surface = 0;
-    }
-    return surface;
-}
-
-static EGLSurface createPbufferSurface(EGLDisplay dpy, EGLConfig config,
-        const EGLint *attrib_list)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-
-    EGLint surfaceType;
-    if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
-        return EGL_FALSE;
-
-    if (!(surfaceType & EGL_PBUFFER_BIT))
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    EGLint configID;
-    if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
-        return EGL_FALSE;
-
-    int32_t depthFormat;
-    int32_t pixelFormat;
-    if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-    }
-
-    int32_t w = 0;
-    int32_t h = 0;
-    while (attrib_list[0]) {
-        if (attrib_list[0] == EGL_WIDTH)  w = attrib_list[1];
-        if (attrib_list[0] == EGL_HEIGHT) h = attrib_list[1];
-        attrib_list+=2;
-    }
-
-    egl_surface_t* surface =
-            new egl_pbuffer_surface_t(dpy, config, depthFormat, w, h, pixelFormat);
-
-    if (!surface->initCheck()) {
-        // there was a problem in the ctor, the error
-        // flag has been set.
-        delete surface;
-        surface = 0;
-    }
-    return surface;
-}
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
-
-using namespace android;
-
-// ----------------------------------------------------------------------------
-// Initialization
-// ----------------------------------------------------------------------------
-
-EGLDisplay eglGetDisplay(NativeDisplayType display)
-{
-    puts("agl2:eglGetDisplay");
-#ifndef HAVE_ANDROID_OS
-    // this just needs to be done once
-    if (gGLKey == -1) {
-        pthread_mutex_lock(&gInitMutex);
-        if (gGLKey == -1)
-            pthread_key_create(&gGLKey, NULL);
-        pthread_mutex_unlock(&gInitMutex);
-    }
-#endif
-    if (display == EGL_DEFAULT_DISPLAY) {
-        EGLDisplay dpy = (EGLDisplay)1;
-        egl_display_t& d = egl_display_t::get_display(dpy);
-        d.type = display;
-        return dpy;
-    }
-    return EGL_NO_DISPLAY;
-}
-
-EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
-{
-    puts("agl2:eglInitialize");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    EGLBoolean res = EGL_TRUE;
-    egl_display_t& d = egl_display_t::get_display(dpy);
-
-    if (android_atomic_inc(&d.initialized) == 0) {
-        // initialize stuff here if needed
-        //pthread_mutex_lock(&gInitMutex);
-        //pthread_mutex_unlock(&gInitMutex);
-    }
-
-    if (res == EGL_TRUE) {
-        if (major != NULL) *major = VERSION_MAJOR;
-        if (minor != NULL) *minor = VERSION_MINOR;
-    }
-    return res;
-}
-
-EGLBoolean eglTerminate(EGLDisplay dpy)
-{
-    puts("agl2:eglTerminate");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    EGLBoolean res = EGL_TRUE;
-    egl_display_t& d = egl_display_t::get_display(dpy);
-    if (android_atomic_dec(&d.initialized) == 1) {
-        // TODO: destroy all resources (surfaces, contexts, etc...)
-        //pthread_mutex_lock(&gInitMutex);
-        //pthread_mutex_unlock(&gInitMutex);
-    }
-    return res;
-}
-
-// ----------------------------------------------------------------------------
-// configuration
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglGetConfigs(   EGLDisplay dpy,
-        EGLConfig *configs,
-        EGLint config_size, EGLint *num_config)
-{
-    puts("agl2:eglGetConfigs");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    GLint numConfigs = NELEM(gConfigs);
-    if (!configs) {
-        *num_config = numConfigs;
-        return EGL_TRUE;
-    }
-    GLint i;
-    for (i=0 ; i<numConfigs && i<config_size ; i++) {
-        *configs++ = (EGLConfig)i;
-    }
-    *num_config = i;
-    return EGL_TRUE;
-}
-
-static const char * ATTRIBUTE_NAMES [] = {
-        "EGL_BUFFER_SIZE",
-        "EGL_ALPHA_SIZE",
-        "EGL_BLUE_SIZE",
-        "EGL_GREEN_SIZE",
-        "EGL_RED_SIZE",
-        "EGL_DEPTH_SIZE",
-        "EGL_STENCIL_SIZE",
-        "EGL_CONFIG_CAVEAT",
-        "EGL_CONFIG_ID",
-        "EGL_LEVEL",
-        "EGL_MAX_PBUFFER_HEIGHT",
-        "EGL_MAX_PBUFFER_PIXELS",
-        "EGL_MAX_PBUFFER_WIDTH",
-        "EGL_NATIVE_RENDERABLE",
-        "EGL_NATIVE_VISUAL_ID",
-        "EGL_NATIVE_VISUAL_TYPE",
-        "EGL_PRESERVED_RESOURCES",
-        "EGL_SAMPLES",
-        "EGL_SAMPLE_BUFFERS",
-        "EGL_SURFACE_TYPE",
-        "EGL_TRANSPARENT_TYPE",
-        "EGL_TRANSPARENT_BLUE_VALUE",
-        "EGL_TRANSPARENT_GREEN_VALUE",
-        "EGL_TRANSPARENT_RED_VALUE",
-        "EGL_NONE",   /* Attrib list terminator */
-        "EGL_BIND_TO_TEXTURE_RGB",
-        "EGL_BIND_TO_TEXTURE_RGBA",
-        "EGL_MIN_SWAP_INTERVAL",
-        "EGL_MAX_SWAP_INTERVAL",
-        "EGL_LUMINANCE_SIZE",
-        "EGL_ALPHA_MASK_SIZE",
-        "EGL_COLOR_BUFFER_TYPE",
-        "EGL_RENDERABLE_TYPE",
-        "EGL_MATCH_NATIVE_PIXMAP",   /* Pseudo-attribute (not queryable) */
-        "EGL_CONFORMANT",
-};
-
-EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
-        EGLConfig *configs, EGLint config_size,
-        EGLint *num_config)
-{
-    puts("agl2:eglChooseConfig");
-    LOGD("\n***\n***\n agl2:LOGD eglChooseConfig \n***\n***\n");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    if (ggl_unlikely(num_config==0)) {
-        LOGD("\n***\n***\n num_config==0 \n***\n***\n");
-        return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-    }
-
-    if (ggl_unlikely(attrib_list==0)) {
-        /*
-         * A NULL attrib_list should be treated as though it was an empty
-         * one (terminated with EGL_NONE) as defined in
-         * section 3.4.1 "Querying Configurations" in the EGL specification.
-         */
-        LOGD("\n***\n***\n attrib_list==0 \n***\n***\n");
-        static const EGLint dummy = EGL_NONE;
-        attrib_list = &dummy;
-    }
-
-    for (const EGLint * attrib = attrib_list; *attrib != EGL_NONE; attrib += 2) {
-        LOGD("eglChooseConfig %s(%.4X): %d \n", ATTRIBUTE_NAMES[attrib[0] - EGL_BUFFER_SIZE], attrib[0], attrib[1]);
-        if (EGL_BUFFER_SIZE > attrib[0] || EGL_CONFORMANT < attrib[0])
-            LOGD("eglChooseConfig invalid config attrib: 0x%.4X=%d \n", attrib[0], attrib[1]);
-    }
-
-    int numAttributes = 0;
-    int numConfigs =  NELEM(gConfigs);
-    uint32_t possibleMatch = (1<<numConfigs)-1;
-    while (possibleMatch && *attrib_list != EGL_NONE) {
-        numAttributes++;
-        EGLint attr = *attrib_list++;
-        EGLint val  = *attrib_list++;
-        for (int i=0 ; possibleMatch && i<numConfigs ; i++) {
-            if (!(possibleMatch & (1<<i)))
-                continue;
-            if (isAttributeMatching(i, attr, val) == 0) {
-                LOGD("!isAttributeMatching config(%d) %s=%d \n", i, ATTRIBUTE_NAMES[attr - EGL_BUFFER_SIZE], val);
-                possibleMatch &= ~(1<<i);
-            }
-        }
-    }
-
-    LOGD("eglChooseConfig possibleMatch=%.4X \n", possibleMatch);
-
-    // now, handle the attributes which have a useful default value
-    for (size_t j=0 ; possibleMatch && j<NELEM(config_defaults) ; j++) {
-        // see if this attribute was specified, if not, apply its
-        // default value
-        if (binarySearch<config_pair_t>(
-                (config_pair_t const*)attrib_list,
-                0, numAttributes-1,
-                config_defaults[j].key) < 0) {
-            for (int i=0 ; possibleMatch && i<numConfigs ; i++) {
-                if (!(possibleMatch & (1<<i)))
-                    continue;
-                if (isAttributeMatching(i,
-                        config_defaults[j].key,
-                        config_defaults[j].value) == 0) {
-                    possibleMatch &= ~(1<<i);
-                }
-            }
-        }
-    }
-
-    // return the configurations found
-    int n=0;
-    if (possibleMatch) {
-        if (configs) {
-            for (int i=0 ; config_size && i<numConfigs ; i++) {
-                if (possibleMatch & (1<<i)) {
-                    *configs++ = (EGLConfig)i;
-                    config_size--;
-                    n++;
-                }
-            }
-        } else {
-            for (int i=0 ; i<numConfigs ; i++) {
-                if (possibleMatch & (1<<i)) {
-                    n++;
-                }
-            }
-        }
-    }
-    *num_config = n;
-    LOGD("\n***\n***\n num_config==%d \n***\n***\n", *num_config);
-    return EGL_TRUE;
-}
-
-EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
-        EGLint attribute, EGLint *value)
-{
-    puts("agl2:eglGetConfigAttrib");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    return getConfigAttrib(dpy, config, attribute, value);
-}
-
-// ----------------------------------------------------------------------------
-// surfaces
-// ----------------------------------------------------------------------------
-
-EGLSurface eglCreateWindowSurface(  EGLDisplay dpy, EGLConfig config,
-        NativeWindowType window,
-        const EGLint *attrib_list)
-{
-    puts("agl2:eglCreateWindowSurface");
-    return createWindowSurface(dpy, config, window, attrib_list);
-}
-
-EGLSurface eglCreatePixmapSurface(  EGLDisplay dpy, EGLConfig config,
-        NativePixmapType pixmap,
-        const EGLint *attrib_list)
-{
-    puts("agl2:eglCreatePixmapSurface");
-    return createPixmapSurface(dpy, config, pixmap, attrib_list);
-}
-
-EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config,
-        const EGLint *attrib_list)
-{
-    puts("agl2:eglCreatePbufferSurface");
-    return createPbufferSurface(dpy, config, attrib_list);
-}
-
-EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface eglSurface)
-{
-    puts("agl2:eglDestroySurface");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    if (eglSurface != EGL_NO_SURFACE) {
-        egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) );
-        if (!surface->isValid())
-            return setError(EGL_BAD_SURFACE, EGL_FALSE);
-        if (surface->dpy != dpy)
-            return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-        if (surface->ctx) {
-            // FIXME: this surface is current check what the spec says
-            surface->disconnect();
-            surface->ctx = 0;
-        }
-        delete surface;
-    }
-    return EGL_TRUE;
-}
-
-EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface eglSurface,
-        EGLint attribute, EGLint *value)
-{
-    puts("agl2:eglQuerySurface");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    egl_surface_t* surface = static_cast<egl_surface_t*>(eglSurface);
-    if (!surface->isValid())
-        return setError(EGL_BAD_SURFACE, EGL_FALSE);
-    if (surface->dpy != dpy)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    EGLBoolean ret = EGL_TRUE;
-    switch (attribute) {
-        case EGL_CONFIG_ID:
-            ret = getConfigAttrib(dpy, surface->config, EGL_CONFIG_ID, value);
-            break;
-        case EGL_WIDTH:
-            *value = surface->getWidth();
-            break;
-        case EGL_HEIGHT:
-            *value = surface->getHeight();
-            break;
-        case EGL_LARGEST_PBUFFER:
-            // not modified for a window or pixmap surface
-            break;
-        case EGL_TEXTURE_FORMAT:
-            *value = EGL_NO_TEXTURE;
-            break;
-        case EGL_TEXTURE_TARGET:
-            *value = EGL_NO_TEXTURE;
-            break;
-        case EGL_MIPMAP_TEXTURE:
-            *value = EGL_FALSE;
-            break;
-        case EGL_MIPMAP_LEVEL:
-            *value = 0;
-            break;
-        case EGL_RENDER_BUFFER:
-            // TODO: return the real RENDER_BUFFER here
-            *value = EGL_BACK_BUFFER;
-            break;
-        case EGL_HORIZONTAL_RESOLUTION:
-            // pixel/mm * EGL_DISPLAY_SCALING
-            *value = surface->getHorizontalResolution();
-            break;
-        case EGL_VERTICAL_RESOLUTION:
-            // pixel/mm * EGL_DISPLAY_SCALING
-            *value = surface->getVerticalResolution();
-            break;
-        case EGL_PIXEL_ASPECT_RATIO: {
-            // w/h * EGL_DISPLAY_SCALING
-            int wr = surface->getHorizontalResolution();
-            int hr = surface->getVerticalResolution();
-            *value = (wr * EGL_DISPLAY_SCALING) / hr;
-        }
-        break;
-        case EGL_SWAP_BEHAVIOR:
-            *value = surface->getSwapBehavior();
-            break;
-        default:
-            ret = setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
-    }
-    return ret;
-}
-
-EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
-        EGLContext share_list, const EGLint *attrib_list)
-{
-    puts("agl2:eglCreateContext");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-
-    GLES2Context* gl = new GLES2Context();//ogles_init(sizeof(egl_context_t));
-    if (!gl) return setError(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
-
-    //egl_context_t* c = static_cast<egl_context_t*>(gl->rasterizer.base);
-    egl_context_t * c = &gl->egl;
-    c->flags = egl_context_t::NEVER_CURRENT;
-    c->dpy = dpy;
-    c->config = config;
-    c->read = 0;
-    c->draw = 0;
-
-    c->frame = 0;
-    c->lastSwapTime = clock();
-    c->accumulateSeconds = 0;
-    return (EGLContext)gl;
-}
-
-EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
-{
-    puts("agl2:eglDestroyContext");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    egl_context_t* c = egl_context_t::context(ctx);
-    if (c->flags & egl_context_t::IS_CURRENT)
-        setGlThreadSpecific(0);
-    //ogles_uninit((GLES2Context*)ctx);
-    delete (GLES2Context*)ctx;
-    return EGL_TRUE;
-}
-
-EGLBoolean eglMakeCurrent(  EGLDisplay dpy, EGLSurface draw,
-        EGLSurface read, EGLContext ctx)
-{
-    puts("agl2:eglMakeCurrent");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    if (draw) {
-        egl_surface_t* s = (egl_surface_t*)draw;
-        if (!s->isValid())
-            return setError(EGL_BAD_SURFACE, EGL_FALSE);
-        if (s->dpy != dpy)
-            return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-        // TODO: check that draw is compatible with the context
-    }
-    if (read && read!=draw) {
-        egl_surface_t* s = (egl_surface_t*)read;
-        if (!s->isValid())
-            return setError(EGL_BAD_SURFACE, EGL_FALSE);
-        if (s->dpy != dpy)
-            return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-        // TODO: check that read is compatible with the context
-    }
-
-    EGLContext current_ctx = EGL_NO_CONTEXT;
-
-    if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT))
-        return setError(EGL_BAD_MATCH, EGL_FALSE);
-
-    if ((read != EGL_NO_SURFACE || draw != EGL_NO_SURFACE) && (ctx == EGL_NO_CONTEXT))
-        return setError(EGL_BAD_MATCH, EGL_FALSE);
-
-    if (ctx == EGL_NO_CONTEXT) {
-        // if we're detaching, we need the current context
-        current_ctx = (EGLContext)getGlThreadSpecific();
-    } else {
-        egl_context_t* c = egl_context_t::context(ctx);
-        egl_surface_t* d = (egl_surface_t*)draw;
-        egl_surface_t* r = (egl_surface_t*)read;
-        if ((d && d->ctx && d->ctx != ctx) ||
-                (r && r->ctx && r->ctx != ctx)) {
-            // one of the surface is bound to a context in another thread
-            return setError(EGL_BAD_ACCESS, EGL_FALSE);
-        }
-    }
-
-    GLES2Context* gl = (GLES2Context*)ctx;
-    if (makeCurrent(gl) == 0) {
-        if (ctx) {
-            egl_context_t* c = egl_context_t::context(ctx);
-            egl_surface_t* d = (egl_surface_t*)draw;
-            egl_surface_t* r = (egl_surface_t*)read;
-
-            if (c->draw) {
-                egl_surface_t* s = reinterpret_cast<egl_surface_t*>(c->draw);
-                s->disconnect();
-            }
-            if (c->read) {
-                // FIXME: unlock/disconnect the read surface too
-            }
-
-            c->draw = draw;
-            c->read = read;
-
-            if (c->flags & egl_context_t::NEVER_CURRENT) {
-                c->flags &= ~egl_context_t::NEVER_CURRENT;
-                GLint w = 0;
-                GLint h = 0;
-                if (draw) {
-                    w = d->getWidth();
-                    h = d->getHeight();
-                }
-                gl->rasterizer.interface.Viewport(&gl->rasterizer.interface, 0, 0, w, h);
-                //ogles_surfaceport(gl, 0, 0);
-                //ogles_viewport(gl, 0, 0, w, h);
-                //ogles_scissor(gl, 0, 0, w, h);
-            }
-            if (d) {
-                if (d->connect() == EGL_FALSE) {
-                    return EGL_FALSE;
-                }
-                d->ctx = ctx;
-                d->bindDrawSurface(gl);
-            }
-            if (r) {
-                // FIXME: lock/connect the read surface too
-                r->ctx = ctx;
-                r->bindReadSurface(gl);
-            }
-        } else {
-            // if surfaces were bound to the context bound to this thread
-            // mark then as unbound.
-            if (current_ctx) {
-                egl_context_t* c = egl_context_t::context(current_ctx);
-                egl_surface_t* d = (egl_surface_t*)c->draw;
-                egl_surface_t* r = (egl_surface_t*)c->read;
-                if (d) {
-                    c->draw = 0;
-                    d->ctx = EGL_NO_CONTEXT;
-                    d->disconnect();
-                }
-                if (r) {
-                    c->read = 0;
-                    r->ctx = EGL_NO_CONTEXT;
-                    // FIXME: unlock/disconnect the read surface too
-                }
-            }
-        }
-        return EGL_TRUE;
-    }
-    return setError(EGL_BAD_ACCESS, EGL_FALSE);
-}
-
-EGLContext eglGetCurrentContext(void)
-{
-    // eglGetCurrentContext returns the current EGL rendering context,
-    // as specified by eglMakeCurrent. If no context is current,
-    // EGL_NO_CONTEXT is returned.
-    return (EGLContext)getGlThreadSpecific();
-}
-
-EGLSurface eglGetCurrentSurface(EGLint readdraw)
-{
-    // eglGetCurrentSurface returns the read or draw surface attached
-    // to the current EGL rendering context, as specified by eglMakeCurrent.
-    // If no context is current, EGL_NO_SURFACE is returned.
-    EGLContext ctx = (EGLContext)getGlThreadSpecific();
-    if (ctx == EGL_NO_CONTEXT) return EGL_NO_SURFACE;
-    egl_context_t* c = egl_context_t::context(ctx);
-    if (readdraw == EGL_READ) {
-        return c->read;
-    } else if (readdraw == EGL_DRAW) {
-        return c->draw;
-    }
-    return setError(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
-}
-
-EGLDisplay eglGetCurrentDisplay(void)
-{
-    // eglGetCurrentDisplay returns the current EGL display connection
-    // for the current EGL rendering context, as specified by eglMakeCurrent.
-    // If no context is current, EGL_NO_DISPLAY is returned.
-    EGLContext ctx = (EGLContext)getGlThreadSpecific();
-    if (ctx == EGL_NO_CONTEXT) return EGL_NO_DISPLAY;
-    egl_context_t* c = egl_context_t::context(ctx);
-    return c->dpy;
-}
-
-EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx,
-        EGLint attribute, EGLint *value)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    egl_context_t* c = egl_context_t::context(ctx);
-    switch (attribute) {
-        case EGL_CONFIG_ID:
-            // Returns the ID of the EGL frame buffer configuration with
-            // respect to which the context was created
-            return getConfigAttrib(dpy, c->config, EGL_CONFIG_ID, value);
-    }
-    return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
-}
-
-EGLBoolean eglWaitGL(void)
-{
-    return EGL_TRUE;
-}
-
-EGLBoolean eglWaitNative(EGLint engine)
-{
-    return EGL_TRUE;
-}
-
-EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    egl_surface_t* d = static_cast<egl_surface_t*>(draw);
-    if (!d->isValid())
-        return setError(EGL_BAD_SURFACE, EGL_FALSE);
-    if (d->dpy != dpy)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    // post the surface
-    d->swapBuffers();
-
-    // if it's bound to a context, update the buffer
-    if (d->ctx != EGL_NO_CONTEXT) {
-        d->bindDrawSurface((GLES2Context*)d->ctx);
-        // if this surface is also the read surface of the context
-        // it is bound to, make sure to update the read buffer as well.
-        // The EGL spec is a little unclear about this.
-        egl_context_t* c = egl_context_t::context(d->ctx);
-        if (c->read == draw) {
-            d->bindReadSurface((GLES2Context*)d->ctx);
-        }
-        clock_t time = clock();
-        float elapsed = (float)(time - c->lastSwapTime) / CLOCKS_PER_SEC;
-        c->accumulateSeconds += elapsed;
-        c->frame++;
-        //      LOGD("agl2: eglSwapBuffers elapsed=%.2fms \n*", elapsed * 1000);
-        if (20 == c->frame) {
-            float avg = c->accumulateSeconds / c->frame;
-            LOGD("\n*\n* agl2: eglSwapBuffers %u frame avg fps=%.1f elapsed=%.2fms \n*",
-                    c->frame, 1 / avg, avg * 1000);
-            c->frame = 0;
-            c->accumulateSeconds = 0;
-        }
-        c->lastSwapTime = time;
-    }
-
-    return EGL_TRUE;
-}
-
-EGLBoolean eglCopyBuffers(  EGLDisplay dpy, EGLSurface surface,
-        NativePixmapType target)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    // TODO: eglCopyBuffers()
-    return EGL_FALSE;
-}
-
-EGLint eglGetError(void)
-{
-    return getError();
-}
-
-const char* eglQueryString(EGLDisplay dpy, EGLint name)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, (const char*)0);
-
-    switch (name) {
-        case EGL_VENDOR:
-            return gVendorString;
-        case EGL_VERSION:
-            return gVersionString;
-        case EGL_EXTENSIONS:
-            return gExtensionsString;
-        case EGL_CLIENT_APIS:
-            return gClientApiString;
-    }
-    return setError(EGL_BAD_PARAMETER, (const char *)0);
-}
-
-// ----------------------------------------------------------------------------
-// EGL 1.1
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglSurfaceAttrib(
-        EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    // TODO: eglSurfaceAttrib()
-    return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-}
-
-EGLBoolean eglBindTexImage(
-        EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    // TODO: eglBindTexImage()
-    return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-}
-
-EGLBoolean eglReleaseTexImage(
-        EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    // TODO: eglReleaseTexImage()
-    return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-}
-
-EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    // TODO: eglSwapInterval()
-    return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-// EGL 1.2
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglBindAPI(EGLenum api)
-{
-    if (api != EGL_OPENGL_ES_API)
-        return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-    return EGL_TRUE;
-}
-
-EGLenum eglQueryAPI(void)
-{
-    return EGL_OPENGL_ES_API;
-}
-
-EGLBoolean eglWaitClient(void)
-{
-    glFinish();
-    return EGL_TRUE;
-}
-
-EGLBoolean eglReleaseThread(void)
-{
-    // TODO: eglReleaseThread()
-    return EGL_TRUE;
-}
-
-EGLSurface eglCreatePbufferFromClientBuffer(
-        EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
-        EGLConfig config, const EGLint *attrib_list)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-    // TODO: eglCreatePbufferFromClientBuffer()
-    return setError(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
-}
-
-// ----------------------------------------------------------------------------
-// EGL_EGLEXT_VERSION 3
-// ----------------------------------------------------------------------------
-
-void (*eglGetProcAddress (const char *procname))()
-        {
-    extention_map_t const * const map = gExtentionMap;
-    for (uint32_t i=0 ; i<NELEM(gExtentionMap) ; i++) {
-        if (!strcmp(procname, map[i].name)) {
-            return map[i].address;
-        }
-    }
-    return NULL;
-        }
-
-EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface,
-        const EGLint *attrib_list)
-{
-    EGLBoolean result = EGL_FALSE;
-    return result;
-}
-
-EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface)
-{
-    EGLBoolean result = EGL_FALSE;
-    return result;
-}
-
-EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target,
-        EGLClientBuffer buffer, const EGLint *attrib_list)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE) {
-        return setError(EGL_BAD_DISPLAY, EGL_NO_IMAGE_KHR);
-    }
-    if (ctx != EGL_NO_CONTEXT) {
-        return setError(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR);
-    }
-    if (target != EGL_NATIVE_BUFFER_ANDROID) {
-        return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-    }
-
-    ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)buffer;
-
-    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
-        return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-
-    if (native_buffer->common.version != sizeof(ANativeWindowBuffer))
-        return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-
-    switch (native_buffer->format) {
-        case HAL_PIXEL_FORMAT_RGBA_8888:
-        case HAL_PIXEL_FORMAT_RGBX_8888:
-        case HAL_PIXEL_FORMAT_RGB_888:
-        case HAL_PIXEL_FORMAT_RGB_565:
-        case HAL_PIXEL_FORMAT_BGRA_8888:
-        case HAL_PIXEL_FORMAT_RGBA_5551:
-        case HAL_PIXEL_FORMAT_RGBA_4444:
-            break;
-        default:
-            return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-    }
-
-    native_buffer->common.incRef(&native_buffer->common);
-    return (EGLImageKHR)native_buffer;
-}
-
-EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE) {
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    }
-
-    ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)img;
-
-    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
-        return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-
-    if (native_buffer->common.version != sizeof(ANativeWindowBuffer))
-        return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-
-    native_buffer->common.decRef(&native_buffer->common);
-
-    return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-// ANDROID extensions
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
-        EGLint left, EGLint top, EGLint width, EGLint height)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    egl_surface_t* d = static_cast<egl_surface_t*>(draw);
-    if (!d->isValid())
-        return setError(EGL_BAD_SURFACE, EGL_FALSE);
-    if (d->dpy != dpy)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    // post the surface
-    d->setSwapRectangle(left, top, width, height);
-
-    return EGL_TRUE;
-}
diff --git a/opengl/libagl2/src/get.cpp b/opengl/libagl2/src/get.cpp
deleted file mode 100644
index 13c28ce..0000000
--- a/opengl/libagl2/src/get.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-#include "gles2context.h"
-
-static char const * const gVendorString     = "Android";
-static char const * const gRendererString   = "Android PixelFlinger2 0.0";
-static char const * const gVersionString    = "OpenGL ES 2.0";
-static char const * const gExtensionsString =
-//   "GL_OES_byte_coordinates "              // OK
-//   "GL_OES_fixed_point "                   // OK
-//   "GL_OES_single_precision "              // OK
-//   "GL_OES_read_format "                   // OK
-//   "GL_OES_compressed_paletted_texture "   // OK
-//   "GL_OES_draw_texture "                  // OK
-//   "GL_OES_matrix_get "                    // OK
-//   "GL_OES_query_matrix "                  // OK
-//   //        "GL_OES_point_size_array "              // TODO
-//   //        "GL_OES_point_sprite "                  // TODO
-//   "GL_OES_EGL_image "                     // OK
-//#ifdef GL_OES_compressed_ETC1_RGB8_texture
-//   "GL_OES_compressed_ETC1_RGB8_texture "  // OK
-//#endif
-//   "GL_ARB_texture_compression "           // OK
-//   "GL_ARB_texture_non_power_of_two "      // OK
-//   "GL_ANDROID_user_clip_plane "           // OK
-//   "GL_ANDROID_vertex_buffer_object "      // OK
-//   "GL_ANDROID_generate_mipmap "           // OK
-   ""
-   ;
-
-void glGetIntegerv(GLenum pname, GLint* params)
-{
-   switch (pname) {
-   case GL_MAX_TEXTURE_SIZE :
-      *params = 4096; // limit is in precision of texcoord calculation, which uses 16.16
-      break;
-   case GL_MAX_VERTEX_ATTRIBS:
-      *params = GGL_MAXVERTEXATTRIBS;
-      break;
-   case GL_MAX_VERTEX_UNIFORM_VECTORS:
-      *params = GGL_MAXVERTEXUNIFORMVECTORS;
-      break;
-   case GL_MAX_VARYING_VECTORS:
-      *params = GGL_MAXVARYINGVECTORS;
-      break;
-   case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
-      *params = GGL_MAXCOMBINEDTEXTUREIMAGEUNITS;
-      break;
-   case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
-      *params = GGL_MAXVERTEXTEXTUREIMAGEUNITS;
-      break;
-   case GL_MAX_TEXTURE_IMAGE_UNITS:
-      *params = GGL_MAXTEXTUREIMAGEUNITS;
-      break;
-   case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
-      *params = GGL_MAXFRAGMENTUNIFORMVECTORS;
-      break;
-   case GL_ALIASED_LINE_WIDTH_RANGE:
-      *params = 1; // TODO: not implemented
-      break;
-   default:
-      LOGD("agl2: glGetIntegerv 0x%.4X", pname);
-      assert(0);
-   }
-}
-
-const GLubyte* glGetString(GLenum name)
-{
-   switch (name) {
-   case GL_VENDOR:
-      return (const GLubyte*)gVendorString;
-   case GL_RENDERER:
-      return (const GLubyte*)gRendererString;
-   case GL_VERSION:
-      return (const GLubyte*)gVersionString;
-   case GL_EXTENSIONS:
-      return (const GLubyte*)gExtensionsString;
-   }
-   assert(0); //(c, GL_INVALID_ENUM);
-   return 0;
-}
diff --git a/opengl/libagl2/src/gles2context.h b/opengl/libagl2/src/gles2context.h
deleted file mode 100644
index cec0340..0000000
--- a/opengl/libagl2/src/gles2context.h
+++ /dev/null
@@ -1,166 +0,0 @@
-#define _SIZE_T_DEFINED_
-typedef unsigned int size_t;
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include <utils/threads.h>
-#include <pthread.h>
-
-#include <cutils/log.h>
-
-#include <assert.h>
-
-#ifdef __arm__
-#ifndef __location__
-#define __HIERALLOC_STRING_0__(s)   #s
-#define __HIERALLOC_STRING_1__(s)   __HIERALLOC_STRING_0__(s)
-#define __HIERALLOC_STRING_2__      __HIERALLOC_STRING_1__(__LINE__)
-#define __location__                __FILE__ ":" __HIERALLOC_STRING_2__
-#endif
-#undef assert
-#define assert(EXPR) { do { if (!(EXPR)) {LOGD("\n*\n*\n*\n* assert fail: '"#EXPR"' at "__location__"\n*\n*\n*\n*"); exit(EXIT_FAILURE); } } while (false); }
-//#define printf LOGD
-#else // #ifdef __arm__
-//#define LOGD printf
-#endif // #ifdef __arm__
-
-
-#include <pixelflinger2/pixelflinger2_format.h>
-#include <pixelflinger2/pixelflinger2.h>
-
-#include <map>
-
-typedef uint8_t                 GGLubyte;               // ub
-
-#define ggl_likely(x)   __builtin_expect(!!(x), 1)
-#define ggl_unlikely(x) __builtin_expect(!!(x), 0)
-
-#undef NELEM
-#define NELEM(x) (sizeof(x)/sizeof(*(x)))
-
-template<typename T>
-inline T max(T a, T b)
-{
-   return a<b ? b : a;
-}
-
-template<typename T>
-inline T min(T a, T b)
-{
-   return a<b ? a : b;
-}
-
-struct egl_context_t {
-   enum {
-      IS_CURRENT      =   0x00010000,
-      NEVER_CURRENT   =   0x00020000
-   };
-   uint32_t            flags;
-   EGLDisplay          dpy;
-   EGLConfig           config;
-   EGLSurface          read;
-   EGLSurface          draw;
-
-   unsigned frame;
-   clock_t lastSwapTime;
-   float accumulateSeconds;
-   
-   static inline egl_context_t* context(EGLContext ctx);
-};
-
-struct GLES2Context;
-
-#ifdef HAVE_ANDROID_OS
-#include <bionic_tls.h>
-// We have a dedicated TLS slot in bionic
-inline void setGlThreadSpecific(GLES2Context *value)
-{
-   ((uint32_t *)__get_tls())[TLS_SLOT_OPENGL] = (uint32_t)value;
-}
-inline GLES2Context* getGlThreadSpecific()
-{
-   return (GLES2Context *)(((unsigned *)__get_tls())[TLS_SLOT_OPENGL]);
-}
-#else
-extern pthread_key_t gGLKey;
-inline void setGlThreadSpecific(GLES2Context *value)
-{
-   pthread_setspecific(gGLKey, value);
-}
-inline GLES2Context* getGlThreadSpecific()
-{
-   return static_cast<GLES2Context*>(pthread_getspecific(gGLKey));
-}
-#endif
-
-struct VBO {
-   unsigned size;
-   GLenum usage;
-   void * data;
-};
-
-struct GLES2Context {
-   GGLContext rasterizer;
-   egl_context_t egl;
-   GGLInterface * iface; // shortcut to &rasterizer.interface
-
-   struct VertexState {
-      struct VertAttribPointer {
-         unsigned size; // number of values per vertex
-         GLenum type;  // data type
-         unsigned stride; // bytes
-         const void * ptr;
-bool normalized :
-         1;
-bool enabled :
-         1;
-      } attribs [GGL_MAXVERTEXATTRIBS];
-
-      VBO * vbo, * indices;
-      std::map<GLuint, VBO *> vbos;
-      GLuint free;
-
-      Vector4 defaultAttribs [GGL_MAXVERTEXATTRIBS];
-   } vert;
-
-   struct TextureState {
-      GGLTexture * tmus[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS];
-      int sampler2tmu[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS]; // sampler2tmu[sampler] is index of tmu, -1 means not used
-      unsigned active;
-      std::map<GLuint, GGLTexture *> textures;
-      GLuint free; // first possible free name
-      GGLTexture * tex2D, * texCube; // default textures
-      unsigned unpack;
-      
-      void UpdateSampler(GGLInterface * iface, unsigned tmu);
-   } tex;
-
-   GLES2Context();
-   void InitializeTextures();
-   void InitializeVertices();
-
-   ~GLES2Context();
-   void UninitializeTextures();
-   void UninitializeVertices();
-
-   static inline GLES2Context* get() {
-      return getGlThreadSpecific();
-   }
-};
-
-inline egl_context_t* egl_context_t::context(EGLContext ctx)
-{
-   GLES2Context* const gl = static_cast<GLES2Context*>(ctx);
-   return static_cast<egl_context_t*>(&gl->egl);
-}
-
-#define GLES2_GET_CONTEXT(ctx) GLES2Context * ctx = GLES2Context::get(); \
-                                 /*puts(__FUNCTION__);*/
-#define GLES2_GET_CONST_CONTEXT(ctx) GLES2Context * ctx = GLES2Context::get(); \
-                                       /*puts(__FUNCTION__);*/
diff --git a/opengl/libagl2/src/shader.cpp b/opengl/libagl2/src/shader.cpp
deleted file mode 100644
index 076e388..0000000
--- a/opengl/libagl2/src/shader.cpp
+++ /dev/null
@@ -1,191 +0,0 @@
-#include "gles2context.h"
-
-//#undef LOGD
-//#define LOGD(...)
-
-static inline GLuint s2n(gl_shader * s)
-{
-   return (GLuint)s ^ 0xaf3c532d;
-}
-
-static inline gl_shader * n2s(GLuint n)
-{
-   return (gl_shader *)(n ^ 0xaf3c532d);
-}
-
-static inline GLuint p2n(gl_shader_program * p)
-{
-   return (GLuint)p ^ 0x04dc18f9;
-}
-
-static inline gl_shader_program * n2p(GLuint n)
-{
-   return (gl_shader_program *)(n ^ 0x04dc18f9);
-}
-
-void glAttachShader(GLuint program, GLuint shader)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderAttach(ctx->iface, n2p(program), n2s(shader));
-}
-
-void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderAttributeBind(n2p(program), index, name);
-//   assert(0);
-}
-
-GLuint glCreateShader(GLenum type)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   return s2n(ctx->iface->ShaderCreate(ctx->iface, type));
-}
-
-GLuint glCreateProgram(void)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   return  p2n(ctx->iface->ShaderProgramCreate(ctx->iface));
-}
-
-void glCompileShader(GLuint shader)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderCompile(ctx->iface, n2s(shader), NULL, NULL);
-}
-
-void glDeleteProgram(GLuint program)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderProgramDelete(ctx->iface, n2p(program));
-}
-
-void glDeleteShader(GLuint shader)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderDelete(ctx->iface, n2s(shader));
-}
-
-void glDetachShader(GLuint program, GLuint shader)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderDetach(ctx->iface, n2p(program), n2s(shader));
-}
-
-GLint glGetAttribLocation(GLuint program, const GLchar* name)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   GLint location = ctx->iface->ShaderAttributeLocation(n2p(program), name);
-//   LOGD("\n*\n*\n* agl2: glGetAttribLocation program=%u name=%s location=%d \n*\n*",
-//        program, name, location);
-   return location;
-}
-
-void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderProgramGetiv(n2p(program), pname, params);
-   LOGD("agl2: glGetProgramiv 0x%.4X=%d \n", pname, *params);
-}
-
-void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderProgramGetInfoLog(n2p(program), bufsize, length, infolog);
-}
-
-void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderGetiv(n2s(shader), pname, params);
-   LOGD("agl2: glGetShaderiv 0x%.4X=%d \n", pname, *params);
-}
-
-void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderGetInfoLog(n2s(shader), bufsize, length, infolog);
-}
-
-int glGetUniformLocation(GLuint program, const GLchar* name)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   return ctx->iface->ShaderUniformLocation(n2p(program), name);
-}
-
-void glLinkProgram(GLuint program)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   GLboolean linked = ctx->iface->ShaderProgramLink(n2p(program), NULL);
-   assert(linked);
-}
-
-void glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderSource(n2s(shader), count, string, length);
-}
-
-void glUniform1f(GLint location, GLfloat x)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, &x, GL_FLOAT);
-   assert(0 > sampler); // should be assigning to sampler
-}
-
-void glUniform1i(GLint location, GLint x)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   const float params[1] = {x};
-   int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_INT);
-   if (0 <= sampler) {
-//      LOGD("\n*\n* agl2: glUniform1i updated sampler=%d tmu=%d location=%d\n*", sampler, x, location);
-      assert(0 <= x && GGL_MAXCOMBINEDTEXTUREIMAGEUNITS > x);
-//      LOGD("tmu%u: format=0x%.2X w=%u h=%u levels=%p", x, ctx->tex.tmus[x]->format, 
-//         ctx->tex.tmus[x]->width, ctx->tex.tmus[x]->height, ctx->tex.tmus[x]->format);
-      ctx->tex.sampler2tmu[sampler] = x;
-      ctx->tex.UpdateSampler(ctx->iface, x);
-   }
-}
-
-void glUniform2f(GLint location, GLfloat x, GLfloat y)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   const float params[4] = {x, y};
-   ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC2);
-}
-
-void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   const float params[4] = {x, y, z, w};
-//   LOGD("agl2: glUniform4f location=%d %f,%f,%f,%f", location, x, y, z, w);
-   ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC4);
-}
-
-void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   const gl_shader_program * program = ctx->rasterizer.CurrentProgram;
-//   if (strstr(program->Shaders[MESA_SHADER_FRAGMENT]->Source, ").a;")) {
-//   LOGD("agl2: glUniformMatrix4fv location=%d count=%d transpose=%d", location, count, transpose);
-//   for (unsigned i = 0; i < 4; i++)
-//      LOGD("agl2: glUniformMatrix4fv %.2f \t %.2f \t %.2f \t %.2f", value[i * 4 + 0],
-//           value[i * 4 + 1], value[i * 4 + 2], value[i * 4 + 3]);
-//   }
-   ctx->iface->ShaderUniformMatrix(ctx->rasterizer.CurrentProgram, 4, 4, location, count, transpose, value);
-//   while (true)
-//      ;
-//   assert(0);
-}
-
-void glUseProgram(GLuint program)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("\n*\n*\n* agl2: glUseProgram %d \n*\n*\n*", program);
-   ctx->iface->ShaderUse(ctx->iface, n2p(program));
-   ctx->iface->ShaderUniformGetSamplers(n2p(program), ctx->tex.sampler2tmu);
-   for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
-      if (0 <= ctx->tex.sampler2tmu[i])
-         ctx->iface->SetSampler(ctx->iface, i, ctx->tex.tmus[ctx->tex.sampler2tmu[i]]);
-}
diff --git a/opengl/libagl2/src/state.cpp b/opengl/libagl2/src/state.cpp
deleted file mode 100644
index 22e73fa..0000000
--- a/opengl/libagl2/src/state.cpp
+++ /dev/null
@@ -1,129 +0,0 @@
-#include "gles2context.h"
-
-GLES2Context::GLES2Context()
-{
-   memset(this, 0, sizeof *this);
-
-   assert((void *)&rasterizer == &rasterizer.interface);
-   InitializeGGLState(&rasterizer.interface);
-   iface = &rasterizer.interface;
-   printf("gl->rasterizer.PickScanLine(%p) = %p \n", &rasterizer.PickScanLine, rasterizer.PickScanLine);
-   assert(rasterizer.PickRaster);
-   assert(rasterizer.PickScanLine);
-
-   InitializeTextures();
-   InitializeVertices();
-}
-
-GLES2Context::~GLES2Context()
-{
-   UninitializeTextures();
-   UninitializeVertices();
-   UninitializeGGLState(&rasterizer.interface);
-}
-
-void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->BlendColor(ctx->iface, red, green, blue, alpha);
-}
-
-void glBlendEquation( GLenum mode )
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->BlendEquationSeparate(ctx->iface, mode, mode);
-}
-
-void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->BlendEquationSeparate(ctx->iface, modeRGB, modeAlpha);
-}
-
-void glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->BlendFuncSeparate(ctx->iface, sfactor, dfactor, sfactor, dfactor);
-}
-
-void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->BlendFuncSeparate(ctx->iface, srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void glClear(GLbitfield mask)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->Clear(ctx->iface, mask);
-}
-
-void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ClearColor(ctx->iface, red, green, blue, alpha);
-}
-
-void glClearDepthf(GLclampf depth)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ClearDepthf(ctx->iface, depth);
-}
-
-void glClearStencil(GLint s)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ClearStencil(ctx->iface, s);
-}
-
-void glCullFace(GLenum mode)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->CullFace(ctx->iface, mode);
-}
-
-void glDisable(GLenum cap)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->EnableDisable(ctx->iface, cap, false);
-}
-
-void glEnable(GLenum cap)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->EnableDisable(ctx->iface, cap, true);
-}
-
-void glFinish(void)
-{
-   // do nothing
-}
-
-void glFrontFace(GLenum mode)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->FrontFace(ctx->iface, mode);
-}
-
-void glFlush(void)
-{
-   // do nothing
-}
-
-void glHint(GLenum target, GLenum mode)
-{
-   // do nothing
-}
-
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-//   LOGD("agl2: glScissor not implemented x=%d y=%d width=%d height=%d", x, y, width, height);
-   //CALL_GL_API(glScissor, x, y, width, height);
-}
-
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glViewport x=%d y=%d width=%d height=%d", x, y, width, height);
-   ctx->iface->Viewport(ctx->iface, x, y, width, height);
-}
diff --git a/opengl/libagl2/src/texture.cpp b/opengl/libagl2/src/texture.cpp
deleted file mode 100644
index 4de1f16..0000000
--- a/opengl/libagl2/src/texture.cpp
+++ /dev/null
@@ -1,534 +0,0 @@
-#include "gles2context.h"
-
-//#undef LOGD
-//#define LOGD(...) 
-
-#define API_ENTRY
-#define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0);
-#define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0;
-
-static inline GGLTexture * AllocTexture()
-{
-   GGLTexture * tex = (GGLTexture *)calloc(1, sizeof(GGLTexture));
-   tex->minFilter = GGLTexture::GGL_LINEAR; // should be NEAREST_ MIPMAP_LINEAR
-   tex->magFilter = GGLTexture::GGL_LINEAR;
-   return tex;
-}
-
-void GLES2Context::InitializeTextures()
-{
-   tex.textures = std::map<GLuint, GGLTexture *>(); // the entire struct has been zeroed in constructor
-   tex.tex2D = AllocTexture();
-   tex.textures[GL_TEXTURE_2D] = tex.tex2D;
-   tex.texCube = AllocTexture();
-   tex.textures[GL_TEXTURE_CUBE_MAP] = tex.texCube;
-   for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) {
-      tex.tmus[i] = NULL;
-      tex.sampler2tmu[i] = NULL;
-   }
-
-   tex.active = 0;
-
-   tex.free = max(GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP) + 1;
-
-   tex.tex2D->format = GGL_PIXEL_FORMAT_RGBA_8888;
-   tex.tex2D->type = GL_TEXTURE_2D;
-   tex.tex2D->levelCount = 1;
-   tex.tex2D->wrapS = tex.tex2D->wrapT = GGLTexture::GGL_REPEAT;
-   tex.tex2D->minFilter = tex.tex2D->magFilter = GGLTexture::GGL_NEAREST;
-   tex.tex2D->width = tex.tex2D->height = 1;
-   tex.tex2D->levels = malloc(4);
-   *(unsigned *)tex.tex2D->levels = 0xff000000;
-
-
-   tex.texCube->format = GGL_PIXEL_FORMAT_RGBA_8888;
-   tex.texCube->type = GL_TEXTURE_CUBE_MAP;
-   tex.texCube->levelCount = 1;
-   tex.texCube->wrapS = tex.texCube->wrapT = GGLTexture::GGL_REPEAT;
-   tex.texCube->minFilter = tex.texCube->magFilter = GGLTexture::GGL_NEAREST;
-   tex.texCube->width = tex.texCube->height = 1;
-   tex.texCube->levels = malloc(4 * 6);
-   static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000,
-                                 0xff00ffff, 0xffffff00, 0xffff00ff
-                                };
-   memcpy(tex.texCube->levels, texels, sizeof texels);
-
-   //texture.levelCount = GenerateMipmaps(texture.levels, texture.width, texture.height);
-
-   //    static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000,
-   //    0xff00ffff, 0xffffff00, 0xffff00ff};
-   //    memcpy(texture.levels[0], texels, sizeof texels);
-   //    texture.format = GGL_PIXEL_FORMAT_RGBA_8888;
-   //    texture.width = texture.height = 1;
-   //texture.height /= 6;
-   //texture.type = GL_TEXTURE_CUBE_MAP;
-   
-   tex.unpack = 4;
-}
-
-void GLES2Context::TextureState::UpdateSampler(GGLInterface * iface, unsigned tmu)
-{
-   for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
-      if (tmu == sampler2tmu[i])
-         iface->SetSampler(iface, i, tmus[tmu]);
-}
-
-void GLES2Context::UninitializeTextures()
-{
-   for (std::map<GLuint, GGLTexture *>::iterator it = tex.textures.begin(); it != tex.textures.end(); it++) {
-      if (!it->second)
-         continue;
-      free(it->second->levels);
-      free(it->second);
-   }
-}
-
-static inline void GetFormatAndBytesPerPixel(const GLenum format, unsigned * bytesPerPixel,
-      GGLPixelFormat * texFormat)
-{
-   switch (format) {
-   case GL_ALPHA:
-      *texFormat = GGL_PIXEL_FORMAT_A_8;
-      *bytesPerPixel = 1;
-      break;
-   case GL_LUMINANCE:
-      *texFormat = GGL_PIXEL_FORMAT_L_8;
-      *bytesPerPixel = 1;
-      break;
-   case GL_LUMINANCE_ALPHA:
-      *texFormat = GGL_PIXEL_FORMAT_LA_88;
-      *bytesPerPixel = 2;
-      break;
-   case GL_RGB:
-      *texFormat = GGL_PIXEL_FORMAT_RGB_888;
-      *bytesPerPixel = 3;
-      break;
-   case GL_RGBA:
-      *texFormat = GGL_PIXEL_FORMAT_RGBA_8888;
-      *bytesPerPixel = 4;
-      break;
-
-      // internal formats to avoid conversion
-   case GL_UNSIGNED_SHORT_5_6_5:
-      *texFormat = GGL_PIXEL_FORMAT_RGB_565;
-      *bytesPerPixel = 2;
-      break;
-
-   default:
-      assert(0);
-      return;
-   }
-}
-
-static inline void CopyTexture(char * dst, const char * src, const unsigned bytesPerPixel,
-                               const unsigned sx, const unsigned sy,  const unsigned sw,
-                               const unsigned dx, const unsigned dy, const unsigned dw,
-                               const unsigned w, const unsigned h)
-{
-   const unsigned bpp = bytesPerPixel;
-   if (dw == sw && dw == w && sx == 0 && dx == 0)
-      memcpy(dst + dy * dw * bpp, src + sy * sw * bpp, w * h * bpp);
-   else
-      for (unsigned y = 0; y < h; y++)
-         memcpy(dst + ((dy + y) * dw + dx) * bpp, src + ((sy + y) * sw + sx) * bpp, w * bpp); 
-}
-
-void glActiveTexture(GLenum texture)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   unsigned index = texture - GL_TEXTURE0;
-   assert(NELEM(ctx->tex.tmus) > index);
-//   LOGD("agl2: glActiveTexture %u", index);
-   ctx->tex.active = index;
-}
-
-void glBindTexture(GLenum target, GLuint texture)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glBindTexture target=0x%.4X texture=%u active=%u", target, texture, ctx->tex.active);
-   std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(texture);
-   GGLTexture * tex = NULL;
-   if (it != ctx->tex.textures.end()) {
-      tex = it->second;
-      if (!tex) {
-         tex = AllocTexture();
-         tex->type = target;
-         it->second = tex;
-//         LOGD("agl2: glBindTexture allocTexture");
-      }
-//      else
-//         LOGD("agl2: glBindTexture bind existing texture");
-      assert(target == tex->type);
-   } else if (0 == texture) {
-      if (GL_TEXTURE_2D == target)
-      {
-         tex = ctx->tex.tex2D;
-//         LOGD("agl2: glBindTexture bind default tex2D");
-      }
-      else if (GL_TEXTURE_CUBE_MAP == target)
-      {
-         tex = ctx->tex.texCube;
-//         LOGD("agl2: glBindTexture bind default texCube");
-      }
-      else
-         assert(0);
-   } else {
-      if (texture <= ctx->tex.free)
-         ctx->tex.free = texture + 1;
-      tex = AllocTexture();
-      tex->type = target;
-      ctx->tex.textures[texture] = tex;
-//      LOGD("agl2: glBindTexture new texture=%u", texture);
-   }
-   ctx->tex.tmus[ctx->tex.active] = tex;
-//   LOGD("agl2: glBindTexture format=0x%.2X w=%u h=%u levels=%p", tex->format,
-//      tex->width, tex->height, tex->levels);
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
-   CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
-}
-
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
-   CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat,
-                      GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glCopyTexImage2D target=0x%.4X internalformat=0x%.4X", target, internalformat);
-//   LOGD("x=%d y=%d width=%d height=%d border=%d level=%d ", x, y, width, height, border, level);
-   assert(0 == border);
-   assert(0 == level);
-   unsigned bytesPerPixel = 0;
-   GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
-   GetFormatAndBytesPerPixel(internalformat, &bytesPerPixel, &texFormat);
-
-   assert(texFormat == ctx->rasterizer.frameSurface.format);
-//   LOGD("texFormat=0x%.2X bytesPerPixel=%d \n", texFormat, bytesPerPixel);
-   unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
-
-   assert(ctx->tex.tmus[ctx->tex.active]);
-   assert(y + height <= ctx->rasterizer.frameSurface.height);
-   assert(x + width <= ctx->rasterizer.frameSurface.width);
-   GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-   tex.width = width;
-   tex.height = height;
-   tex.levelCount = 1;
-   tex.format = texFormat;
-   switch (target) {
-   case GL_TEXTURE_2D:
-      tex.levels = realloc(tex.levels, totalSize);
-      CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel,
-                  x, y, ctx->rasterizer.frameSurface.width, 0, 0, width, width, height);
-      break;
-   default:
-      assert(0);
-      return;
-   }
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-   // x, y are src offset
-   // xoffset and yoffset are dst offset
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glCopyTexSubImage2D target=0x%.4X level=%d", target, level);
-//   LOGD("xoffset=%d yoffset=%d x=%d y=%d width=%d height=%d", xoffset, yoffset, x, y, width, height);
-   assert(0 == level);
-
-   unsigned bytesPerPixel = 4;
-   unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
-
-   assert(ctx->tex.tmus[ctx->tex.active]);
-   GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-
-   assert(tex.format == ctx->rasterizer.frameSurface.format);
-   assert(GGL_PIXEL_FORMAT_RGBA_8888 == tex.format);
-
-   const unsigned srcWidth = ctx->rasterizer.frameSurface.width;
-   const unsigned srcHeight = ctx->rasterizer.frameSurface.height;
-
-   assert(x >= 0 && y >= 0);
-   assert(xoffset >= 0 && yoffset >= 0);
-   assert(x + width <= srcWidth);
-   assert(y + height <= srcHeight);
-   assert(xoffset + width <= tex.width);
-   assert(yoffset + height <= tex.height);
-
-   switch (target) {
-   case GL_TEXTURE_2D:
-      CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel,
-                  x, y, srcWidth, xoffset, yoffset, tex.width, width, height);
-      break;
-   default:
-      assert(0);
-      return;
-   }
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void glDeleteTextures(GLsizei n, const GLuint* textures)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   for (unsigned i = 0; i < n; i++) {
-      std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(textures[i]);
-      if (it == ctx->tex.textures.end())
-         continue;
-      ctx->tex.free = min(ctx->tex.free, textures[i]);
-      for (unsigned i = 0; i <  GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
-         if (ctx->tex.tmus[i] == it->second) {
-            if (GL_TEXTURE_2D == it->second->type)
-               ctx->tex.tmus[i] = ctx->tex.tex2D;
-            else if (GL_TEXTURE_CUBE_MAP == it->second->type)
-               ctx->tex.tmus[i] = ctx->tex.texCube;
-            else
-               assert(0);
-            ctx->tex.UpdateSampler(ctx->iface, i);
-         }
-      if (it->second) {
-         free(it->second->levels);
-         free(it->second);
-      }
-      ctx->tex.textures.erase(it);
-   }
-}
-
-void glGenTextures(GLsizei n, GLuint* textures)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   for (unsigned i = 0; i < n; i++) {
-      textures[i] = 0;
-      for (ctx->tex.free; ctx->tex.free < 0xffffffffu; ctx->tex.free++)
-         if (ctx->tex.textures.find(ctx->tex.free) == ctx->tex.textures.end()) {
-            ctx->tex.textures[ctx->tex.free] = NULL;
-            textures[i] = ctx->tex.free;
-            ctx->tex.free++;
-            break;
-         }
-      assert(textures[i]);
-   }
-}
-
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params)
-{
-   CALL_GL_API(glGetTexParameterfv, target, pname, params);
-}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params)
-{
-   CALL_GL_API(glGetTexParameteriv, target, pname, params);
-}
-
-GLboolean glIsTexture(GLuint texture)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   if (ctx->tex.textures.find(texture) == ctx->tex.textures.end())
-      return GL_FALSE;
-   else
-      return GL_TRUE;
-}
-
-void glPixelStorei(GLenum pname, GLint param)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   assert(GL_UNPACK_ALIGNMENT == pname);
-   assert(1 == param || 2 == param || 4 == param || 8 == param);
-//   LOGD("\n*\n* agl2: glPixelStorei not implemented pname=0x%.4X param=%d \n*", pname, param);
-   ctx->tex.unpack = param;
-//   CALL_GL_API(glPixelStorei, pname, param);
-}
-void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width,
-                  GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glTexImage2D internalformat=0x%.4X format=0x%.4X type=0x%.4X \n", internalformat, format, type);
-//   LOGD("width=%d height=%d border=%d level=%d pixels=%p \n", width, height, border, level, pixels);
-   switch (type) {
-   case GL_UNSIGNED_BYTE:
-      break;
-   case GL_UNSIGNED_SHORT_5_6_5:
-      internalformat = format = GL_UNSIGNED_SHORT_5_6_5;
-      assert(4 == ctx->tex.unpack);
-      break;
-   default:
-      assert(0);
-   }
-   assert(internalformat == format);
-   assert(0 == border);
-   if (0 != level) {
-      LOGD("agl2: glTexImage2D level=%d", level);
-      return;
-   }
-   unsigned bytesPerPixel = 0;
-   GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
-   GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat);
-
-   assert(texFormat && bytesPerPixel);
-//   LOGD("texFormat=0x%.2X bytesPerPixel=%d active=%u", texFormat, bytesPerPixel, ctx->tex.active);
-   unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
-
-   assert(ctx->tex.tmus[ctx->tex.active]);
-
-   GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-   tex.width = width;
-   tex.height = height;
-   tex.levelCount = 1;
-   tex.format = texFormat;
-
-   switch (target) {
-   case GL_TEXTURE_2D:
-      assert(GL_TEXTURE_2D == ctx->tex.tmus[ctx->tex.active]->type);
-      offset = 0;
-      break;
-      break;
-   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
-   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
-   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
-   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
-   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
-   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
-      assert(GL_TEXTURE_CUBE_MAP == ctx->tex.tmus[ctx->tex.active]->type);
-      assert(width == height);
-      offset = (target - GL_TEXTURE_CUBE_MAP_POSITIVE_X) * size;
-      totalSize = 6 * size;
-      break;
-   default:
-      assert(0);
-      return;
-   }
-
-   tex.levels = realloc(tex.levels, totalSize);
-   if (pixels)
-      CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, 0, 0, width, width, height);
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
-//   LOGD("agl2: glTexParameterf target=0x%.4X pname=0x%.4X param=%f", target, pname, param);
-   glTexParameteri(target, pname, param);
-}
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params)
-{
-   CALL_GL_API(glTexParameterfv, target, pname, params);
-}
-void glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("alg2: glTexParameteri target=0x%.0X pname=0x%.4X param=0x%.4X",
-//        target, pname, param);
-   assert(ctx->tex.tmus[ctx->tex.active]);
-   assert(target == ctx->tex.tmus[ctx->tex.active]->type);
-   GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-   switch (pname) {
-   case GL_TEXTURE_WRAP_S:
-   case GL_TEXTURE_WRAP_T:
-      GGLTexture::GGLTextureWrap wrap;
-      switch (param) {
-      case GL_REPEAT:
-         wrap = GGLTexture::GGL_REPEAT;
-         break;
-      case GL_CLAMP_TO_EDGE:
-         wrap = GGLTexture::GGL_CLAMP_TO_EDGE;
-         break;
-      case GL_MIRRORED_REPEAT:
-         wrap = GGLTexture::GGL_MIRRORED_REPEAT;
-         break;
-      default:
-         assert(0);
-         return;
-      }
-      if (GL_TEXTURE_WRAP_S == pname)
-         tex.wrapS = wrap;
-      else
-         tex.wrapT = wrap;
-      break;
-   case GL_TEXTURE_MIN_FILTER:
-      switch (param) {
-      case GL_NEAREST:
-         tex.minFilter = GGLTexture::GGL_NEAREST;
-         break;
-      case GL_LINEAR:
-         tex.minFilter = GGLTexture::GGL_LINEAR;
-         break;
-      case GL_NEAREST_MIPMAP_NEAREST:
-//         tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_NEAREST;
-         break;
-      case GL_NEAREST_MIPMAP_LINEAR:
-//         tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_LINEAR;
-         break;
-      case GL_LINEAR_MIPMAP_NEAREST:
-//         tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_NEAREST;
-         break;
-      case GL_LINEAR_MIPMAP_LINEAR:
-//         tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_LINEAR;
-         break;
-      default:
-         assert(0);
-         return;
-      }
-      break;
-   case GL_TEXTURE_MAG_FILTER:
-      switch (param) {
-      case GL_NEAREST:
-         tex.minFilter = GGLTexture::GGL_NEAREST;
-         break;
-      case GL_LINEAR:
-         tex.minFilter = GGLTexture::GGL_LINEAR;
-         break;
-      default:
-         assert(0);
-         return;
-      }
-      break;
-   default:
-      assert(0);
-      return;
-   }
-   // implementation restriction
-   if (tex.magFilter != tex.minFilter)
-      tex.magFilter = tex.minFilter = GGLTexture::GGL_LINEAR;
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params)
-{
-   CALL_GL_API(glTexParameteriv, target, pname, params);
-}
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glTexSubImage2D target=0x%.4X level=%d xoffset=%d yoffset=%d width=%d height=%d format=0x%.4X type=0x%.4X pixels=%p",
-//        target, level, xoffset, yoffset, width, height, format, type, pixels);
-   assert(0 == level);
-   assert(target == ctx->tex.tmus[ctx->tex.active]->type);
-   switch (type) {
-   case GL_UNSIGNED_BYTE:
-      break;
-   case GL_UNSIGNED_SHORT_5_6_5:
-      format = GL_UNSIGNED_SHORT_5_6_5;
-      assert(4 == ctx->tex.unpack);
-      break;
-   default:
-      assert(0);
-   }
-   GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-   GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
-   unsigned bytesPerPixel = 0;
-   GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat);
-   assert(texFormat == tex.format);
-   assert(GL_UNSIGNED_BYTE == type);
-   switch (target) {
-   case GL_TEXTURE_2D:
-      CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, xoffset,
-                  yoffset, tex.width, width, height);
-      break;
-   default:
-      assert(0);
-   }
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
diff --git a/opengl/libagl2/src/vertex.cpp b/opengl/libagl2/src/vertex.cpp
deleted file mode 100644
index 021b82b..0000000
--- a/opengl/libagl2/src/vertex.cpp
+++ /dev/null
@@ -1,373 +0,0 @@
-#include "gles2context.h"
-
-//#undef LOGD
-//#define LOGD(...)
-
-void GLES2Context::InitializeVertices()
-{
-   vert.vbos = std::map<GLuint, VBO *>(); // the entire struct has been zeroed in constructor
-   vert.free = 1;
-   vert.vbo = NULL;
-   vert.indices = NULL;
-   for (unsigned i = 0; i < GGL_MAXVERTEXATTRIBS; i++)
-      vert.defaultAttribs[i] = Vector4(0,0,0,1);
-}
-
-void GLES2Context::UninitializeVertices()
-{
-   for (std::map<GLuint, VBO *>::iterator it = vert.vbos.begin(); it != vert.vbos.end(); it++) {
-      if (!it->second)
-         continue;
-      free(it->second->data);
-      free(it->second);
-   }
-}
-
-static inline void FetchElement(const GLES2Context * ctx, const unsigned index,
-                                const unsigned maxAttrib, VertexInput * elem)
-{
-   for (unsigned i = 0; i < maxAttrib; i++) {
-      {
-         unsigned size = 0;
-         if (ctx->vert.attribs[i].enabled) {
-            const char * ptr = (const char *)ctx->vert.attribs[i].ptr;
-            ptr += ctx->vert.attribs[i].stride * index;
-            memcpy(elem->attributes + i, ptr, ctx->vert.attribs[i].size * sizeof(float));
-            size = ctx->vert.attribs[i].size;
-//            LOGD("agl2: FetchElement %d attribs size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x,
-//                 elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w);
-         } else {
-//            LOGD("agl2: FetchElement %d default %.2f,%.2f,%.2f,%.2f", i, ctx->vert.defaultAttribs[i].x,
-//                 ctx->vert.defaultAttribs[i].y, ctx->vert.defaultAttribs[i].z, ctx->vert.defaultAttribs[i].w);
-         }
-
-         switch (size) {
-         case 0: // fall through
-            elem->attributes[i].x = ctx->vert.defaultAttribs[i].x;
-         case 1: // fall through
-            elem->attributes[i].y = ctx->vert.defaultAttribs[i].y;
-         case 2: // fall through
-            elem->attributes[i].z = ctx->vert.defaultAttribs[i].z;
-         case 3: // fall through
-            elem->attributes[i].w = ctx->vert.defaultAttribs[i].w;
-         case 4:
-            break;
-         default:
-            assert(0);
-            break;
-         }
-//         LOGD("agl2: FetchElement %d size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x,
-//              elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w);
-      }
-   }
-}
-
-template<typename IndexT> static void DrawElementsTriangles(const GLES2Context * ctx,
-      const unsigned count, const IndexT * indices, const unsigned maxAttrib)
-{
-   VertexInput v[3];
-   if (ctx->vert.indices)
-      indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices);
-   for (unsigned i = 0; i < count; i += 3) {
-      for (unsigned j = 0; j < 3; j++)
-         FetchElement(ctx, indices[i + j], maxAttrib, v + j);
-      ctx->iface->DrawTriangle(ctx->iface, v, v + 1, v + 2);
-   }
-}
-
-static void DrawArraysTriangles(const GLES2Context * ctx, const unsigned first,
-                                const unsigned count, const unsigned maxAttrib)
-{
-//   LOGD("agl: DrawArraysTriangles=%p", DrawArraysTriangles);
-   VertexInput v[3];
-   for (unsigned i = 2; i < count; i+=3) {
-      // TODO: fix order
-      FetchElement(ctx, first + i - 2, maxAttrib, v + 0);
-      FetchElement(ctx, first + i - 1, maxAttrib, v + 1);
-      FetchElement(ctx, first + i - 0, maxAttrib, v + 2);
-      ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2);
-   }
-//   LOGD("agl: DrawArraysTriangles end");
-}
-
-template<typename IndexT> static void DrawElementsTriangleStrip(const GLES2Context * ctx,
-      const unsigned count, const IndexT * indices, const unsigned maxAttrib)
-{
-   VertexInput v[3];
-   if (ctx->vert.indices)
-      indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices);
-      
-//   LOGD("agl2: DrawElementsTriangleStrip");
-//   for (unsigned i = 0; i < count; i++)
-//      LOGD("indices[%d] = %d", i, indices[i]);
-
-   FetchElement(ctx, indices[0], maxAttrib, v + 0);
-   FetchElement(ctx, indices[1], maxAttrib, v + 1);
-   for (unsigned i = 2; i < count; i ++) {
-      FetchElement(ctx, indices[i], maxAttrib, v + i % 3);
-      ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
-   }
-
-//   for (unsigned i = 2; i < count; i++) {
-//      FetchElement(ctx, indices[i - 2], maxAttrib, v + 0);
-//      FetchElement(ctx, indices[i - 1], maxAttrib, v + 1);
-//      FetchElement(ctx, indices[i - 0], maxAttrib, v + 2);
-//      ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2);
-//   }
-}
-
-static void DrawArraysTriangleStrip(const GLES2Context * ctx, const unsigned first,
-                                    const unsigned count, const unsigned maxAttrib)
-{
-   VertexInput v[3];
-   FetchElement(ctx, first, maxAttrib, v + 0);
-   FetchElement(ctx, first + 1, maxAttrib, v + 1);
-   for (unsigned i = 2; i < count; i++) {
-      // TODO: fix order
-      FetchElement(ctx, first + i, maxAttrib, v + i % 3);
-      ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
-   }
-}
-
-void glBindBuffer(GLenum target, GLuint buffer)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   VBO * vbo = NULL;
-   if (0 != buffer) {
-      std::map<GLuint, VBO *>::iterator it = ctx->vert.vbos.find(buffer);
-      if (it != ctx->vert.vbos.end()) {
-         vbo = it->second;
-         if (!vbo)
-            vbo = (VBO *)calloc(1, sizeof(VBO));
-         it->second = vbo;
-      } else
-         assert(0);
-   }
-   if (GL_ARRAY_BUFFER == target)
-      ctx->vert.vbo = vbo;
-   else if (GL_ELEMENT_ARRAY_BUFFER == target)
-      ctx->vert.indices = vbo;
-   else
-      assert(0);
-   assert(vbo || buffer == 0);
-//   LOGD("\n*\n glBindBuffer 0x%.4X=%d ", target, buffer);
-}
-
-void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   if (GL_ARRAY_BUFFER == target) {
-      assert(ctx->vert.vbo);
-      ctx->vert.vbo->data = realloc(ctx->vert.vbo->data, size);
-      ctx->vert.vbo->size = size;
-      ctx->vert.vbo->usage = usage;
-      if (data)
-         memcpy(ctx->vert.vbo->data, data, size);
-   } else if (GL_ELEMENT_ARRAY_BUFFER == target) {
-      assert(ctx->vert.indices);
-      ctx->vert.indices->data = realloc(ctx->vert.indices->data, size);
-      ctx->vert.indices->size = size;
-      ctx->vert.indices->usage = usage;
-      if (data)
-         memcpy(ctx->vert.indices->data, data, size);
-   } else
-      assert(0);
-//   LOGD("\n*\n glBufferData target=0x%.4X size=%u data=%p usage=0x%.4X \n",
-//        target, size, data, usage);
-}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   if (GL_ARRAY_BUFFER == target)
-   {
-      assert(ctx->vert.vbo);
-      assert(0 <= offset);
-      assert(0 <= size);
-      assert(offset + size <= ctx->vert.vbo->size);
-      memcpy((char *)ctx->vert.vbo->data + offset, data, size);
-   }
-   else
-      assert(0);
-}
-
-void glDeleteBuffers(GLsizei n, const GLuint* buffers)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   for (unsigned i = 0; i < n; i++) {
-      std::map<GLuint, VBO*>::iterator it = ctx->vert.vbos.find(buffers[i]);
-      if (it == ctx->vert.vbos.end())
-         continue;
-      ctx->vert.free = min(ctx->vert.free, buffers[i]);
-      if (it->second == ctx->vert.vbo)
-         ctx->vert.vbo = NULL;
-      else if (it->second == ctx->vert.indices)
-         ctx->vert.indices = NULL;
-      if (it->second) {
-         free(it->second->data);
-         free(it->second);
-      }
-   }
-}
-
-void glDisableVertexAttribArray(GLuint index)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   assert(GGL_MAXVERTEXATTRIBS > index);
-   ctx->vert.attribs[index].enabled = false;
-}
-
-void glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glDrawArrays=%p", glDrawArrays);
-   assert(ctx->rasterizer.CurrentProgram);
-   assert(0 <= first);
-   int maxAttrib = -1;
-   ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib);
-   assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib);
-   switch (mode) {
-   case GL_TRIANGLE_STRIP:
-      DrawArraysTriangleStrip(ctx, first, count, maxAttrib);
-      break;
-   case GL_TRIANGLES:
-      DrawArraysTriangles(ctx, first, count, maxAttrib);
-      break;
-   default:
-      LOGE("agl2: glDrawArrays unsupported mode: 0x%.4X \n", mode);
-      assert(0);
-      break;
-   }
-//   LOGD("agl2: glDrawArrays end");
-}
-
-void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glDrawElements=%p mode=0x%.4X count=%d type=0x%.4X indices=%p",
-//        glDrawElements, mode, count, type, indices);
-   if (!ctx->rasterizer.CurrentProgram)
-      return;
-
-   int maxAttrib = -1;
-   ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib);
-   assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib);
-//   LOGD("agl2: glDrawElements mode=0x%.4X type=0x%.4X count=%d program=%p indices=%p \n",
-//        mode, type, count, ctx->rasterizer.CurrentProgram, indices);
-   switch (mode) {
-   case GL_TRIANGLES:
-      if (GL_UNSIGNED_SHORT == type)
-         DrawElementsTriangles<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib);
-      else
-         assert(0);
-      break;
-   case GL_TRIANGLE_STRIP:
-      if (GL_UNSIGNED_SHORT == type)
-         DrawElementsTriangleStrip<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib);
-      else
-         assert(0);
-      break;
-   default:
-      assert(0);
-   }
-//   LOGD("agl2: glDrawElements end");
-}
-
-void glEnableVertexAttribArray(GLuint index)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->vert.attribs[index].enabled = true;
-//   LOGD("agl2: glEnableVertexAttribArray %d \n", index);
-}
-
-void glGenBuffers(GLsizei n, GLuint* buffers)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   for (unsigned i = 0; i < n; i++) {
-      buffers[i] = 0;
-      for (ctx->vert.free; ctx->vert.free < 0xffffffffu; ctx->vert.free++) {
-         if (ctx->vert.vbos.find(ctx->vert.free) == ctx->vert.vbos.end()) {
-            ctx->vert.vbos[ctx->vert.free] = NULL;
-            buffers[i] = ctx->vert.free;
-//            LOGD("glGenBuffers %d \n", buffers[i]);
-            ctx->vert.free++;
-            break;
-         }
-      }
-      assert(buffers[i]);
-   }
-}
-
-void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized,
-                           GLsizei stride, const GLvoid* ptr)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   assert(GL_FLOAT == type);
-   assert(0 < size && 4 >= size);
-   ctx->vert.attribs[index].size = size;
-   ctx->vert.attribs[index].type = type;
-   ctx->vert.attribs[index].normalized = normalized;
-   if (0 == stride)
-      ctx->vert.attribs[index].stride = size * sizeof(float);
-   else if (stride > 0)
-      ctx->vert.attribs[index].stride = stride;
-   else
-      assert(0);
-//   LOGD("\n*\n*\n* agl2: glVertexAttribPointer program=%u index=%d size=%d stride=%d ptr=%p \n*\n*",
-//        unsigned(ctx->rasterizer.CurrentProgram) ^ 0x04dc18f9, index, size, stride, ptr);
-   if (ctx->vert.vbo)
-      ctx->vert.attribs[index].ptr = (char *)ctx->vert.vbo->data + (long)ptr;
-   else
-      ctx->vert.attribs[index].ptr = ptr;
-//   const float * attrib = (const float *)ctx->vert.attribs[index].ptr;
-//   for (unsigned i = 0; i < 3; i++)
-//      if (3 == size)
-//         LOGD("%.2f %.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1], attrib[i * 3 + 2]);
-//      else if (2 == size)
-//         LOGD("%.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1]);
-   
-}
-
-void glVertexAttrib1f(GLuint indx, GLfloat x)
-{
-   glVertexAttrib4f(indx, x,0,0,1);
-}
-
-void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
-{
-   glVertexAttrib4f(indx, values[0],0,0,1);
-}
-
-void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
-{
-   glVertexAttrib4f(indx, x,y,0,1);
-}
-
-void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
-{
-   glVertexAttrib4f(indx, values[0],values[1],0,1);
-}
-
-void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
-   glVertexAttrib4f(indx, x,y,z,1);
-}
-
-void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
-{
-   glVertexAttrib4f(indx, values[0],values[1],values[2],1);
-}
-
-void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-   assert(GGL_MAXVERTEXATTRIBS > indx);
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("\n*\n*\n agl2: glVertexAttrib4f %d %.2f,%.2f,%.2f,%.2f \n*\n*", indx, x, y, z, w);
-   ctx->vert.defaultAttribs[indx] = Vector4(x,y,z,w);
-   assert(0);
-}
-
-void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
-{
-   glVertexAttrib4f(indx, values[0], values[1], values[2], values[3]);
-}
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index 095f10c..2237eb6 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -49,22 +49,6 @@
 
 // ----------------------------------------------------------------------------
 
-static char const * const sVendorString     = "Android";
-static char const * const sVersionString    = "1.4 Android META-EGL";
-static char const * const sClientApiString  = "OpenGL ES";
-static char const * const sExtensionString  =
-        "EGL_KHR_image "
-        "EGL_KHR_image_base "
-        "EGL_KHR_image_pixmap "
-        "EGL_KHR_gl_texture_2D_image "
-        "EGL_KHR_gl_texture_cubemap_image "
-        "EGL_KHR_gl_renderbuffer_image "
-        "EGL_KHR_fence_sync "
-        "EGL_ANDROID_image_native_buffer "
-        "EGL_ANDROID_swap_rectangle "
-        "EGL_NV_system_time "
-        ;
-
 struct extention_map_t {
     const char* name;
     __eglMustCastToProperFunctionPointerType address;
@@ -79,8 +63,6 @@
             (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR },
     { "eglDestroyImageKHR",
             (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR },
-    { "eglSetSwapRectangleANDROID",
-            (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID },
     { "eglGetSystemTimeFrequencyNV",
             (__eglMustCastToProperFunctionPointerType)&eglGetSystemTimeFrequencyNV },
     { "eglGetSystemTimeNV",
@@ -978,13 +960,13 @@
 
     switch (name) {
         case EGL_VENDOR:
-            return sVendorString;
+            return dp->getVendorString();
         case EGL_VERSION:
-            return sVersionString;
+            return dp->getVersionString();
         case EGL_EXTENSIONS:
-            return sExtensionString;
+            return dp->getExtensionString();
         case EGL_CLIENT_APIS:
-            return sClientApiString;
+            return dp->getClientApiString();
     }
     return setError(EGL_BAD_PARAMETER, (const char *)0);
 }
@@ -1447,25 +1429,7 @@
 // ANDROID extensions
 // ----------------------------------------------------------------------------
 
-EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
-        EGLint left, EGLint top, EGLint width, EGLint height)
-{
-    clearError();
-
-    egl_display_t const * const dp = validate_display(dpy);
-    if (!dp) return EGL_FALSE;
-
-    SurfaceRef _s(dp, draw);
-    if (!_s.get())
-        return setError(EGL_BAD_SURFACE, EGL_FALSE);
-
-    egl_surface_t const * const s = get_surface(draw);
-    if (s->cnx->egl.eglSetSwapRectangleANDROID) {
-        return s->cnx->egl.eglSetSwapRectangleANDROID(
-                dp->disp[s->impl].dpy, s->surface, left, top, width, height);
-    }
-    return setError(EGL_BAD_DISPLAY, NULL);
-}
+/* ANDROID extensions entry-point go here */
 
 // ----------------------------------------------------------------------------
 // NVIDIA extensions
diff --git a/opengl/libs/EGL/egl_display.cpp b/opengl/libs/EGL/egl_display.cpp
index 2935832..862b48d2 100644
--- a/opengl/libs/EGL/egl_display.cpp
+++ b/opengl/libs/EGL/egl_display.cpp
@@ -14,6 +14,8 @@
  ** limitations under the License.
  */
 
+#include <string.h>
+
 #include "egl_cache.h"
 #include "egl_display.h"
 #include "egl_object.h"
@@ -25,6 +27,36 @@
 namespace android {
 // ----------------------------------------------------------------------------
 
+static char const * const sVendorString     = "Android";
+static char const * const sVersionString    = "1.4 Android META-EGL";
+static char const * const sClientApiString  = "OpenGL ES";
+
+// this is the list of EGL extensions that are exposed to applications
+// some of them are mandatory because used by the ANDROID system.
+//
+// mandatory extensions are required per the CDD and not explicitly
+// checked during EGL initialization. the system *assumes* these extensions
+// are present. the system may not function properly if some mandatory
+// extensions are missing.
+//
+// NOTE: sExtensionString MUST be have a single space as the last character.
+//
+static char const * const sExtensionString  =
+        "EGL_KHR_image "                        // mandatory
+        "EGL_KHR_image_base "                   // mandatory
+        "EGL_KHR_image_pixmap "
+        "EGL_KHR_gl_texture_2D_image "
+        "EGL_KHR_gl_texture_cubemap_image "
+        "EGL_KHR_gl_renderbuffer_image "
+        "EGL_KHR_fence_sync "
+        "EGL_NV_system_time "
+        "EGL_ANDROID_image_native_buffer "      // mandatory
+        ;
+
+// extensions not exposed to applications but used by the ANDROID system
+//      "EGL_ANDROID_recordable "               // mandatory
+//      "EGL_ANDROID_blob_cache "               // strongly recommended
+
 extern void initEglTraceLevel();
 extern void setGLHooksThreadSpecific(gl_hooks_t const *value);
 
@@ -174,6 +206,36 @@
         }
     }
 
+    // the query strings are per-display
+    mVendorString.setTo(sVendorString);
+    mVersionString.setTo(sVersionString);
+    mClientApiString.setTo(sClientApiString);
+
+    // we only add extensions that exist in at least one implementation
+    char const* start = sExtensionString;
+    char const* end;
+    do {
+        // find the space separating this extension for the next one
+        end = strchr(start, ' ');
+        if (end) {
+            // length of the extension string
+            const size_t len = end - start;
+            // NOTE: we could avoid the copy if we had strnstr.
+            const String8 ext(start, len);
+            // now go through all implementations and look for this extension
+            for (int i = 0; i < IMPL_NUM_IMPLEMENTATIONS; i++) {
+                // if we find it, add this extension string to our list
+                // (and don't forget the space)
+                const char* match = strstr(disp[i].queryString.extensions, ext.string());
+                if (match && (match[len] == ' ' || match[len] == 0)) {
+                    mExtensionString.append(start, len+1);
+                }
+            }
+            // process the next extension string, and skip the space.
+            start = end + 1;
+        }
+    } while (end);
+
     egl_cache_t::get()->initialize(this);
 
     EGLBoolean res = EGL_FALSE;
diff --git a/opengl/libs/EGL/egl_display.h b/opengl/libs/EGL/egl_display.h
index 94077be..042ae07 100644
--- a/opengl/libs/EGL/egl_display.h
+++ b/opengl/libs/EGL/egl_display.h
@@ -29,6 +29,7 @@
 
 #include <utils/SortedVector.h>
 #include <utils/threads.h>
+#include <utils/String8.h>
 
 #include "egldefs.h"
 #include "hooks.h"
@@ -91,6 +92,11 @@
     inline bool isValid() const { return magic == '_dpy'; }
     inline bool isAlive() const { return isValid(); }
 
+    char const * getVendorString() const { return mVendorString.string(); }
+    char const * getVersionString() const { return mVersionString.string(); }
+    char const * getClientApiString() const { return mClientApiString.string(); }
+    char const * getExtensionString() const { return mExtensionString.string(); }
+
     inline uint32_t getRefsCount() const { return refs; }
 
     struct strings_t {
@@ -122,6 +128,10 @@
             uint32_t                    refs;
     mutable Mutex                       lock;
             SortedVector<egl_object_t*> objects;
+            String8 mVendorString;
+            String8 mVersionString;
+            String8 mClientApiString;
+            String8 mExtensionString;
 };
 
 // ----------------------------------------------------------------------------