Cancel layer update when a layer is about to be destroyed
Bug #9310706
Change-Id: I73eea6314c326f15a979617e3a05b525935f0d3f
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 5b7f90d..18d39ef 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -217,6 +217,7 @@
virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
ANDROID_API void pushLayerUpdate(Layer* layer);
+ ANDROID_API void cancelLayerUpdate(Layer* layer);
ANDROID_API void clearLayerUpdates();
ANDROID_API void flushLayerUpdates();