Implement type generation for user uniforms in vertex shader.
diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h
index dcb988c..28554cc 100644
--- a/libs/rs/rsProgramVertex.h
+++ b/libs/rs/rsProgramVertex.h
@@ -61,7 +61,7 @@
     bool mTextureMatrixEnable;
 
 private:
-    void initAddUserAttrib(const Element *e);
+    void initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix);
 };