commit | ea87e96959895ef94cc3aa9576f41a660d2bbf03 | [log] [tgz] |
---|---|---|
author | Jason Sams <rjsams@android.com> | Tue Jan 12 12:12:28 2010 -0800 |
committer | Jason Sams <rjsams@android.com> | Tue Jan 12 12:12:28 2010 -0800 |
tree | 651c5131fada7c1a2ab55c71e3d6b71901f0832c | |
parent | 917cd4fcda61c63429d73639284f34bb85c97f37 [diff] [blame] |
Implement type generation for user uniforms in vertex shader.
diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h index dcb988c..28554cc 100644 --- a/libs/rs/rsProgramVertex.h +++ b/libs/rs/rsProgramVertex.h
@@ -61,7 +61,7 @@ bool mTextureMatrixEnable; private: - void initAddUserAttrib(const Element *e); + void initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix); };