Copy Skia's GrGLTestInterface locally (it's deleted at HEAD)
Test: Test still compiles & passes
Change-Id: I7e8239bedee5034e2489acbb95756b88c801b1c5
diff --git a/libs/hwui/debug/NullSkiaInterface.cpp b/libs/hwui/debug/NullSkiaInterface.cpp
index b5438cb..d141b9c 100644
--- a/libs/hwui/debug/NullSkiaInterface.cpp
+++ b/libs/hwui/debug/NullSkiaInterface.cpp
@@ -18,11 +18,11 @@
// deprecated). The NullGlesDriver should be constructing a GrGLInterface that calls *its*
// GL functions!
-#include "gl/GrGLTestInterface.h"
#include "GrNonAtomicRef.h"
#include "SkMutex.h"
#include "SkTDArray.h"
#include "SkTo.h"
+#include "gl/GrGLDefines.h"
#include "gl/GrGLInterface.h"
#include <type_traits>
@@ -225,8 +225,558 @@
typedef GLObject INHERITED;
};
+class TestInterface : public GrGLInterface {
+public:
+ virtual GrGLvoid activeTexture(GrGLenum texture) {}
+ virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {}
+ virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {}
+ virtual GrGLvoid bindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
+ virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {}
+ virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
+ virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
+ virtual GrGLvoid bindSampler(GrGLuint unit, GrGLuint sampler) {}
+ virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {}
+ virtual GrGLvoid bindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
+ virtual GrGLvoid bindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {}
+ virtual GrGLvoid bindVertexArray(GrGLuint array) {}
+ virtual GrGLvoid blendBarrier() {}
+ virtual GrGLvoid blendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
+ virtual GrGLvoid blendEquation(GrGLenum mode) {}
+ virtual GrGLvoid blendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
+ virtual GrGLvoid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {}
+ virtual GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
+ virtual GrGLvoid bufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
+ virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
+ virtual GrGLvoid clear(GrGLbitfield mask) {}
+ virtual GrGLvoid clearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
+ virtual GrGLvoid clearStencil(GrGLint s) {}
+ virtual GrGLvoid colorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {}
+ virtual GrGLvoid compileShader(GrGLuint shader) {}
+ virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {}
+ virtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data) {}
+ virtual GrGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLuint createProgram() { return 0; }
+ virtual GrGLuint createShader(GrGLenum type) { return 0; }
+ virtual GrGLvoid cullFace(GrGLenum mode) {}
+ virtual GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* buffers) {}
+ virtual GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
+ virtual GrGLvoid deleteProgram(GrGLuint program) {}
+ virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {}
+ virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
+ virtual GrGLvoid deleteSamplers(GrGLsizei n, const GrGLuint* samplers) {}
+ virtual GrGLvoid deleteShader(GrGLuint shader) {}
+ virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {}
+ virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {}
+ virtual GrGLvoid depthMask(GrGLboolean flag) {}
+ virtual GrGLvoid disable(GrGLenum cap) {}
+ virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {}
+ virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {}
+ virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount) {}
+ virtual GrGLvoid drawArraysIndirect(GrGLenum mode, const GrGLvoid* indirect) {}
+ virtual GrGLvoid drawBuffer(GrGLenum mode) {}
+ virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {}
+ virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
+ virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount) {}
+ virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect) {}
+ virtual GrGLvoid drawRangeElements(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
+ virtual GrGLvoid enable(GrGLenum cap) {}
+ virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {}
+ virtual GrGLvoid endQuery(GrGLenum target) {}
+ virtual GrGLvoid finish() {}
+ virtual GrGLvoid flush() {}
+ virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length) {}
+ virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
+ virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
+ virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples) {}
+ virtual GrGLvoid frontFace(GrGLenum mode) {}
+ virtual GrGLvoid genBuffers(GrGLsizei n, GrGLuint* buffers) {}
+ virtual GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) {}
+ virtual GrGLvoid generateMipmap(GrGLenum target) {}
+ virtual GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) {}
+ virtual GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) {}
+ virtual GrGLvoid genSamplers(GrGLsizei n, GrGLuint *samplers) {}
+ virtual GrGLvoid genTextures(GrGLsizei n, GrGLuint* textures) {}
+ virtual GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) {}
+ virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLenum getError() { return GR_GL_NO_ERROR; }
+ virtual GrGLvoid getFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {}
+ virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {}
+ virtual GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
+ virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {}
+ virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {}
+ virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {}
+ virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
+ virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {}
+ virtual const GrGLubyte* getString(GrGLenum name) { return nullptr; }
+ virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; }
+ virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; }
+ virtual GrGLvoid insertEventMarker(GrGLsizei length, const char* marker) {}
+ virtual GrGLvoid invalidateBufferData(GrGLuint buffer) {}
+ virtual GrGLvoid invalidateBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
+ virtual GrGLvoid invalidateFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments) {}
+ virtual GrGLvoid invalidateSubFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {}
+ virtual GrGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth) {}
+ virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; }
+ virtual GrGLvoid lineWidth(GrGLfloat width) {}
+ virtual GrGLvoid linkProgram(GrGLuint program) {}
+ virtual GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) { return nullptr; }
+ virtual GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
+ virtual GrGLvoid* mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access) { return nullptr; }
+ virtual GrGLvoid* mapTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access) { return nullptr; }
+ virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {}
+ virtual GrGLvoid polygonMode(GrGLenum face, GrGLenum mode) {}
+ virtual GrGLvoid popGroupMarker() {}
+ virtual GrGLvoid pushGroupMarker(GrGLsizei length, const char* marker) {}
+ virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {}
+ virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {}
+ virtual GrGLvoid readBuffer(GrGLenum src) {}
+ virtual GrGLvoid readPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
+ virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid resolveMultisampleFramebuffer() {}
+ virtual GrGLvoid samplerParameteri(GrGLuint sampler, GrGLenum pname, GrGLint param) {}
+ virtual GrGLvoid samplerParameteriv(GrGLuint sampler, GrGLenum pname, const GrGLint* param) {}
+ virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {}
+ virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {}
+ virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
+ virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {}
+ virtual GrGLvoid stencilMask(GrGLuint mask) {}
+ virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {}
+ virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
+ virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
+ virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
+ virtual GrGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
+ virtual GrGLvoid texParameterf(GrGLenum target, GrGLenum pname, GrGLfloat param) {}
+ virtual GrGLvoid texParameterfv(GrGLenum target, GrGLenum pname, const GrGLfloat* params) {}
+ virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {}
+ virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {}
+ virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid discardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments) {}
+ virtual GrGLvoid texSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
+ virtual GrGLvoid textureBarrier() {}
+ virtual GrGLvoid uniform1f(GrGLint location, GrGLfloat v0) {}
+ virtual GrGLvoid uniform1i(GrGLint location, GrGLint v0) {}
+ virtual GrGLvoid uniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+ virtual GrGLvoid uniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+ virtual GrGLvoid uniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {}
+ virtual GrGLvoid uniform2i(GrGLint location, GrGLint v0, GrGLint v1) {}
+ virtual GrGLvoid uniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+ virtual GrGLvoid uniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+ virtual GrGLvoid uniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {}
+ virtual GrGLvoid uniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
+ virtual GrGLvoid uniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+ virtual GrGLvoid uniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+ virtual GrGLvoid uniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {}
+ virtual GrGLvoid uniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
+ virtual GrGLvoid uniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+ virtual GrGLvoid uniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+ virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
+ virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
+ virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
+ virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; }
+ virtual GrGLvoid unmapBufferSubData(const GrGLvoid* mem) {}
+ virtual GrGLvoid unmapTexSubImage2D(const GrGLvoid* mem) {}
+ virtual GrGLvoid useProgram(GrGLuint program) {}
+ virtual GrGLvoid vertexAttrib1f(GrGLuint indx, const GrGLfloat value) {}
+ virtual GrGLvoid vertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) {}
+ virtual GrGLvoid vertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) {}
+ virtual GrGLvoid vertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {}
+ virtual GrGLvoid vertexAttribDivisor(GrGLuint index, GrGLuint divisor) {}
+ virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr) {}
+ virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {}
+ virtual GrGLvoid viewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid matrixLoadf(GrGLenum matrixMode, const GrGLfloat* m) {}
+ virtual GrGLvoid matrixLoadIdentity(GrGLenum) {}
+ virtual GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords) {}
+ virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {}
+ virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {}
+ virtual GrGLuint genPaths(GrGLsizei range) { return 0; }
+ virtual GrGLvoid deletePaths(GrGLuint path, GrGLsizei range) {}
+ virtual GrGLboolean isPath(GrGLuint path) { return true; }
+ virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
+ virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {}
+ virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {}
+ virtual GrGLvoid stencilFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
+ virtual GrGLvoid stencilStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
+ virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {}
+ virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {}
+ virtual GrGLvoid coverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
+ virtual GrGLvoid coverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {}
+ virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode) {}
+ virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode) {}
+ virtual GrGLvoid stencilThenCoverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
+ virtual GrGLvoid stencilThenCoverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
+ virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs) {}
+ virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* name) {}
+ virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGLchar *name) { return 0; }
+ virtual GrGLvoid coverageModulation(GrGLenum components) {}
+ virtual GrGLvoid multiDrawArraysIndirect(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
+ virtual GrGLvoid multiDrawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
+ virtual GrGLuint64 getTextureHandle(GrGLuint texture) { return 0; }
+ virtual GrGLuint64 getTextureSamplerHandle(GrGLuint texture, GrGLuint sampler) { return 0; }
+ virtual GrGLvoid makeTextureHandleResident(GrGLuint64 handle) {}
+ virtual GrGLvoid makeTextureHandleNonResident(GrGLuint64 handle) {}
+ virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format) { return 0; }
+ virtual GrGLvoid makeImageHandleResident(GrGLuint64 handle, GrGLenum access) {}
+ virtual GrGLvoid makeImageHandleNonResident(GrGLuint64 handle) {}
+ virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
+ virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
+ virtual GrGLvoid uniformHandleui64(GrGLint location, GrGLuint64 v0) {}
+ virtual GrGLvoid uniformHandleui64v(GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
+ virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {}
+ virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
+ virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param) {}
+ virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param) {}
+ virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param) {}
+ virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param) {}
+ virtual GrGLvoid textureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid textureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border) {}
+ virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border) {}
+ virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width) {}
+ virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels) {}
+ virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params) {}
+ virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params) {}
+ virtual GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid textureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid textureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid compressedTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid compressedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img) {}
+ virtual GrGLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage) {}
+ virtual GrGLvoid namedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data) {}
+ virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; }
+ virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; }
+ virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {}
+ virtual GrGLvoid getNamedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data) {}
+ virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {}
+ virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {}
+ virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2) {}
+ virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3) {}
+ virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {}
+ virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {}
+ virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
+ virtual GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
+ virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+ virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+ virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+ virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+ virtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+ virtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+ virtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+ virtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+ virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
+ virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
+ virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
+ virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {}
+ virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
+ virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {}
+ virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {}
+ virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {}
+ virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {}
+ virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {}
+ virtual GrGLvoid namedCopyBufferSubData(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size) {}
+ virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayEdgeFlagOffset(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {}
+ virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {}
+ virtual GrGLvoid enableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
+ virtual GrGLvoid disableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
+ virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {}
+ virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {}
+ virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param) {}
+ virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param) {}
+ virtual GrGLvoid* mapNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
+ virtual GrGLvoid flushMappedNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
+ virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
+ virtual GrGLsync fenceSync(GrGLenum condition, GrGLbitfield flags) { return nullptr; }
+ virtual GrGLboolean isSync(GrGLsync) { return false; }
+ virtual GrGLenum clientWaitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) { return GR_GL_WAIT_FAILED; }
+ virtual GrGLvoid waitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) {}
+ virtual GrGLvoid deleteSync(GrGLsync sync) {}
+ virtual GrGLvoid debugMessageControl(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled) {}
+ virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf) {}
+ virtual GrGLvoid debugMessageCallback(GRGLDEBUGPROC callback, const GrGLvoid* userParam) {}
+ virtual GrGLuint getDebugMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog) { return 0; }
+ virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message) {}
+ virtual GrGLvoid popDebugGroup() {}
+ virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label) {}
+ virtual GrGLvoid getInternalformativ(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params) {}
+ virtual GrGLvoid programBinary(GrGLuint program, GrGLenum binaryFormat, void *binary, GrGLsizei length) {}
+ virtual GrGLvoid getProgramBinary(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, GrGLenum *binaryFormat, void *binary) {}
+ virtual GrGLvoid programParameteri(GrGLuint program, GrGLenum pname, GrGLint value) {}
+
+protected:
+ // This must be called by leaf class
+ void init(GrGLStandard standard) {
+ fStandard = standard;
+ fExtensions.init(standard, fFunctions.fGetString, fFunctions.fGetStringi,
+ fFunctions.fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY);
+ }
+ TestInterface();
+};
+
+template <typename R, typename... A>
+GrGLFunction<R GR_GL_FUNCTION_TYPE(A...)> bind_to_member(TestInterface* interface,
+ R (TestInterface::*member)(A...)) {
+ return [interface, member](A... a) -> R { return (interface->*member)(a...); };
+}
+
+TestInterface::TestInterface() {
+ fFunctions.fActiveTexture = bind_to_member(this, &TestInterface::activeTexture);
+ fFunctions.fAttachShader = bind_to_member(this, &TestInterface::attachShader);
+ fFunctions.fBeginQuery = bind_to_member(this, &TestInterface::beginQuery);
+ fFunctions.fBindAttribLocation = bind_to_member(this, &TestInterface::bindAttribLocation);
+ fFunctions.fBindBuffer = bind_to_member(this, &TestInterface::bindBuffer);
+ fFunctions.fBindFramebuffer = bind_to_member(this, &TestInterface::bindFramebuffer);
+ fFunctions.fBindRenderbuffer = bind_to_member(this, &TestInterface::bindRenderbuffer);
+ fFunctions.fBindSampler = bind_to_member(this, &TestInterface::bindSampler);
+ fFunctions.fBindTexture = bind_to_member(this, &TestInterface::bindTexture);
+ fFunctions.fBindFragDataLocation = bind_to_member(this, &TestInterface::bindFragDataLocation);
+ fFunctions.fBindFragDataLocationIndexed = bind_to_member(this, &TestInterface::bindFragDataLocationIndexed);
+ fFunctions.fBindVertexArray = bind_to_member(this, &TestInterface::bindVertexArray);
+ fFunctions.fBlendBarrier = bind_to_member(this, &TestInterface::blendBarrier);
+ fFunctions.fBlendColor = bind_to_member(this, &TestInterface::blendColor);
+ fFunctions.fBlendEquation = bind_to_member(this, &TestInterface::blendEquation);
+ fFunctions.fBlendFunc = bind_to_member(this, &TestInterface::blendFunc);
+ fFunctions.fBlitFramebuffer = bind_to_member(this, &TestInterface::blitFramebuffer);
+ fFunctions.fBufferData = bind_to_member(this, &TestInterface::bufferData);
+ fFunctions.fBufferSubData = bind_to_member(this, &TestInterface::bufferSubData);
+ fFunctions.fCheckFramebufferStatus = bind_to_member(this, &TestInterface::checkFramebufferStatus);
+ fFunctions.fClear = bind_to_member(this, &TestInterface::clear);
+ fFunctions.fClearColor = bind_to_member(this, &TestInterface::clearColor);
+ fFunctions.fClearStencil = bind_to_member(this, &TestInterface::clearStencil);
+ fFunctions.fColorMask = bind_to_member(this, &TestInterface::colorMask);
+ fFunctions.fCompileShader = bind_to_member(this, &TestInterface::compileShader);
+ fFunctions.fCompressedTexImage2D = bind_to_member(this, &TestInterface::compressedTexImage2D);
+ fFunctions.fCompressedTexSubImage2D = bind_to_member(this, &TestInterface::compressedTexSubImage2D);
+ fFunctions.fCopyTexSubImage2D = bind_to_member(this, &TestInterface::copyTexSubImage2D);
+ fFunctions.fCreateProgram = bind_to_member(this, &TestInterface::createProgram);
+ fFunctions.fCreateShader = bind_to_member(this, &TestInterface::createShader);
+ fFunctions.fCullFace = bind_to_member(this, &TestInterface::cullFace);
+ fFunctions.fDeleteBuffers = bind_to_member(this, &TestInterface::deleteBuffers);
+ fFunctions.fDeleteFramebuffers = bind_to_member(this, &TestInterface::deleteFramebuffers);
+ fFunctions.fDeleteProgram = bind_to_member(this, &TestInterface::deleteProgram);
+ fFunctions.fDeleteQueries = bind_to_member(this, &TestInterface::deleteQueries);
+ fFunctions.fDeleteRenderbuffers = bind_to_member(this, &TestInterface::deleteRenderbuffers);
+ fFunctions.fDeleteSamplers = bind_to_member(this, &TestInterface::deleteSamplers);
+ fFunctions.fDeleteShader = bind_to_member(this, &TestInterface::deleteShader);
+ fFunctions.fDeleteTextures = bind_to_member(this, &TestInterface::deleteTextures);
+ fFunctions.fDeleteVertexArrays = bind_to_member(this, &TestInterface::deleteVertexArrays);
+ fFunctions.fDepthMask = bind_to_member(this, &TestInterface::depthMask);
+ fFunctions.fDisable = bind_to_member(this, &TestInterface::disable);
+ fFunctions.fDisableVertexAttribArray = bind_to_member(this, &TestInterface::disableVertexAttribArray);
+ fFunctions.fDrawArrays = bind_to_member(this, &TestInterface::drawArrays);
+ fFunctions.fDrawArraysInstanced = bind_to_member(this, &TestInterface::drawArraysInstanced);
+ fFunctions.fDrawArraysIndirect = bind_to_member(this, &TestInterface::drawArraysIndirect);
+ fFunctions.fDrawBuffer = bind_to_member(this, &TestInterface::drawBuffer);
+ fFunctions.fDrawBuffers = bind_to_member(this, &TestInterface::drawBuffers);
+ fFunctions.fDrawElements = bind_to_member(this, &TestInterface::drawElements);
+ fFunctions.fDrawElementsInstanced = bind_to_member(this, &TestInterface::drawElementsInstanced);
+ fFunctions.fDrawElementsIndirect = bind_to_member(this, &TestInterface::drawElementsIndirect);
+ fFunctions.fDrawRangeElements = bind_to_member(this, &TestInterface::drawRangeElements);
+ fFunctions.fEnable = bind_to_member(this, &TestInterface::enable);
+ fFunctions.fEnableVertexAttribArray = bind_to_member(this, &TestInterface::enableVertexAttribArray);
+ fFunctions.fEndQuery = bind_to_member(this, &TestInterface::endQuery);
+ fFunctions.fFinish = bind_to_member(this, &TestInterface::finish);
+ fFunctions.fFlush = bind_to_member(this, &TestInterface::flush);
+ fFunctions.fFlushMappedBufferRange = bind_to_member(this, &TestInterface::flushMappedBufferRange);
+ fFunctions.fFramebufferRenderbuffer = bind_to_member(this, &TestInterface::framebufferRenderbuffer);
+ fFunctions.fFramebufferTexture2D = bind_to_member(this, &TestInterface::framebufferTexture2D);
+ fFunctions.fFramebufferTexture2DMultisample = bind_to_member(this, &TestInterface::framebufferTexture2DMultisample);
+ fFunctions.fFrontFace = bind_to_member(this, &TestInterface::frontFace);
+ fFunctions.fGenBuffers = bind_to_member(this, &TestInterface::genBuffers);
+ fFunctions.fGenFramebuffers = bind_to_member(this, &TestInterface::genFramebuffers);
+ fFunctions.fGenerateMipmap = bind_to_member(this, &TestInterface::generateMipmap);
+ fFunctions.fGenQueries = bind_to_member(this, &TestInterface::genQueries);
+ fFunctions.fGenRenderbuffers = bind_to_member(this, &TestInterface::genRenderbuffers);
+ fFunctions.fGenSamplers = bind_to_member(this, &TestInterface::genSamplers);
+ fFunctions.fGenTextures = bind_to_member(this, &TestInterface::genTextures);
+ fFunctions.fGenVertexArrays = bind_to_member(this, &TestInterface::genVertexArrays);
+ fFunctions.fGetBufferParameteriv = bind_to_member(this, &TestInterface::getBufferParameteriv);
+ fFunctions.fGetError = bind_to_member(this, &TestInterface::getError);
+ fFunctions.fGetFramebufferAttachmentParameteriv = bind_to_member(this, &TestInterface::getFramebufferAttachmentParameteriv);
+ fFunctions.fGetIntegerv = bind_to_member(this, &TestInterface::getIntegerv);
+ fFunctions.fGetMultisamplefv = bind_to_member(this, &TestInterface::getMultisamplefv);
+ fFunctions.fGetProgramInfoLog = bind_to_member(this, &TestInterface::getProgramInfoLog);
+ fFunctions.fGetProgramiv = bind_to_member(this, &TestInterface::getProgramiv);
+ fFunctions.fGetQueryiv = bind_to_member(this, &TestInterface::getQueryiv);
+ fFunctions.fGetQueryObjecti64v = bind_to_member(this, &TestInterface::getQueryObjecti64v);
+ fFunctions.fGetQueryObjectiv = bind_to_member(this, &TestInterface::getQueryObjectiv);
+ fFunctions.fGetQueryObjectui64v = bind_to_member(this, &TestInterface::getQueryObjectui64v);
+ fFunctions.fGetQueryObjectuiv = bind_to_member(this, &TestInterface::getQueryObjectuiv);
+ fFunctions.fGetRenderbufferParameteriv = bind_to_member(this, &TestInterface::getRenderbufferParameteriv);
+ fFunctions.fGetShaderInfoLog = bind_to_member(this, &TestInterface::getShaderInfoLog);
+ fFunctions.fGetShaderiv = bind_to_member(this, &TestInterface::getShaderiv);
+ fFunctions.fGetShaderPrecisionFormat = bind_to_member(this, &TestInterface::getShaderPrecisionFormat);
+ fFunctions.fGetString = bind_to_member(this, &TestInterface::getString);
+ fFunctions.fGetStringi = bind_to_member(this, &TestInterface::getStringi);
+ fFunctions.fGetTexLevelParameteriv = bind_to_member(this, &TestInterface::getTexLevelParameteriv);
+ fFunctions.fGetUniformLocation = bind_to_member(this, &TestInterface::getUniformLocation);
+ fFunctions.fInsertEventMarker = bind_to_member(this, &TestInterface::insertEventMarker);
+ fFunctions.fInvalidateBufferData = bind_to_member(this, &TestInterface::invalidateBufferData);
+ fFunctions.fInvalidateBufferSubData = bind_to_member(this, &TestInterface::invalidateBufferSubData);
+ fFunctions.fInvalidateFramebuffer = bind_to_member(this, &TestInterface::invalidateFramebuffer);
+ fFunctions.fInvalidateSubFramebuffer = bind_to_member(this, &TestInterface::invalidateSubFramebuffer);
+ fFunctions.fInvalidateTexImage = bind_to_member(this, &TestInterface::invalidateTexImage);
+ fFunctions.fInvalidateTexSubImage = bind_to_member(this, &TestInterface::invalidateTexSubImage);
+ fFunctions.fIsTexture = bind_to_member(this, &TestInterface::isTexture);
+ fFunctions.fLineWidth = bind_to_member(this, &TestInterface::lineWidth);
+ fFunctions.fLinkProgram = bind_to_member(this, &TestInterface::linkProgram);
+ fFunctions.fMapBuffer = bind_to_member(this, &TestInterface::mapBuffer);
+ fFunctions.fMapBufferRange = bind_to_member(this, &TestInterface::mapBufferRange);
+ fFunctions.fMapBufferSubData = bind_to_member(this, &TestInterface::mapBufferSubData);
+ fFunctions.fMapTexSubImage2D = bind_to_member(this, &TestInterface::mapTexSubImage2D);
+ fFunctions.fPixelStorei = bind_to_member(this, &TestInterface::pixelStorei);
+ fFunctions.fPolygonMode = bind_to_member(this, &TestInterface::polygonMode);
+ fFunctions.fPopGroupMarker = bind_to_member(this, &TestInterface::popGroupMarker);
+ fFunctions.fPushGroupMarker = bind_to_member(this, &TestInterface::pushGroupMarker);
+ fFunctions.fQueryCounter = bind_to_member(this, &TestInterface::queryCounter);
+ fFunctions.fReadBuffer = bind_to_member(this, &TestInterface::readBuffer);
+ fFunctions.fReadPixels = bind_to_member(this, &TestInterface::readPixels);
+ fFunctions.fRenderbufferStorage = bind_to_member(this, &TestInterface::renderbufferStorage);
+ fFunctions.fRenderbufferStorageMultisample = bind_to_member(this, &TestInterface::renderbufferStorageMultisample);
+ fFunctions.fResolveMultisampleFramebuffer = bind_to_member(this, &TestInterface::resolveMultisampleFramebuffer);
+ fFunctions.fScissor = bind_to_member(this, &TestInterface::scissor);
+ fFunctions.fBindUniformLocation = bind_to_member(this, &TestInterface::bindUniformLocation);
+ fFunctions.fSamplerParameteri = bind_to_member(this, &TestInterface::samplerParameteri);
+ fFunctions.fSamplerParameteriv = bind_to_member(this, &TestInterface::samplerParameteriv);
+ fFunctions.fShaderSource = bind_to_member(this, &TestInterface::shaderSource);
+ fFunctions.fStencilFunc = bind_to_member(this, &TestInterface::stencilFunc);
+ fFunctions.fStencilFuncSeparate = bind_to_member(this, &TestInterface::stencilFuncSeparate);
+ fFunctions.fStencilMask = bind_to_member(this, &TestInterface::stencilMask);
+ fFunctions.fStencilMaskSeparate = bind_to_member(this, &TestInterface::stencilMaskSeparate);
+ fFunctions.fStencilOp = bind_to_member(this, &TestInterface::stencilOp);
+ fFunctions.fStencilOpSeparate = bind_to_member(this, &TestInterface::stencilOpSeparate);
+ fFunctions.fTexBuffer = bind_to_member(this, &TestInterface::texBuffer);
+ fFunctions.fTexImage2D = bind_to_member(this, &TestInterface::texImage2D);
+ fFunctions.fTexParameterf = bind_to_member(this, &TestInterface::texParameterf);
+ fFunctions.fTexParameterfv = bind_to_member(this, &TestInterface::texParameterfv);
+ fFunctions.fTexParameteri = bind_to_member(this, &TestInterface::texParameteri);
+ fFunctions.fTexParameteriv = bind_to_member(this, &TestInterface::texParameteriv);
+ fFunctions.fTexStorage2D = bind_to_member(this, &TestInterface::texStorage2D);
+ fFunctions.fDiscardFramebuffer = bind_to_member(this, &TestInterface::discardFramebuffer);
+ fFunctions.fTexSubImage2D = bind_to_member(this, &TestInterface::texSubImage2D);
+ fFunctions.fTextureBarrier = bind_to_member(this, &TestInterface::textureBarrier);
+ fFunctions.fUniform1f = bind_to_member(this, &TestInterface::uniform1f);
+ fFunctions.fUniform1i = bind_to_member(this, &TestInterface::uniform1i);
+ fFunctions.fUniform1fv = bind_to_member(this, &TestInterface::uniform1fv);
+ fFunctions.fUniform1iv = bind_to_member(this, &TestInterface::uniform1iv);
+ fFunctions.fUniform2f = bind_to_member(this, &TestInterface::uniform2f);
+ fFunctions.fUniform2i = bind_to_member(this, &TestInterface::uniform2i);
+ fFunctions.fUniform2fv = bind_to_member(this, &TestInterface::uniform2fv);
+ fFunctions.fUniform2iv = bind_to_member(this, &TestInterface::uniform2iv);
+ fFunctions.fUniform3f = bind_to_member(this, &TestInterface::uniform3f);
+ fFunctions.fUniform3i = bind_to_member(this, &TestInterface::uniform3i);
+ fFunctions.fUniform3fv = bind_to_member(this, &TestInterface::uniform3fv);
+ fFunctions.fUniform3iv = bind_to_member(this, &TestInterface::uniform3iv);
+ fFunctions.fUniform4f = bind_to_member(this, &TestInterface::uniform4f);
+ fFunctions.fUniform4i = bind_to_member(this, &TestInterface::uniform4i);
+ fFunctions.fUniform4fv = bind_to_member(this, &TestInterface::uniform4fv);
+ fFunctions.fUniform4iv = bind_to_member(this, &TestInterface::uniform4iv);
+ fFunctions.fUniformMatrix2fv = bind_to_member(this, &TestInterface::uniformMatrix2fv);
+ fFunctions.fUniformMatrix3fv = bind_to_member(this, &TestInterface::uniformMatrix3fv);
+ fFunctions.fUniformMatrix4fv = bind_to_member(this, &TestInterface::uniformMatrix4fv);
+ fFunctions.fUnmapBuffer = bind_to_member(this, &TestInterface::unmapBuffer);
+ fFunctions.fUnmapBufferSubData = bind_to_member(this, &TestInterface::unmapBufferSubData);
+ fFunctions.fUnmapTexSubImage2D = bind_to_member(this, &TestInterface::unmapTexSubImage2D);
+ fFunctions.fUseProgram = bind_to_member(this, &TestInterface::useProgram);
+ fFunctions.fVertexAttrib1f = bind_to_member(this, &TestInterface::vertexAttrib1f);
+ fFunctions.fVertexAttrib2fv = bind_to_member(this, &TestInterface::vertexAttrib2fv);
+ fFunctions.fVertexAttrib3fv = bind_to_member(this, &TestInterface::vertexAttrib3fv);
+ fFunctions.fVertexAttrib4fv = bind_to_member(this, &TestInterface::vertexAttrib4fv);
+ fFunctions.fVertexAttribDivisor = bind_to_member(this, &TestInterface::vertexAttribDivisor);
+ fFunctions.fVertexAttribIPointer = bind_to_member(this, &TestInterface::vertexAttribIPointer);
+ fFunctions.fVertexAttribPointer = bind_to_member(this, &TestInterface::vertexAttribPointer);
+ fFunctions.fViewport = bind_to_member(this, &TestInterface::viewport);
+ fFunctions.fMatrixLoadf = bind_to_member(this, &TestInterface::matrixLoadf);
+ fFunctions.fMatrixLoadIdentity = bind_to_member(this, &TestInterface::matrixLoadIdentity);
+ fFunctions.fPathCommands = bind_to_member(this, &TestInterface::pathCommands);
+ fFunctions.fPathParameteri = bind_to_member(this, &TestInterface::pathParameteri);
+ fFunctions.fPathParameterf = bind_to_member(this, &TestInterface::pathParameterf);
+ fFunctions.fGenPaths = bind_to_member(this, &TestInterface::genPaths);
+ fFunctions.fDeletePaths = bind_to_member(this, &TestInterface::deletePaths);
+ fFunctions.fIsPath = bind_to_member(this, &TestInterface::isPath);
+ fFunctions.fPathStencilFunc = bind_to_member(this, &TestInterface::pathStencilFunc);
+ fFunctions.fStencilFillPath = bind_to_member(this, &TestInterface::stencilFillPath);
+ fFunctions.fStencilStrokePath = bind_to_member(this, &TestInterface::stencilStrokePath);
+ fFunctions.fStencilFillPathInstanced = bind_to_member(this, &TestInterface::stencilFillPathInstanced);
+ fFunctions.fStencilStrokePathInstanced = bind_to_member(this, &TestInterface::stencilStrokePathInstanced);
+ fFunctions.fCoverFillPath = bind_to_member(this, &TestInterface::coverFillPath);
+ fFunctions.fCoverStrokePath = bind_to_member(this, &TestInterface::coverStrokePath);
+ fFunctions.fCoverFillPathInstanced = bind_to_member(this, &TestInterface::coverFillPathInstanced);
+ fFunctions.fCoverStrokePathInstanced = bind_to_member(this, &TestInterface::coverStrokePathInstanced);
+ fFunctions.fStencilThenCoverFillPath = bind_to_member(this, &TestInterface::stencilThenCoverFillPath);
+ fFunctions.fStencilThenCoverStrokePath = bind_to_member(this, &TestInterface::stencilThenCoverStrokePath);
+ fFunctions.fStencilThenCoverFillPathInstanced = bind_to_member(this, &TestInterface::stencilThenCoverFillPathInstanced);
+ fFunctions.fStencilThenCoverStrokePathInstanced = bind_to_member(this, &TestInterface::stencilThenCoverStrokePathInstanced);
+ fFunctions.fProgramPathFragmentInputGen = bind_to_member(this, &TestInterface::programPathFragmentInputGen);
+ fFunctions.fBindFragmentInputLocation = bind_to_member(this, &TestInterface::bindFragmentInputLocation);
+ fFunctions.fGetProgramResourceLocation = bind_to_member(this, &TestInterface::getProgramResourceLocation);
+ fFunctions.fCoverageModulation = bind_to_member(this, &TestInterface::coverageModulation);
+ fFunctions.fMultiDrawArraysIndirect = bind_to_member(this, &TestInterface::multiDrawArraysIndirect);
+ fFunctions.fMultiDrawElementsIndirect = bind_to_member(this, &TestInterface::multiDrawElementsIndirect);
+ fFunctions.fFenceSync = bind_to_member(this, &TestInterface::fenceSync);
+ fFunctions.fIsSync = bind_to_member(this, &TestInterface::isSync);
+ fFunctions.fClientWaitSync = bind_to_member(this, &TestInterface::clientWaitSync);
+ fFunctions.fWaitSync = bind_to_member(this, &TestInterface::waitSync);
+ fFunctions.fDeleteSync = bind_to_member(this, &TestInterface::deleteSync);
+ fFunctions.fDebugMessageControl = bind_to_member(this, &TestInterface::debugMessageControl);
+ fFunctions.fDebugMessageInsert = bind_to_member(this, &TestInterface::debugMessageInsert);
+ fFunctions.fDebugMessageCallback = bind_to_member(this, &TestInterface::debugMessageCallback);
+ fFunctions.fGetDebugMessageLog = bind_to_member(this, &TestInterface::getDebugMessageLog);
+ fFunctions.fPushDebugGroup = bind_to_member(this, &TestInterface::pushDebugGroup);
+ fFunctions.fPopDebugGroup = bind_to_member(this, &TestInterface::popDebugGroup);
+ fFunctions.fObjectLabel = bind_to_member(this, &TestInterface::objectLabel);
+ fFunctions.fGetInternalformativ = bind_to_member(this, &TestInterface::getInternalformativ);
+ fFunctions.fProgramBinary = bind_to_member(this, &TestInterface::programBinary);
+ fFunctions.fGetProgramBinary = bind_to_member(this, &TestInterface::getProgramBinary);
+ fFunctions.fProgramParameteri = bind_to_member(this, &TestInterface::programParameteri);
+}
+
/** Null interface implementation */
-class NullInterface : public GrGLTestInterface {
+class NullInterface : public TestInterface {
public:
NullInterface(bool enableNVPR)
: fCurrDrawFramebuffer(0)
@@ -836,7 +1386,7 @@
}
}
- typedef GrGLTestInterface INHERITED;
+ typedef TestInterface INHERITED;
};
} // anonymous namespace