commit | eb07af687319a0f52c219c3c0c1b73162fce9d04 | [log] [tgz] |
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author | Romain Guy <romainguy@google.com> | Tue Oct 12 18:40:36 2010 -0700 |
committer | Romain Guy <romainguy@google.com> | Tue Oct 12 18:40:36 2010 -0700 |
tree | a27dad9873cd7cab7217ff45fd5c26a4a8885ff0 | |
parent | a0a312225ad56b858f37c2a428e9b8a7140907c4 [diff] |
Optimize layer clears. Don't clear the entire texture when we use textures that are bigger than the layer itself. This will save time during the glClear() calls. Change-Id: I06f3259ba62affb3708ba69ea41418832c7e1a65