Add support for render-ahead
For periods of time during which latency is less important
allow a client to request a deeper render-ahead pipeline.
The latency tradeoff results in less overall visual jank
Test: none, only used by macrobench
Change-Id: I516203b70bdc75b6415fa08bf9c4fb1b598b0102
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index c6a9b55f..00645d6 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -290,6 +290,12 @@
});
}
+void RenderProxy::setRenderAheadDepth(int renderAhead) {
+ mRenderThread.queue().post([ context = mContext, renderAhead ]() {
+ context->setRenderAheadDepth(renderAhead);
+ });
+}
+
int RenderProxy::copySurfaceInto(sp<Surface>& surface, int left, int top, int right, int bottom,
SkBitmap* bitmap) {
auto& thread = RenderThread::getInstance();