Code cleanup to make formatting consistent
across all the renderscript files.
Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
diff --git a/libs/rs/rsShaderCache.h b/libs/rs/rsShaderCache.h
index 6b49e5f..3540366 100644
--- a/libs/rs/rsShaderCache.h
+++ b/libs/rs/rsShaderCache.h
@@ -27,8 +27,7 @@
// An element is a group of Components that occupies one cell in a structure.
-class ShaderCache
-{
+class ShaderCache {
public:
ShaderCache();
virtual ~ShaderCache();
@@ -56,12 +55,12 @@
UniformQueryData(uint32_t maxName) {
name = NULL;
nameLength = maxName;
- if(nameLength > 0 ) {
+ if (nameLength > 0 ) {
name = new char[nameLength];
}
}
~UniformQueryData() {
- if(name != NULL) {
+ if (name != NULL) {
delete[] name;
name = NULL;
}
@@ -80,26 +79,26 @@
uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0),
vtxAttrs(0), vtxUniforms(0), fragUniforms(0) {
vtxAttrCount = numVtxAttr;
- if(numVtxAttr) {
+ if (numVtxAttr) {
vtxAttrs = new AttrData[numVtxAttr];
}
- if(numVtxUnis) {
+ if (numVtxUnis) {
vtxUniforms = new UniformData[numVtxUnis];
}
- if(numFragUnis) {
+ if (numFragUnis) {
fragUniforms = new UniformData[numFragUnis];
}
}
~ProgramEntry() {
- if(vtxAttrs) {
+ if (vtxAttrs) {
delete[] vtxAttrs;
vtxAttrs = NULL;
}
- if(vtxUniforms) {
+ if (vtxUniforms) {
delete[] vtxUniforms;
vtxUniforms = NULL;
}
- if(fragUniforms) {
+ if (fragUniforms) {
delete[] fragUniforms;
fragUniforms = NULL;
}
@@ -111,7 +110,6 @@
AttrData *vtxAttrs;
UniformData *vtxUniforms;
UniformData *fragUniforms;
-
};
Vector<ProgramEntry*> mEntries;
ProgramEntry *mCurrent;