Add support for SweepGradient in the GL renderer.

Change-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index 9957370..97f4cb4 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -116,7 +116,7 @@
     mCache.clear();
 }
 
-Texture* GradientCache::addLinearGradient(SkShader* shader, float* bounds, uint32_t* colors,
+Texture* GradientCache::addLinearGradient(SkShader* shader, uint32_t* colors,
         float* positions, int count, SkShader::TileMode tileMode) {
     SkBitmap bitmap;
     bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1024, 1);
diff --git a/libs/hwui/GradientCache.h b/libs/hwui/GradientCache.h
index 51a8c01..c829fd4 100644
--- a/libs/hwui/GradientCache.h
+++ b/libs/hwui/GradientCache.h
@@ -46,8 +46,8 @@
      * Adds a new linear gradient to the cache. The generated texture is
      * returned.
      */
-    Texture* addLinearGradient(SkShader* shader, float* bounds, uint32_t* colors,
-            float* positions, int count, SkShader::TileMode tileMode);
+    Texture* addLinearGradient(SkShader* shader, uint32_t* colors, float* positions,
+            int count, SkShader::TileMode tileMode = SkShader::kClamp_TileMode);
     /**
      * Returns the texture associated with the specified shader.
      */
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index becbc22..bcc1edf 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -33,11 +33,18 @@
         "attribute vec2 texCoords;\n";
 const char* gVS_Header_Uniforms =
         "uniform mat4 transform;\n";
-const char* gVS_Header_Uniforms_HasGradient =
+const char* gVS_Header_Uniforms_HasGradient[3] = {
+        // Linear
         "uniform float gradientLength;\n"
         "uniform vec2 gradient;\n"
         "uniform vec2 gradientStart;\n"
-        "uniform mat4 screenSpace;\n";
+        "uniform mat4 screenSpace;\n",
+        // Circular
+        "",
+        // Sweep
+        "uniform vec2 gradientStart;\n"
+        "uniform mat4 screenSpace;\n"
+};
 const char* gVS_Header_Uniforms_HasBitmap =
         "uniform mat4 textureTransform;\n"
         "uniform vec2 textureDimension;\n";
@@ -45,15 +52,28 @@
         "varying vec2 outTexCoords;\n";
 const char* gVS_Header_Varyings_HasBitmap =
         "varying vec2 outBitmapTexCoords;\n";
-const char* gVS_Header_Varyings_HasGradient =
-        "varying float index;\n";
+const char* gVS_Header_Varyings_HasGradient[3] = {
+        // Linear
+        "varying float index;\n",
+        // Circular
+        "",
+        // Sweep
+        "varying vec2 sweep;\n"
+};
 const char* gVS_Main =
         "\nvoid main(void) {\n";
 const char* gVS_Main_OutTexCoords =
         "    outTexCoords = texCoords;\n";
-const char* gVS_Main_OutGradientIndex =
+const char* gVS_Main_OutGradient[3] = {
+        // Linear
         "    vec4 location = screenSpace * position;\n"
-        "    index = dot(location.xy - gradientStart, gradient) * gradientLength;\n";
+        "    index = dot(location.xy - gradientStart, gradient) * gradientLength;\n",
+        // Circular
+        "",
+        // Sweep
+        "    vec4 location = screenSpace * position;\n"
+        "    sweep = location.xy - gradientStart;\n"
+};
 const char* gVS_Main_OutBitmapTexCoords =
         "    vec4 bitmapCoords = textureTransform * position;\n"
         "    outBitmapTexCoords = bitmapCoords.xy * textureDimension;\n";
@@ -74,8 +94,14 @@
         "uniform vec4 color;\n";
 const char* gFS_Uniforms_TextureSampler =
         "uniform sampler2D sampler;\n";
-const char* gFS_Uniforms_GradientSampler =
-        "uniform sampler2D gradientSampler;\n";
+const char* gFS_Uniforms_GradientSampler[3] = {
+        // Linear
+        "uniform sampler2D gradientSampler;\n",
+        // Circular
+        "uniform sampler2D gradientSampler;\n",
+        // Sweep
+        "uniform sampler2D gradientSampler;\n"
+};
 const char* gFS_Uniforms_BitmapSampler =
         "uniform sampler2D bitmapSampler;\n";
 const char* gFS_Uniforms_ColorOp[4] = {
@@ -99,8 +125,15 @@
         "    fragColor = color * texture2D(sampler, outTexCoords);\n";
 const char* gFS_Main_FetchA8Texture =
         "    fragColor = color * texture2D(sampler, outTexCoords).a;\n";
-const char* gFS_Main_FetchGradient =
-        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n";
+const char* gFS_Main_FetchGradient[3] = {
+        // Linear
+        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
+        // Circular
+        "",
+        // Sweep
+        "    float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
+        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"
+};
 const char* gFS_Main_FetchBitmap =
         "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
 const char* gFS_Main_FetchBitmapNpot =
@@ -217,7 +250,7 @@
     ssize_t index = mCache.indexOfKey(key);
     Program* program = NULL;
     if (index < 0) {
-        PROGRAM_LOGD("Could not find program with key 0x%x", key);
+        description.log("Could not find program");
         program = generateProgram(description, key);
         mCache.add(key, program);
     } else {
@@ -247,7 +280,7 @@
     // Uniforms
     shader.append(gVS_Header_Uniforms);
     if (description.hasGradient) {
-        shader.append(gVS_Header_Uniforms_HasGradient);
+        shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
     }
     if (description.hasBitmap) {
         shader.append(gVS_Header_Uniforms_HasBitmap);
@@ -257,7 +290,7 @@
         shader.append(gVS_Header_Varyings_HasTexture);
     }
     if (description.hasGradient) {
-        shader.append(gVS_Header_Varyings_HasGradient);
+        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
     }
     if (description.hasBitmap) {
         shader.append(gVS_Header_Varyings_HasBitmap);
@@ -269,7 +302,7 @@
             shader.append(gVS_Main_OutTexCoords);
         }
         if (description.hasGradient) {
-            shader.append(gVS_Main_OutGradientIndex);
+            shader.append(gVS_Main_OutGradient[description.gradientType]);
         }
         if (description.hasBitmap) {
             shader.append(gVS_Main_OutBitmapTexCoords);
@@ -301,7 +334,7 @@
         shader.append(gVS_Header_Varyings_HasTexture);
     }
     if (description.hasGradient) {
-        shader.append(gVS_Header_Varyings_HasGradient);
+        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
     }
     if (description.hasBitmap) {
         shader.append(gVS_Header_Varyings_HasBitmap);
@@ -314,7 +347,7 @@
         shader.append(gFS_Uniforms_TextureSampler);
     }
     if (description.hasGradient) {
-        shader.append(gFS_Uniforms_GradientSampler);
+        shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
     }
     if (description.hasBitmap) {
         shader.append(gFS_Uniforms_BitmapSampler);
@@ -348,7 +381,7 @@
             shader.append(gFS_Main_FetchColor);
         }
         if (description.hasGradient) {
-            shader.append(gFS_Main_FetchGradient);
+            shader.append(gFS_Main_FetchGradient[description.gradientType]);
         }
         if (description.hasBitmap) {
             if (!description.isBitmapNpot) {
diff --git a/libs/hwui/ProgramCache.h b/libs/hwui/ProgramCache.h
index 0a17052..4fa8011 100644
--- a/libs/hwui/ProgramCache.h
+++ b/libs/hwui/ProgramCache.h
@@ -44,9 +44,6 @@
     #define PROGRAM_LOGD(...)
 #endif
 
-/*
- * IMPORTANT: All 32 bits are used, switch to a long.
- */
 #define PROGRAM_KEY_TEXTURE 0x1
 #define PROGRAM_KEY_A8_TEXTURE 0x2
 #define PROGRAM_KEY_BITMAP 0x4
@@ -70,14 +67,13 @@
 #define PROGRAM_BITMAP_WRAPS_SHIFT 9
 #define PROGRAM_BITMAP_WRAPT_SHIFT 11
 
+#define PROGRAM_GRADIENT_TYPE_SHIFT 33
+
 ///////////////////////////////////////////////////////////////////////////////
 // Types
 ///////////////////////////////////////////////////////////////////////////////
 
-/*
- * IMPORTANT: All 32 bits are used, switch to a long.
- */
-typedef uint32_t programid;
+typedef uint64_t programid;
 
 ///////////////////////////////////////////////////////////////////////////////
 // Cache
@@ -96,9 +92,16 @@
         kColorBlend
     };
 
+    enum Gradient {
+        kGradientLinear,
+        kGradientCircular,
+        kGradientSweep
+    };
+
     ProgramDescription():
         hasTexture(false), hasAlpha8Texture(false),
         hasBitmap(false), isBitmapNpot(false), hasGradient(false),
+        gradientType(kGradientLinear),
         shadersMode(SkXfermode::kClear_Mode), isBitmapFirst(false),
         bitmapWrapS(GL_CLAMP_TO_EDGE), bitmapWrapT(GL_CLAMP_TO_EDGE),
         colorOp(kColorNone), colorMode(SkXfermode::kClear_Mode),
@@ -112,8 +115,12 @@
     // Shaders
     bool hasBitmap;
     bool isBitmapNpot;
+
     bool hasGradient;
+    Gradient gradientType;
+
     SkXfermode::Mode shadersMode;
+
     bool isBitmapFirst;
     GLenum bitmapWrapS;
     GLenum bitmapWrapT;
@@ -152,7 +159,8 @@
             }
         }
         if (hasGradient) key |= PROGRAM_KEY_GRADIENT;
-        if (isBitmapFirst) key  |= PROGRAM_KEY_BITMAP_FIRST;
+        key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT;
+        if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST;
         if (hasBitmap && hasGradient) {
             key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT;
         }
@@ -174,6 +182,12 @@
         if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST;
         return key;
     }
+
+    void log(const char* message) const {
+        programid k = key();
+        PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32),
+                uint32_t(k & 0xffffffff));
+    }
 }; // struct ProgramDescription
 
 /**
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp
index 946cc4b..c5d9767 100644
--- a/libs/hwui/SkiaShader.cpp
+++ b/libs/hwui/SkiaShader.cpp
@@ -164,6 +164,7 @@
 void SkiaLinearGradientShader::describe(ProgramDescription& description,
         const Extensions& extensions) {
     description.hasGradient = true;
+    description.gradientType = ProgramDescription::kGradientLinear;
 }
 
 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
@@ -173,8 +174,7 @@
 
     Texture* texture = mGradientCache->get(mKey);
     if (!texture) {
-        texture = mGradientCache->addLinearGradient(mKey, mBounds, mColors, mPositions,
-                mCount, mTileX);
+        texture = mGradientCache->addLinearGradient(mKey, mColors, mPositions, mCount, mTileX);
     }
 
     Rect start(mBounds[0], mBounds[1], mBounds[2], mBounds[3]);
@@ -209,6 +209,64 @@
 }
 
 ///////////////////////////////////////////////////////////////////////////////
+// Sweep gradient shader
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* colors,
+        float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend):
+        SkiaShader(kSweepGradient, key, SkShader::kClamp_TileMode,
+                SkShader::kClamp_TileMode, matrix, blend),
+        mX(x), mY(y), mColors(colors), mPositions(positions), mCount(count) {
+}
+
+SkiaSweepGradientShader::~SkiaSweepGradientShader() {
+    delete[] mColors;
+    delete[] mPositions;
+}
+
+void SkiaSweepGradientShader::describe(ProgramDescription& description,
+        const Extensions& extensions) {
+    description.hasGradient = true;
+    description.gradientType = ProgramDescription::kGradientSweep;
+}
+
+void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
+        const Snapshot& snapshot, GLuint* textureUnit) {
+    GLuint textureSlot = (*textureUnit)++;
+    glActiveTexture(gTextureUnitsMap[textureSlot]);
+
+    Texture* texture = mGradientCache->get(mKey);
+    if (!texture) {
+        texture = mGradientCache->addLinearGradient(mKey, mColors, mPositions, mCount);
+    }
+
+    float left = mX;
+    float top = mY;
+
+    if (mMatrix) {
+        mat4 shaderMatrix(*mMatrix);
+        shaderMatrix.mapPoint(left, top);
+    }
+    snapshot.transform->mapPoint(left, top);
+
+    mat4 screenSpace(*snapshot.transform);
+    screenSpace.multiply(modelView);
+
+    // Uniforms
+    bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
+    glUniform1i(program->getUniform("gradientSampler"), textureSlot);
+    glUniform2f(program->getUniform("gradientStart"), left, top);
+    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
+}
+
+void SkiaSweepGradientShader::updateTransforms(Program* program, const mat4& modelView,
+        const Snapshot& snapshot) {
+    mat4 screenSpace(*snapshot.transform);
+    screenSpace.multiply(modelView);
+    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
+}
+
+///////////////////////////////////////////////////////////////////////////////
 // Compose shader
 ///////////////////////////////////////////////////////////////////////////////
 
diff --git a/libs/hwui/SkiaShader.h b/libs/hwui/SkiaShader.h
index cc94ae6..b67bfee 100644
--- a/libs/hwui/SkiaShader.h
+++ b/libs/hwui/SkiaShader.h
@@ -145,6 +145,26 @@
 }; // struct SkiaLinearGradientShader
 
 /**
+ * A shader that draws a sweep gradient.
+ */
+struct SkiaSweepGradientShader: public SkiaShader {
+    SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions, int count,
+            SkShader* key, SkMatrix* matrix, bool blend);
+    ~SkiaSweepGradientShader();
+
+    void describe(ProgramDescription& description, const Extensions& extensions);
+    void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
+            GLuint* textureUnit);
+    void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
+
+private:
+    float mX, mY;
+    uint32_t* mColors;
+    float* mPositions;
+    int mCount;
+}; // struct SkiaSweepGradientShader
+
+/**
  * A shader that draws two shaders, composited with an xfermode.
  */
 struct SkiaComposeShader: public SkiaShader {