Add support for non-VBO drawing in Meshes.
Change-Id: Ic4dd88cbe591091ebe740babe30213c15ad60cb3
diff --git a/libs/rs/rsSimpleMesh.cpp b/libs/rs/rsSimpleMesh.cpp
index 6ec1a3b..e5c2eb5 100644
--- a/libs/rs/rsSimpleMesh.cpp
+++ b/libs/rs/rsSimpleMesh.cpp
@@ -70,7 +70,11 @@
VertexArray va;
for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
mVertexBuffers[ct]->uploadCheck(rsc);
- va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
+ if (mVertexBuffers[ct]->getIsBufferObject()) {
+ va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
+ } else {
+ va.setActiveBuffer(mVertexBuffers[ct]->getPtr());
+ }
mVertexTypes[ct]->enableGLVertexBuffer(&va);
}
va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);