Fix style
Change-Id: I7227b0eac126bf470ed50249a7809b845872983b
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 5aeecd2..b7e1752 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -123,12 +123,12 @@
setSurface(window);
}
-bool CanvasContext::pauseSurface(ANativeWindow* /* window */) {
+bool CanvasContext::pauseSurface(ANativeWindow* window) {
return mRenderThread.removeFrameCallback(this);
}
// TODO: don't pass viewport size, it's automatic via EGL
-void CanvasContext::setup(int /* width */, int /* height */, const Vector3& lightCenter,
+void CanvasContext::setup(int width, int height, const Vector3& lightCenter,
float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
if (!mCanvas) return;
mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha);