Add bitmapmesh, rect, and patch rendering
bug:22480459
Change-Id: Id9e9146997dd018b3e4e785c2bc13689e3cf7c3c
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 9c8649f..8acdb62 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -73,7 +73,7 @@
.setMeshTexturedIndexedQuads(texture.mesh(), texture.meshElementCount())
.setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, bakedState->alpha)
.setTransform(bakedState->computedState.transform, transformFlags)
- .setModelViewOffsetRect(0, 0, Rect(0, 0, 0, 0))
+ .setModelViewIdentityEmptyBounds()
.build();
// Note: don't pass dirty bounds here, so user must manage passing dirty bounds to renderer
renderer->renderGlop(nullptr, clip, glop);