Fix damage tracking for RenderNode drawn twice
Bug: 127866048
Test: CustomRenderer demo
Change-Id: I431a7284b1d0a026e06500a78f41830a268235a5
diff --git a/libs/hwui/TreeInfo.cpp b/libs/hwui/TreeInfo.cpp
index 808a12a..cdad20e 100644
--- a/libs/hwui/TreeInfo.cpp
+++ b/libs/hwui/TreeInfo.cpp
@@ -24,6 +24,7 @@
: mode(mode)
, prepareTextures(mode == MODE_FULL)
, canvasContext(canvasContext)
+ , damageGenerationId(canvasContext.getFrameNumber())
, disableForceDark(canvasContext.useForceDark() ? 0 : 1) {}
} // namespace android::uirenderer