Fix damage tracking for RenderNode drawn twice
Bug: 127866048
Test: CustomRenderer demo
Change-Id: I431a7284b1d0a026e06500a78f41830a268235a5
diff --git a/libs/hwui/TreeInfo.h b/libs/hwui/TreeInfo.h
index a0d9605..04eabac 100644
--- a/libs/hwui/TreeInfo.h
+++ b/libs/hwui/TreeInfo.h
@@ -87,6 +87,7 @@
// Must not be null during actual usage
DamageAccumulator* damageAccumulator = nullptr;
+ int64_t damageGenerationId = 0;
LayerUpdateQueue* layerUpdateQueue = nullptr;
ErrorHandler* errorHandler = nullptr;