Remove isRecording() method from renderers

DisplayListRenderer is all that's accessed from java, and is entirely
separate from OpenGLRenderer now.

Change-Id: Ie733be71520c13fdb55dfe3522bb445ae2b50ac1
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index ede89d7..ce48ad3 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1515,17 +1515,15 @@
         return true;
     }
 
-    if (!isRecording()) {
-        // not quick rejected, so enable the scissor if clipRequired
-        mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
-        mSkipOutlineClip = !roundRectClipRequired;
-    }
+    // not quick rejected, so enable the scissor if clipRequired
+    mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
+    mSkipOutlineClip = !roundRectClipRequired;
     return false;
 }
 
 void OpenGLRenderer::debugClip() {
 #if DEBUG_CLIP_REGIONS
-    if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
+    if (!currentSnapshot()->clipRegion->isEmpty()) {
         SkPaint paint;
         paint.setColor(0x7f00ff00);
         drawRegionRects(*(currentSnapshot()->clipRegion, paint);