Glop layer mesh rendering

Change-Id: I2d902819d5d77f496b67d4d25a298782903e410d
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index f4fc068..a0a2bed 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -263,7 +263,7 @@
             const Layer* layer = *it;
             log.appendFormat("    Layer size %dx%d; isTextureLayer()=%d; texid=%u fbo=%u; refs=%d\n",
                     layer->getWidth(), layer->getHeight(),
-                    layer->isTextureLayer(), layer->getTexture(),
+                    layer->isTextureLayer(), layer->getTextureId(),
                     layer->getFbo(), layer->getStrongCount());
             memused += layer->getWidth() * layer->getHeight() * 4;
         }