Glop layer mesh rendering

Change-Id: I2d902819d5d77f496b67d4d25a298782903e410d
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index 0792120..6a59a13 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -62,7 +62,7 @@
     if (mSurfaceTexture.get()) {
         if (mNeedsGLContextAttach) {
             mNeedsGLContextAttach = false;
-            mSurfaceTexture->attachToContext(mLayer->getTexture());
+            mSurfaceTexture->attachToContext(mLayer->getTextureId());
         }
         if (mUpdateTexImage) {
             mUpdateTexImage = false;