Glop layer mesh rendering

Change-Id: I2d902819d5d77f496b67d4d25a298782903e410d
diff --git a/libs/hwui/renderstate/MeshState.cpp b/libs/hwui/renderstate/MeshState.cpp
index 585fb86..6b00020 100644
--- a/libs/hwui/renderstate/MeshState.cpp
+++ b/libs/hwui/renderstate/MeshState.cpp
@@ -68,6 +68,7 @@
 
 void MeshState::dump() {
     ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer);
+    ALOGD("MeshState IBOs: quadList %d, current %d", mQuadListIndices, mCurrentIndicesBuffer);
     ALOGD("MeshState vertices: vertex data %p, stride %d",
             mCurrentPositionPointer, mCurrentPositionStride);
     ALOGD("MeshState texCoord: data %p, stride %d",