VectorDrawable native rendering - Step 4 of MANY
This CL runs VectorDrawable animation on RenderThread. The changes in this CL
include:
- Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators.
- Hook up the new animators with RenderThread
- Add drawOp in RecordingCanvas for drawing VD so that during the animation
on RenderThread, all the property changes on VD can be reflected on the screen.
TODO:
- Implement reverse and reset for AVD.
Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
diff --git a/libs/hwui/PropertyValuesAnimatorSet.h b/libs/hwui/PropertyValuesAnimatorSet.h
new file mode 100644
index 0000000..4c7ce52
--- /dev/null
+++ b/libs/hwui/PropertyValuesAnimatorSet.h
@@ -0,0 +1,85 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "Animator.h"
+#include "PropertyValuesHolder.h"
+#include "Interpolator.h"
+
+namespace android {
+namespace uirenderer {
+
+class PropertyAnimator {
+public:
+ PropertyAnimator(PropertyValuesHolder* holder, Interpolator* interpolator, nsecs_t startDelay,
+ nsecs_t duration, int repeatCount);
+ void setCurrentPlayTime(nsecs_t playTime);
+ nsecs_t getTotalDuration() {
+ return mTotalDuration;
+ }
+ void setFraction(float fraction);
+
+private:
+ std::unique_ptr<PropertyValuesHolder> mPropertyValuesHolder;
+ std::unique_ptr<Interpolator> mInterpolator;
+ nsecs_t mStartDelay;
+ nsecs_t mDuration;
+ uint32_t mRepeatCount;
+ nsecs_t mTotalDuration;
+ float mLatestFraction = 0.0f;
+};
+
+class ANDROID_API PropertyValuesAnimatorSet : public BaseRenderNodeAnimator {
+public:
+ friend class PropertyAnimatorSetListener;
+ PropertyValuesAnimatorSet();
+
+ void start(AnimationListener* listener);
+ void reverse(AnimationListener* listener);
+ void reset();
+
+ void addPropertyAnimator(PropertyValuesHolder* propertyValuesHolder,
+ Interpolator* interpolators, int64_t startDelays,
+ nsecs_t durations, int repeatCount);
+ virtual uint32_t dirtyMask();
+
+protected:
+ virtual float getValue(RenderNode* target) const override;
+ virtual void setValue(RenderNode* target, float value) override;
+ virtual void onPlayTimeChanged(nsecs_t playTime) override;
+
+private:
+ void init();
+ void onFinished(BaseRenderNodeAnimator* animator);
+ // Listener set from outside
+ sp<AnimationListener> mOneShotListener;
+ std::vector< std::unique_ptr<PropertyAnimator> > mAnimators;
+ float mLastFraction = 0.0f;
+ bool mInitialized = false;
+};
+
+class PropertyAnimatorSetListener : public AnimationListener {
+public:
+ PropertyAnimatorSetListener(PropertyValuesAnimatorSet* set) : mSet(set) {}
+ virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) override;
+
+private:
+ PropertyValuesAnimatorSet* mSet;
+};
+
+} // namespace uirenderer
+} // namespace android