VectorDrawable native rendering - Step 4 of MANY
This CL runs VectorDrawable animation on RenderThread. The changes in this CL
include:
- Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators.
- Hook up the new animators with RenderThread
- Add drawOp in RecordingCanvas for drawing VD so that during the animation
on RenderThread, all the property changes on VD can be reflected on the screen.
TODO:
- Implement reverse and reset for AVD.
Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
diff --git a/libs/hwui/SkiaCanvas.cpp b/libs/hwui/SkiaCanvas.cpp
index 20e7c711..550995b 100644
--- a/libs/hwui/SkiaCanvas.cpp
+++ b/libs/hwui/SkiaCanvas.cpp
@@ -27,6 +27,8 @@
#include <SkTLazy.h>
#include <SkTemplates.h>
+#include "VectorDrawable.h"
+
#include <memory>
namespace android {
@@ -136,6 +138,7 @@
float hOffset, float vOffset, const SkPaint& paint) override;
virtual bool drawTextAbsolutePos() const override { return true; }
+ virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override;
private:
struct SaveRec {
@@ -713,6 +716,14 @@
NinePatch::Draw(mCanvas, bounds, bitmap, chunk, paint, nullptr);
}
+void SkiaCanvas::drawVectorDrawable(VectorDrawableRoot* vectorDrawable) {
+ const SkBitmap& bitmap = vectorDrawable->getBitmapUpdateIfDirty();
+ SkRect bounds = vectorDrawable->getBounds();
+ drawBitmap(bitmap, 0, 0, bitmap.width(), bitmap.height(),
+ bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom,
+ vectorDrawable->getPaint());
+}
+
// ----------------------------------------------------------------------------
// Canvas draw operations: Text
// ----------------------------------------------------------------------------